Torchbearer Frost form Anyone use it?

Every game i seem to play the great majority of torchbearer players ignore the frost form completely. I know i do most of his spells seem not nearly as useful, and it doesnt seem to make much sense to split ur points between them. The game is also new and there is plenty to be experimented with. Just looking to see if anyone has had luck either with the ice form or switching between both.

14,013 views 36 replies
Reply #1 Top

I find the ice form harder to play and is really usefull with your teammates. The stun and freeze cooldown skills can be deadly when teamup with dps dg. Most people play fire (as myself) because they want lot of kills and underestimate the power of supports skills in a good team. When you play support you don't get lot of kills but you can make your team win!

Reply #2 Top

His frost form is great for supporting a team mate, since you're slowing/stunning and can interrupt spells.

Reply #3 Top

The TB Frost form is arguably the most powerful hero in the game for all situations.

Ranged AOE for safe xp/gold accumilation 4TW.

Reply #4 Top

Frost does some less damage, but has some excellent debuffs. It's very useful to keep an enemy from getting away, or to freeze structures so that allies and creeps can approach it.

 

:fox:

Reply #5 Top

Quoting Takkik, reply 1
Most people play fire (as myself) because they want lot of kills and underestimate the power of supports skills in a good team. When you play support you don't get lot of kills but you can make your team win!
End of Takkik's quote

Exactly! I have specialized in the Frost TB for on-line MP, and I get few kills, but I also rarely get killed. I accept to play a second-line, support role. 

For example, when I'm near a Citadel (mine, or the enemy's), I avoid melee fighting, and I can dish out a lot of damage against the siege monsters. At such a point of a game, when Citadels are surrounded by mobs, the Frost TB is usually of a high level, and he can dish out a lot of damage against enemy troops that are in a compact bunch. (Killing the enemy heroes, though, is not as easy, but the Frost TB can set-up the enemy DGs to be finished off by ally heroes.)

My only issue, now, is that I find the Frost TB a little boring to play. I'm stuck in an efficient support routine which helps my team a lot, but which gets very repetitive, for me.

Reply #6 Top

Frost TB can shoot while moving. With Fireball in Fire mod and speed debuff in frost mod, you can kill a lot of Demigod who try to escape.

Reply #7 Top

I always use Frost form and have great success with it.  The key to frost is doing all your damage from a distance.  Ice Rain is just awesome.  Yeah it does a bit less than fireball but the aoe is so big.  When you can damage enemy heroes and simultaneously kill every single creep in the wave without getting near them you know you've got something special.

Frost nova is extremely helpful once you max it, and the shatter effects can help make up the damage difference compared to fire when you're fighting other heroes.

At lvl 20 you should have all ice stuff maxed and fireball maxed to get the really incredible fire+ice skill.  Then just spam all your ice spells, switch to fire, cast fireball, switch back and your cooldowns should be nearly up. 

Get the cooldowns -15% artifact sword for even better effeciency

Reply #8 Top

It seems they've changed it so that you don't get more waves of ice rain as you level it up now though? Which is sort of a shame, because you can't kill nearly as many creeps like that.

Reply #9 Top

Quoting Sorceresss, reply 5

My only issue, now, is that I find the Frost TB a little boring to play. I'm stuck in an efficient support routine which helps my team a lot, but which gets very repetitive, for me.
End of Sorceresss's quote

 

I have same feeling about fire TB. It's 'just' spam your skills. Mix of fire/ice must be more interesting to play like InfiniteVengeance point out. In a good team a frost TB is really annoying and can make the difference. And when you combine all support skills of your team heroes, you don't leave any chance to the others guys; you can spam stun one after another, freeze touch and silence few secondes after, slows attacks, and ranged skills for finish... This game is all about team work!

Reply #10 Top

Quoting Kitkun, reply 4
Frost does some less damage, but has some excellent debuffs. It's very useful to keep an enemy from getting away, or to freeze structures so that allies and creeps can approach it.

 

End of Kitkun's quote

that is argue able that frost does less dmg  because  the most powerful attack fire has is fireball and it only hits 1 while rain ice hits loads

depends if u want to be going on a killing spree or be pwning there forces and aiding  ice is more powerful in hold the enermy at bay  but can't solo  and uses more mana and has long cooldowns

Reply #11 Top

Quoting si1foo, reply 10
that is argue able that frost does less dmg  because  the most powerful attack fire has is fireball and it only hits 1 while rain ice hits loads
End of si1foo's quote
Fire Nova.

