Which items do you always end up buying?

With my first Thousand:

Scaled Helm (for a lot of classes it triples your mana per second)

Gauntlets of Brutality (especially for ranged classes)

Combat health Potion

Rejuv potion

Teleport Scrolls

Universal Trinket.

 

Obviously not all of these, but generally a mix depending on a variety of things.  If I have favor items available, size of the map, class played, etc. (An opening teleport scroll with Rook can net you level 2 before getting into combat, which is pretty big).

 

After that, the items I always seem to look for:

 

Vlemish Faceguard (Best mana to cost ratio in the under 6500 category)

Hungarlings Crown (Save up a bit for it, but often ends your mana problems)

Nimroths Ring (HP boost, regen, life steal.  Very solid item for when you just need to not die from the slow burn)

Mage Slayer (Often the most expensive item I'll get to buy, when it still matters)

 

Other than those, a few trinkets that often end up in my inventory:

 

Warlords PUnisher (Mana burn + chain ligtning for under 2500!)

Boots of Speed (Depends, but it can be pivotal)

Wand of Speed (I often prefer this over the boots. +25% instead of +10%)

4,493 views 29 replies
Reply #1 Top

No heart of life?

Reply #3 Top

Gold upgrade at the Citadel. This is pretty much mandatory in large games, while better avoided during 2-on-2s.

Reply #4 Top

You should probably say who you play when stating what you buy as I think that'll have an impact.

 

Personally I play Erebus and my first buy is always the vlemish face guard, I charge the frontlines naked and get face when I have cash for it.

After that I'll be aiming for boots of speed, then either the mana draining gauntlets or the crusader plate (depending on how long it is before I need to return to base).  

Once I've got one of those I aim for either a gold or exp upgrade at the citadel

After I've got the second one I try for minions, usually with preference to melee hero's before archers before priests, I'll try to get the highest power I can afford and then get a second idol if I've got enough left over cash

After minion purchase I'll go for either mage slayer or the cloak of flame.  My preference is usually to save up for the cloak as the gloves + the face mask is usually enough mana to keep me going and the flame AoE is GREAT for farming and also for fighting generals, not to mention the fact that it combo's really well with the erebus' life drain ability.

That's pretty late in the game though, if I've reached that level it's typically already a won game

Reply #5 Top

Oh, and I've heard people say consumables make a big difference, but so far I haven't been feeling like I am missing them... I'm a fairly conservative (defensive) player and tend to play on small (4 or 6 player) maps so teleport is less necessary

Reply #6 Top

Quoting TheTrav, reply 5
Oh, and I've heard people say consumables make a big difference, but so far I haven't been feeling like I am missing them... I'm a fairly conservative (defensive) player and tend to play on small (4 or 6 player) maps so teleport is less necessary
End of TheTrav's quote

Consummables are really dependant on the game. I generally go without any. Occasionally I will buy a health poition (matched against 2 regulus or some other equally non-sensical bullshit).

I would like to say though, the teleport scroll can be absolutely invaluable.  Everytime I am leaving the base I always check and see if I should by one to get back to the field ASAP as oposed to taking my time. Often you can teleport and get a kill/push a tower/save a tower/save a teamate/grab an important flag or any number of other useful things.

NEVER underestimate teleports. Obviously, the larger the map, the more imoprtant they are.

Right out of the gate they can be even more important ensuring your team grabs the important flag (Health Crystal, EXP) that can make a HUGE difference on that particular map.

 

On Topic:

In almost every game I play, I find a mageslayer in my inventory. It is the first really effective artifact you can get and generally doubles the power of your character. I really feel they need more 8k artifacts. I think 3 or 4 at 8k (not 2) that are just as effective as the mageslayer is for DPS demigods is certainly in need. Id like to see the Heart of Life get a slight buff to its passives and be moved to an 8k artifact.

Vlemish Faceguard. As was said, best Mana/gold ratio you can buy.

Gauntlets of brutality. If the character I am playing will be doing most of his damage with his base attacks it is a must have. Even then the very small investment of gold for +25 damage per hit always feels like a good investment to me.

