Game stops at map load

When I try to start a game it works until the map is loading then it will have the map name and where the description is supposed to be it says [no text].  It then loads up the skill slots and item slots but the map never loads it always sticks there.   This only happened after the latest patch.

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Reply #1 Top

I had the same problem and managed to come up with something that should work.

If you go into My Documents/My Games/Gas Powered Games/Demigod/, you should find a file there named Game.prefs. Open this file with any text editor, and find part of it that reads something like

Code: javascript
  1.             GameOptions = {
  2.                 slaughter = {
  3.                     ...
  4.                 },
  5.                 structuredefense = {
  6.                     ...
  7.                 },
  8.                 flagcontrol = {
  9.                     ...
  10.                 },
  11.                 GameType = 'conquest',
  12.                 conquest = {
  13.                     ...
  14.                 }
  15.             }

where the "..."s may or may not represent more lines of code. You will probably find that most of these are pretty sparse. Replace this entire section of code with

Code: javascript
  1.             GameOptions = {
  2.                 slaughter = {
  3.                     KillsToWin = '20',
  4.                     Victory = 'slaughter',
  5.                     achievements = 'true',
  6.                     Timeouts = '0',
  7.                     ExperienceRate = 'Normal',
  8.                     GameSpeed = 'normal',
  9.                     FogOfWar = 'explored',
  10.                     DeathPenalty = 'Normal',
  11.                     StartingWarRank = '1',
  12.                     SpawnRate = 'Normal',
  13.                     WarScoreIncome = 'Normal',
  14.                     TowerStrength = 'Normal',
  15.                     StartingLevel = 'One',
  16.                     GruntStrength = 'Normal',
  17.                     ScenarioFile = '/maps/map10/map10_scenario.lua',
  18.                     GoldIncome = 'Normal',
  19.                     StartingGold = 'Normal'
  20.                 },
  21.                 structuredefense = {
  22.                     Victory = 'structuredefense',
  23.                     achievements = 'true',
  24.                     Timeouts = '0',
  25.                     ExperienceRate = 'Normal',
  26.                     GameSpeed = 'normal',
  27.                     FogOfWar = 'explored',
  28.                     DeathPenalty = 'Normal',
  29.                     StartingWarRank = '1',
  30.                     SpawnRate = 'Normal',
  31.                     WarScoreIncome = 'Normal',
  32.                     TowerStrength = 'Normal',
  33.                     StartingLevel = 'One',
  34.                     GruntStrength = 'Normal',
  35.                     ScenarioFile = '/maps/map10/map10_scenario.lua',
  36.                     GoldIncome = 'Normal',
  37.                     StartingGold = 'Normal'
  38.                 },
  39.                 flagcontrol = {
  40.                     Victory = 'flagcontrol',
  41.                     achievements = 'true',
  42.                     Timeouts = '0',
  43.                     ExperienceRate = 'Normal',
  44.                     GameSpeed = 'normal',
  45.                     FogOfWar = 'explored',
  46.                     DeathPenalty = 'Normal',
  47.                     WinningWarScore = '10000',
  48.                     SpawnRate = 'Normal',
  49.                     WarScoreIncome = 'Normal',
  50.                     TowerStrength = 'Normal',
  51.                     StartingLevel = 'One',
  52.                     GruntStrength = 'Normal',
  53.                     FlagCaptureTime = 'Moderate',
  54.                     ScenarioFile = '/maps/map10/map10_scenario.lua',
  55.                     StartingWarRank = '1',
  56.                     GoldIncome = 'Normal',
  57.                     StartingGold = 'Normal'
  58.                 },
  59.                 GameType = 'conquest',
  60.                 conquest = {
  61.                     Victory = 'conquest',
  62.                     achievements = 'true',
  63.                     Timeouts = '0',
  64.                     ExperienceRate = 'Normal',
  65.                     GameSpeed = 'normal',
  66.                     FogOfWar = 'explored',
  67.                     DeathPenalty = 'Normal',
  68.                     StartingWarRank = '1',
  69.                     SpawnRate = 'Normal',
  70.                     WarScoreIncome = 'Normal',
  71.                     TowerStrength = 'Normal',
  72.                     StartingLevel = 'One',
  73.                     GruntStrength = 'Normal',
  74.                     FlagCaptureTime = 'Moderate',
  75.                     ScenarioFile = '/maps/map10/map10_scenario.lua',
  76.                     GoldIncome = 'Normal',
  77.                     StartingGold = 'Normal'
  78.                 }
  79.             }

Also, you may need to find a line that reads

Code: javascript
  1.             LastScenario = '/maps/map<num>/map<num>_scenario.lua'

where <num> is some number, and either replace that number with 10, or replace the "10" in each

Code: javascript
  1.                     ScenarioFile = '/maps/map10/map10_scenario.lua',

with the number from the previously mentioned line, to make them match. I'm not sure if this is necessary, but in each copy of this file I've seen these numbers line up, so it's probably safer to do so, and all it will change is your default map in skirmish mode.