Spellpower

Power to the People

Basically this idea is about implementing some items that grant additional spell damage, for characters reliant on ability damage over straight up attack damage (Torchbearer, QoT too an extent?) the spells are usually mediocre between early - mid game and then become completely redundant in the endgame and it often becomes more useful to just use damage enhancing items and just hit people repeteadly (Boring much?)

I propose adding some items, or modifying existing ones, to grant an additional amount of damage to all spells, perhaps even a castable one that increases the damage temporarily, or a potion with the same effect, there are many different ways to go with it.

I would advise keeping the buffs percentage base rather than straight figures in order to keep them in check.

Opposing this, it may be worth implementing some items that reduce ability damage taken, even if just temporarily.

However its implemented, I think it would bring more depth to the late game, where your 1k fireballs just dont cut it when you could be critting for nearly as much.

Discuss!

2,046 views 8 replies
Reply #1 Top

I fully support items that modify abilities rather than just base stats.

Reply #2 Top

Totally agree; by the time you hit level 20 most of the direct damage spells are already barely worth their mana, and once the high level artifacts start coming they're altogether worthless if they don't have an instant casting time.

Reply #3 Top

I would really love to see items like that since even though your spells do not take armor into consideration (a fireball will aways do the same damage reguardless of armor) it still would be nice to enhance spells as an alternative to base damage. Late game dps most spells just don't scale well.

Spell reduction items would be awesome too.  More stategic options are always a good thing.

Reply #4 Top

I'm not sure that ability damage boosting items would be so great... Yes, there probably should be something to help abilities scale a little better, but I'm thinking that -cooldown items would be the best way to handle this, with an artifact/favor item that boost the damage to prevent too much stacking.

Reply #5 Top

Its alrdy possible to get my TB's fireball to 2 sec , with more cd's items it would be almost 1 sec , so i rather choose Spellpower (abilities) boosting items.

Reply #6 Top

Getting +spell power items seems a given, considering all the +dmg on attack items that currently exist.  These +dmg on attack items are more benefical to certain Demigods such as Unclean Beast and Rook.  It would make sense to have some sort of items, for example "Wands" which grant +spell power, which would be more useful for Demigods such as Torchbearer.

Reply #7 Top

I just find it amazing that game developers still obstinantly refuse to learn their lessons regarding scaling for spell casters vs. physcial damage dealers, given that this issue seems to always come up in almost every RPG-style game.

Reply #8 Top

Agree with the op.  Much like dota, the lategame in demigod is largely attack-oriented.  The cause for this is two-fold:

1) Past level 10, there are no significant spell damage upgrades.  Casters/caster-builds become increasing ineffectual starting at this point.

2) Items only boost attacks, not magic.

Changing either (or both) of these would remedy the situation.