Heart of Life, as I mentioned, its too powerful for its cost and the fact that it is now in the artifact store. In my opinion the most unbalanced item in the game. If your having trouble winning, start buying this and watch your game improve ten fold.

The last thing I almost always find ion my inventory is a way to speed myself up (boots of speed, wand of speed journeymans treads) OR something to slow my oponent down (wyrmskin gloves). If you plan on killing demigods, you need one or the other.

Reply #7 Top

to start:

 

2 scrolls of teleport

2 scrolls of capture lock

 

10 min mark:

cheapeset gloves, speed boots, cheapest +hp torso, siege idols

 

end game:

bishop idols

 

i always leave base with 2 teleport and capture lock scrolls, it's mandatory over all else. you teleport to where you wanna go, if you are walking to or from base, you are losing.

 

i play the queen of thorns and i don't lose. if you honestly spend money on items right off the bat and/or artifacts ever, you probably lose often.

Reply #8 Top

Quoting OrzInvasion, reply 3
Gold upgrade at the Citadel. This is pretty much mandatory in large games, while better avoided during 2-on-2s.
End of OrzInvasion's quote

 

 

Not true.  If you buy it earlyish, it more than makes up for itself, the first level of it anyway.

1800/4 = 450 seconds to pay back

450/60 = 7.5 minutes

If your game lasts more than 7.5 minutes after you buy it, as a 1v1, it's worth the upgrade.

7.5 divided by the number of team mates you have will tell you how quickly the team overall will benefit from your purchase.

Reply #9 Top

Quoting Sean0883, reply 8

Quoting OrzInvasion, reply 3Gold upgrade at the Citadel. This is pretty much mandatory in large games, while better avoided during 2-on-2s.
 

 

Not true.  If you buy it earlyish, it more than makes up for itself, the first level of it anyway.

1800/4 = 450 seconds to pay back

450/60 = 7.5 minutes

If your game lasts more than 7.5 minutes after you buy it, as a 1v1, it's worth the upgrade.

7.5 divided by the number of team mates you have will tell you how quickly the team overall will benefit from your purchase.
End of Sean0883's quote

 

Well, I know what you mean, but do consider: If the game ended at the 7.5 minute mark, would you really end up just as good as if you'd bought a vlemish faceguard(for example) for that time instead?  7.5 minutes = 450 seconds. 15 Mana per second = 6750 mana.

 

Opportunity costs are nothing to sneeze at, and in 1v1, that 6750 mana might have earned or prevented kills, or caused you to win the game.

I do agree that the gold upgrade is well worth it in almost every case, but let's not fool ourselves.

 

 

Back on Items: I didn't really list the Heart of Life because it seems truly a mandatory item, and not really going to add much to the conversation.

 

What do people think about Flag Locks in the early game?  I'm not sure what to think to be honest, since early game is also when a little extra gold can cement a kill, or prevent one, and potentially get you a jump start on the xp curve.  Late game though, getting a lock on an important valor flag can be the difference between a win and a loss.

Reply #10 Top

Quoting Zechnophobe, reply 9

Quoting Sean0883, reply 8
Quoting OrzInvasion, reply 3Gold upgrade at the Citadel. This is pretty much mandatory in large games, while better avoided during 2-on-2s.
 

 

Not true.  If you buy it earlyish, it more than makes up for itself, the first level of it anyway.

1800/4 = 450 seconds to pay back

450/60 = 7.5 minutes

If your game lasts more than 7.5 minutes after you buy it, as a 1v1, it's worth the upgrade.

7.5 divided by the number of team mates you have will tell you how quickly the team overall will benefit from your purchase.
 

Well, I know what you mean, but do consider: If the game ended at the 7.5 minute mark, would you really end up just as good as if you'd bought a vlemish faceguard(for example) for that time instead?  7.5 minutes = 450 seconds. 15 Mana per second = 6750 mana.

 

Opportunity costs are nothing to sneeze at, and in 1v1, that 6750 mana might have earned or prevented kills, or caused you to win the game.