 

:fox:

Reply #12 Top

fire nova doesn't have more raange then rain of ice and  does less dmg 

but fire has no cast time and has a quicker cool down

 

Reply #13 Top

It has no cast range, though I think the AoE is slightly larger. At max level, it does the same damage.

 

:fox:

Reply #14 Top

Quoting si1foo, reply 12
fire nova doesn't have more raange then rain of ice and  does less dmg 

but fire has no cast time and has a quicker cool down

 
End of si1foo's quote

 

I don't know the cooldown for ice skills, but with fire skills (with even bonus if you get some favor item/rare), you can really spam the fire attacks. Move in front line with your teammates (for fire aura benefices), ring of fire, nova, and fireball, do some normals attacks and do the same cycle again. the fire TB is a front line assassin.

Reply #15 Top

favor itemas are so fucking annouying espically seeing as somepeople have none and some people do  it is so annouying

like i say a sedna  lvl 1 game just started with  3300 hp come on that is fucked up dont care what u say that is fucked up

spaming is annouying espically if all u are doing is going 123 123 123 on the keyboard it is like 0 skill

Reply #16 Top

I've found that a Fire and Ice build, taking the Ice abilities + Fireball, is one of the most powerful overall DGs in the game from mid-game on. You have AoE, support, utility and extreme burst damage.

Reply #17 Top

The Ice TB is so f***king awesome :grin:

First, you freeze, then you make it snow, and then you blast them for extra damage.

AND on top of that, you lower their speed automatically & when you doze them with snow, making it easier for your teammates to rape.

Reply #18 Top

Ice > Fire.

I used fire for a while but after switching, ice easily is better. Ice blooms later than fire though in my opinion because it relies on all skills, where fire you can lob a fireball over and over for decent damage.

Reply #19 Top

Yeah, Frost is a bit weak early game, but it gets awesome later on. If you can catch an enemy DG about to turn tail and run because their HP is a bit too low, a Shatter combo will probably kill them. The interrupt being the last cast you make on them is also awesome, because it prevents any "oh crap I'm about to die" spell casts (and it's your finisher move - so if they're using a potion - you stop it, and at the same time, kill them)

Reply #20 Top

Ice is WAY better than fire.  Learn to use combos.   You can easily kill most demigods if you can freeze them first, rain of ice, then shatter em.   Plus, you can freeze buildings, not many people utilize that sadly enough. 

Reply #21 Top

IIRC you can fire while moving in ice mode but not in fire, right? So if you are hunting down down your prey ice is usually better.

Reply #22 Top

Another nice thing about a hybrid ice/fire build is that if you're constantly switching forms then you can have both the +mana per second and +weapon damage buffs for doing so always up. 

Reply #23 Top

Quoting Latrine, reply 22
Another nice thing about a hybrid ice/fire build is that if you're constantly switching forms then you can have both the +mana per second and +weapon damage buffs for doing so always up. 
End of Latrine's quote

right but switch sometimes is a bad idea like if ur fire and ur bieng chased u switch ur going to get raped

Reply #24 Top

I mix it.

 

 

Rain of frost is a given, gets maxed the moment i can (kept for last upgrade)

Frost nova and deep freeze get 1 point each.

 

 

Rest of the point go into: fire nova and fireball. You can start softing things up with the frost. if your op seems ripe just go in and nova him, fireball him. you burned through half his hp. switch back t ofrost, now you get t ofrost him again and yo uget a damage buff from the change of forms.

 

Fire form gives you 50% mana regen. alternate stances for massive profit.

Reply #25 Top

Quoting Levelheaded, reply 24
I mix it.

 

 

Rain of frost is a given, gets maxed the moment i can (kept for last upgrade)

Frost nova and deep freeze get 1 point each.

 

 

Rest of the point go into: fire nova and fireball. You can start softing things up with the frost. if your op seems ripe just go in and nova him, fireball him. you burned through half his hp. switch back t ofrost, now you get t ofrost him again and yo uget a damage buff from the change of forms.

 

Fire form gives you 50% mana regen. alternate stances for massive profit.
End of Levelheaded's quote

 

i usually get frost nova maxed  for  stoping them so my mates can do majotr dmg plus for the extra time in letting my skills recharge