Gas Powered Games please fix Collision/Path-finding issues.

Lost several good games because of it.

It's really bad especially for bigger units (i.e. Unclean, Rook)

Anyone else have this recurring issue/ prob?

Getting stuck esp while retreating/moving around objects, around corners, curved walls etc.

I'm pretty sure all they need to do is decrease size collision bounds/box. So what if the unit semi passes through edge of it?

At least there will be less chance to get stuc.

730 views 5 replies
Reply #1 Top

Yeah it's pretty bad, you have to spam move all the time to get them to go where you want.  Most people have this issue AFAIK, hopefully they fix it..

Reply #2 Top

somtimes unit just freezes in the middle of the battlefield surrounded by units and does not move, when nothing abstructs it.

sometimes unit keeps hitting the tower or corner, until i "walk it" aroun it.

otherwise units pathfind nicely, walking around corners and through enemy units.. i suppose they are passable through

Reply #3 Top

Yea, pathing is pretty horrible, also a feature to attack-move would be fantastic too, I don't much like walking by creeps without swinging away

Reply #4 Top

In one of my recent games, a teammate got stuck behind a "wall" between two friendly towers.  Essentially, it was on a map (rectangular, orange-colored w/ a black background) where the wall between towers stretched alongside a rectangular hole in the map, as a sort of fence.  The game bugged for a second and he popped between the wall and the chasm and couldn't get back out.  Since he didn't have a TP scroll and was a friendly unit, there was no way to get him out, and I couldn't destroy the towers he was stuck behind, either.  The enemy DGs, of course, didn't feel obligated to help, so he was just stuck back there permanently for the rest of the game.

Reply #5 Top

I've seen minions get stuck behind towers, I even got stuck inside the artifact building once - I couldn't move or do anything for the rest of the game...