I do agree that the gold upgrade is well worth it in almost every case, but let's not fool ourselves.

 

 

Back on Items: I didn't really list the Heart of Life because it seems truly a mandatory item, and not really going to add much to the conversation.

 

What do people think about Flag Locks in the early game?  I'm not sure what to think to be honest, since early game is also when a little extra gold can cement a kill, or prevent one, and potentially get you a jump start on the xp curve.  Late game though, getting a lock on an important valor flag can be the difference between a win and a loss.
End of Zechnophobe's quote

 

I should have stated that I wouldn't buy it in a 1v1 situation.  I was just saying in 1v1 it's worth the upgrade simply because of the numbers.  There are better upgrades for 1v1 that will have it beat (yours being one).  2v2 I would think differently, 3.75 minutes between the 2 of you and your partner gets a serious benefit of being able to stack his gold during that process.  Where you suffer a little for buying it, he gains as much if not more of that.  Now, he is buying artifacts instead of vendor stuff.

 

EDIT:  Think of it as pooling your gold, but as a process that takes 3.75 minutes instead of instant.

Reply #11 Top

So a couple weeks has passed, and unsurprisingly, I've learend more about the game, and a lot of my preferences have changed:

 

1) Journyman's Boots

These are *the* speed item.  If you ever see someone flying around the map, and can't figure out why, it's probably the treads.  Often a 65% increase in movement speed, especially when you need it the most.

2) Nimoth's Hauberk

Vlemish faceguard gives you a decided advantage on mana, the hauberk does the same for defense.  If you haven't yet noticed, 750 armor (from ~200) reduces incoming damage by about 23%  You also get a solid HP boost.  And yes, the 1500 gold cost is really enticing as well.

3) Deathspite Grips

Unless I remember the name incorrectly, but the 3300 gold gloves that give +10 hp/s, 30 damage, and 10% chance at x2 crit.  That is a whole LOT of whoop.  10% chance of x2 crit is an average of 10% more damage (multiplicative with BOTH speed and normal damage increases) and can randomly own people.  30 damage on top of that is to kill for.

4) Combat rejuv potions

This is somewhat DG specific, but most of the time you can chug a health potion to just survive.  But a rejuv potion will often give you the mana to kill someone too.  Especially for ability heavy characters, early on (Erebus, Sedna, etc) this can be another 3 second of attacks + a pounce/bite/etc.

Reply #12 Top

Usually, as a UB, I buy items in this order:

 

Start of game I buy:

Boots of Speed

The next three items I always buy but depending on the situation the order of purchase varies:

Guantlets of Brutality

Banded Armor

Scaled Helm

After this I buy a citadel upgrade.  Usually the gold upgrade and if that has already been purchased an xp upgrade and the tower health regen upgrade.

Then I save my money for:

Heart of Life

After I get HoL I can really start engaging towers and start pushing.

I usually spend the rest of my money on creep units and the game is usually over before I ever need to purchase an artifact.

If the game is still going at this point I will buy:

Mage Slayer

Reply #13 Top

Scaled Helm/Mageslayer/Slayer Gloves/Duelist/ Faceguard Helm/HOL. I never lock any flag in early game because there is really no significant damage that you are doing to the other team. Instead of spending gold on the capture lock, you can use those little amount of gold to buy gear for yourself which will help you lasting longer and even gives you the chance to kill other demigod., just my opinions.

Reply #14 Top

Monks, Flemish, Normoth, HoL and the occasional Citadel upgrade in between them.

Reply #15 Top

Quoting Sonolegolas, reply 14
Monks, Flemish, Normoth, HoL and the occasional Citadel upgrade in between them.
End of Sonolegolas's quote

I'm just as guilty of a sucker as the rest of us.  HoL is what seems to stop most people from building Cit Upgrades or purchasing other items that would have a direct effect mid game.  "I can't get that yet, I'm 1200 from HoL!"  It's pretty amazing what that one specific item does to everyones mid game mentallity.

