Demigod pair combos

I'm interested to see if anyone has found any really good combos with multiple demigods so far.

One I've found that works really nicely is a towering rook + queen with bramble shield.  Works great for tower pushing and the rook towers will keep enemy DGs from being able to chase.  Starts to fall apart late game due to poor tower scaling, however with this plan on winning around level 11 and having a hefty lead the majority of the time.

Another is Sedna + regulas with snipe.  Sedna tanks, enticing enemy hero, get them down to 1800 life, pounce + snipe = dead hero.  I haven't been able to do it myself, but opponents have schooled me well with this tactic.

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Reply #1 Top

I started running through all the combos in my head and realised it is FAR too much to post. Literrally every demigod can combo with another in a way that makes them brutal. The formula is simple. your teamate shoudl either compensate for something you dont have or compound something you do have.

Examples:

Regulus with ANYONE who can stun. He lacks one, and it will net him MANY MANY kills. Erebus is particularly good as he can both stun and chase/damage/keep sight on enemy with bat swarm. Easy picking for your snipe.

Sedna with any melee focused DG. Pretty self exlanatory. Teammate runs in, takes damage, you heal.

Same for QoT but the heal is premptive as oposed to reactive. You shield, teamate runs in takes damage on shield and you refresh it.

2 Tower Rooks. Horrible for map control but you can very easilly push into the enemies base and take the portals with that many towers. If both rooks are doing a good job of keeping towers up we are talking 10+ towers. No one in their right mind runs into that. Especially since there is a chance of being stunned.

Just a few examples. I believe the reason there have been no posts in here is because you can literally combo any DG's together. Id love to hear from others what their FAVORITE combo is. Its too much for one person to post but if we each posted our favorite, we could do a pretty good job of showing the newbies how they should play their characters with the rest of us who know how to play.

 

Reply #2 Top

Sedna + Fire TB is great, because Sedna can provide that 17% cooldown reduction aura + heals, while TB dishes out the damage. No to mention fire TB lacks an interupt, which pounce provides. 

Reply #3 Top

i'm a big fan of Oak and Beast.

 

a well timed Shield on Beast will let him get the kill and get out alive just about every time. additionally, Beast benefits immensely (even more than other DGs) from the move+attack speed buff of Surge of Faith. Beasts naturally high burst damage output is augmented well with the Penitence debuff. Beast's naturally poor health and mana regen are easily overcome by the bonus health and mana generated from Oak's Divine Justice. 

 

the two of them together make an amazing team that easily kills other Demigods in seconds. Oak generally takes the job of controlling the field and fights off creep waves while supporting Beast who generally takes he job of murdering enemy DGs. adding in some Priest and Sieger minion idols makes pushing through towers very easy, particularly when combined with Beast's acid spit which is also very effective against buildings. your staying power is really only limited by Oak's mana supply. if Oak has a Heart of Life you can stay out forever and push all the way to the Citadel pretty easily. 

 

 

 

Reply #4 Top

Erebus + Queen of Thorns: Tons of survivability with QoT's shield and Erebus's bite.  Lots of kills early when I play this combo.  Demigods realize too late they aren't doing enough damage to Erebus with the constant shield.  Queen of Thorns gets kills with her ranged attack as we chase them down.

Unclean Beast + Regulus: Enemy demigods thought process "Oops that spit did alot of damage to me as I was running away and I just got killed again by snipe."

Unclean Beast + Sedna: Unclean Beast tears demigods faces off while Sedna heals him.  They are both fast and can chase them down if they decide to run.

Erebus + Unclean Beast: Enemy Demigods die super fast.  Two stuns that don't have diminishing returns when used together = 6 seconds of stun.  Ragequit.

Unclean Beast + Oak: As mentioned in the post above penitence debuff owns.  My oaky teammate got the same or more kills than me in all of the games.

I'm sure there's lots more I just usually play Erebus, Unclean Beast or Sedna.

Reply #5 Top

i think the regulus + regulus combo works VERY well together
i have yet to figure out how to counter the double snipe combo when you play as a squishy character (such as UB or TB)
they can split up to cover the map but still kill so easil halfway across the map

Reply #6 Top

Oak and Sedna. Oak tanks well, gives mana and HP to *all* allies in the area, and can use Surge of Faith for a quick speed boost. Sedna can take the mana Oak is generating, and turn it into heals, silencing, or stuns. Main point of this is that Oak and Sedna just don't *ever* die.

Reply #7 Top

Tower Rook and Torchbearer:  Only time a tower spamming rook has real problems is if he gets ganged up on, and who is better at hitting a whole bunch of things at once than TB?  Additionally he can stack a nice stun on them so the Rook and his Towers can pick one of them off while they can't move.  I've personally held with this combo against an entire team of 5.

Reply #8 Top

Unclean Beast + Rook

Foul Grasp + Boulder Roll

Reply #9 Top

gotta agree with JSZephyr on that, and also add that Erebus can be substituted with Torch in this strategy and work similarly. 

 

Frost Nova is a spectacular ability for keeping people stuck in Tower range for extended periods of time. Combine that with the slowing aura that an ice Torchbearer has and you can really screw people up. 

 

 

Reply #10 Top

Regulus and Unclean Beast,

 

I have found this combo work miricales, as I play with UB I always seem to get ahead in the begining, I turn on the ooze, then venom spit the person, and as they atempt to run i driain life. So for the first part I quickly stack my iteams. Later on when the other team starts getting their goods and are able to catch me or start running and actully get way, my buddy strats getting the kills with regulus, being that he tracks them and follows them shooting at the people as they stop to heal or just while they are running. So far playing this combo I have done it 3 times, and not lost once. So I will still give it a couple of goes before I stick with it but it seems to work.

Reply #11 Top

I just hate fighting 2+ regs. Not that it's impossible or unbalanced, but it makes the game VERY unfun with snipes every few seconds.