Reply #16 Top

I find myself buying pretty much the first tier items for most of the games....scaled helm, banded armor, scaled armor....and then cit upgrades.

I usually upgrade to a flemish faceguard as soon as possible as I tend towards skill builds and need the mana. Other than that I usually tailor my items to what I'm facing. Autoattacks? Stack armor. Skill dmg? Stack health...etc.

Reply #17 Top

Getting monks makes you so much more durable after I went on and bought monks first I really saw a difference as in I could kill demigods that I could not kill before at lvl 1-5, alot more people should do it.

Reply #18 Top

I've been playing a Tower Rook, recently, and focusing on defense.  my first purchase is the Scaled Helm, which usually solves most of my mana issues, and then I'll start stacking armors - Nimoth's first, for the unbeatable gold-to-defense ratio it packs, and then I like to get Armor of Vengeance to punish my attackers.  What I buy next depends on the map and oponents.  Groffling is really good against fast attack speed oponents - Regulus, UB, and Rook (whose towers aparently can trigger the 3% chance of shielding).  Saving up for artifacts can also be nice - I like the cloak of elfinkind for the huge boost to mobility, the 15% dodge, and the extra armor.  It's also pretty cheap, as artifacts go.

TP scrolls are kind of a given.  Even if you take amulet of teleport, the faster cooldown on TP scrolls still makes them occassionally useful.  Flag locks are amazing, and can easily be the difference between victory and defeat.

I'd also like to give a shout-out to the cheapest item in the game, the Totem of Revelation.  The +5 vision bonus is passive - you get it just for having one in your inventory, and it can easily open up a whole new set of strategies.  Buy one unless you're playing without Fog.

Reply #19 Top

Quoting Kalil, reply 18
 I'd also like to give a shout-out to the cheapest item in the game, the Totem of Revelation.  The +5 vision bonus is passive - you get it just for having one in your inventory, and it can easily open up a whole new set of strategies.  Buy one unless you're playing without Fog.
End of Kalil's quote

Thanks for the tip, I was unaware of that and will consider using it

Reply #21 Top

With UB I go:

Gauntlets of Brutality

Combat HP Pot

Tele Scroll

 

Then:

Boots of Speed

Wyrmskin Handguards

Slayer's Wraps

 

Citadel Upgrade under 1800g or if I get kill monies, Heart of Life (duh).

Reply #22 Top

As UB I play like this

First 1000 I buy a Teleport, a Hp Pot and a Mana pot x2

afterwards I buy Tower regen and usually mint (2v2 or higher, never in 1v1) then save for HoL

After HoL I usually buy whatever hp/armor chest looks good and slayer's wraps

By now the game is usually over, and ill buy mageslayer.

 

I get swift anklet for favor, no need to buy boots.

 

im open to criticism and pointers

Reply #24 Top

As Sedna, this is my general buy path.

Monks,

Building HP upgrade

Vlemish,

Plenor,

High Priest Idol

Siege Dem Idol

Nimoth Chest Armor

Minotaur Idol.

then its just preists, angels, catas, giants. Really no need for Sedna to buy items past this point, You've spend ~10k on items, now just ramp up the citadel and watch the game end. If I'm losing for some reason, I may buy the Orb of Veiled Storms late on to try to bust out of my defenses and take the game to the enemy.

Favour is either Swift Anklet, or Tele Amulet on large maps.

Reply #25 Top

Quoting Kalil, reply 18

I'd also like to give a shout-out to the cheapest item in the game, the Totem of Revelation.  The +5 vision bonus is passive - you get it just for having one in your inventory, and it can easily open up a whole new set of strategies.  Buy one unless you're playing without Fog.
End of Kalil's quote

The Totem of Revelation is so underutilized it's crazy. The things are so cheap and so useful. They last for a very long time and can really help with giving you map control and awareness.

When I play Snipe Regulus, I put these in creep dead spots that retreating DGs typically use while running away. The side lanes past the first tower in Cataract for example. Not only does it let you see all the DGs coming and going sooner, but it lets you get off snipes that would never have been possible otherwise.

Drop these things anywhere creeps aren't.