New Demigod - The Beast Man

Name: Beast Man (Real name: Ghar)

 

Type: Assassin

 

The Beast Man is said to be half-human, half-beast. He is mostly human-like but possess quite a few animalistic characteristics.

Appearance: He walks like he is always crouched and he has big round yellow-ish eyes. he wears nothing but a loincloth and his skin is greenish. Originating from deep within the jungle he always had to survive and posess an uncanny agility. He can also grow spikes on his back that seemto be made out of a similar material wich bones are made of.

In depth story:

Once upon a time there was a tribe of savages living deep within the jungle, they were said to eat their dead and eat their enemies. Few was known about them, exept two things: That they were named the Kor'jas, and this story.

Rokhas was an experienced hunter, the best of the tribe, he would venture in the jungle in parts where even his fellow tribe would not even dare to venture, it was said he could fight a black panther with his bare hands.

One day as he was venturing trough the forest in search of food, he found upon a point, one oft the most beautiful flowers he ever saw on a water lily, he immediately tought he should take it to offer to his wife, he tought it would make her happy since she was quite mad because the gods didn't grant them a child yet.

But once he tried to grab the flower, he saw the head of a monstruous gigantic toad emerge from the water. Rokhas tried to avoid him carefully, but thetoad was looking right at him furiously. Rokhas then tried to grab the flower, but the toad moved in front of it. Rokhas then took his poisoned spear and threw it straight in the face of the beast. The best got struck and ran away, Rokhas then took the flower back home. When his wife saw it she was astonished by the beauty of the flower, flower that she kept in her hair since then.

Nine months later a baby was born. At first the shaman of the tribe was shocked by the appearance of the baby, he had a greenish skin and big round yellow eyes, but he then realized that that beast child must have been a gift from the gods.

Ghar, as he was named, was then glorified as a god during most of his childhood, but even then he was always running away and never spoke a word. The young man had stupendous abilities, he could jump from the ground to the top of a tree effortlessly, wich helped the tribe to believe he was indeed a gift from the gods.

Not everyone shared this opinion unfortunately. The boy was ugly, he could not speak, he did not respect his elders, he was just a monster, a mindless beast. So a group of hunters agreed to take him down, but they should make it look like an accident.

So one night they made her move, as Ghar was walking around the huts one of the men approached him and asked to follow him on the edge of the forest, one of the man's accomplices then grabbed Ghar by behind in a way that even him could not defend himself from it. The first man then took out a knife and said: Now you will calm down come with us. But siddently the man that was holding Ghar screamed, the man with the knife saw blood drip on the ground. He could not understand what happened. But as Ghar leaned forward, he understood, his friend was pierced by a dozen of spikes that seemed to come from the beast man's back. Ghar then fled deep into the forest, and he never came back.

 

Strength: Very agile, can enter and leave combat easily

Weaknesses: Low health and defense.

 

Alignment: Neutral

Abilities:

Jump: The beast man has strong legs allowing him to jump great distanced (even over holes of the map) giving him a great ability to enter and leave combat, but also to ambush enemies.

(Levels increase distance)

(ultimate for Jump(or could be just another ability with levels)) Stomp: When the Beast man lands after jumping he lands and stomp the ground dealing damage and slowing enemies depending on the distance travelled.

Spikes: The beast man also has the ability to grow spikes on his back returning damage to whoever attacks him.

(levels increase damage returned)

Spike launch(Ultimate): The Beast man has the ability to rain his spikes around him to deal massive damage in an AoE around him. Doing this will leave him defenseless as his damage return will be unnefective for the duration of the cooldown of this ability. (The spikes have to grow back)

(levels increase damage)

Cannibalize: The Beast Man can start to eat the corpse of a fallen unit to repenlish a low amount of his HP, while doing so he must stand still for a while. The Hp will slowly heal over time up to a maximum HP per corpse.

(levels increase health gain per second)

 

Enrage: The Beast Man enters a berzerk stage and sees his attack speed increased for a short period of time.

(Levels increase speed bonus and duration, movement speed is unnafected)

 

So now I am out of ideas but you get the main idea for that demigod, also the name is just a placeholder until I find something better, same for the spell names.

If you have any comments or ideas, be sure to tell.

2,780 views 14 replies
Reply #1 Top

I actually like Spike Launch and especially cannibalize, but "has strong legs allowing him to jump great distanced (even over holes of the map)" so not, one erebus is enough and he can already abuse that for capping flags. You should work more on him tbh., seems to be good idea for demigod.

Reply #2 Top

Quoting Mortissia, reply 1
I actually like Spike Launch and especially cannibalize, but "has strong legs allowing him to jump great distanced (even over holes of the map)" so not, one erebus is enough and he can already abuse that for capping flags. You should work more on him tbh., seems to be good idea for demigod.
End of Mortissia's quote

 

You are right abput the fact that I didn,t think about flag capping when I designed the jump thing. And that would be the only problem because this hero was made to have low health so the player would think twice before jumping but given an ability to cannibalize so he can stay in combat without having to go heal too much.

 

Maybe he could just cap flags at half speed.

Reply #3 Top

Well I have an idea, actually taken from wow, it is called "Charge", click on target and run towards it realy fast and upon arriving a x seconds stun is delivered, that should do it.

Reply #4 Top

Quoting Mortissia, reply 3
Well I have an idea, actually taken from wow, it is called "Charge", click on target and run towards it realy fast and upon arriving a x seconds stun is delivered, that should do it.
End of Mortissia's quote

No that's not going to do it, I really want him to jump. Charging is not the style of this hero, charging implies strenght, he is more agile than strong.

Reply #6 Top

Quoting Mortissia, reply 5
Then just remove the jumping over hole part, and it is ok.
End of Mortissia's quote

 

He could only do it if he has the range to jump over it, that was one of the points of this thing, to be able to move freely trough the battlefield by avoiding danger, it's not like he can jump all the way over the map.

 

I think we should find a wat yo keep this and still make sure he cannot cap flags too much easily.

Reply #7 Top

Bump because I added in depth story, also I would need maybe one or two other spells for this demigod.

Reply #8 Top

Bump for more insight and ideas. Come on guys, only one person replied...

 

(I also now have a kickass avatar)

Reply #9 Top

I like the concept and the story, but I can't help thinking that from an artistic standpoint he may end up a little boring. Additionally, his skills seem to be sort of an amalgam of Unclean Beasts and Erebus'.

I think what you need to do is find a way to make him completely unique, and fill a role that other demigods don't. Don't worry about overpowered/Underpowered at first. Balancing comes later. But you want to make him very cool and unique, or people won;t want to play him. (This is my design philosophy for my Demigod Ideas anyway. other's may disagree.

The only reason I tell you this is because I think that if you applied that to this character you could come up with something quite cool.

Keep it up!

Reply #10 Top

Quoting MisterSurreal, reply 9
I like the concept and the story, but I can't help thinking that from an artistic standpoint he may end up a little boring. Additionally, his skills seem to be sort of an amalgam of Unclean Beasts and Erebus'.

I think what you need to do is find a way to make him completely unique, and fill a role that other demigods don't. Don't worry about overpowered/Underpowered at first. Balancing comes later. But you want to make him very cool and unique, or people won;t want to play him. (This is my design philosophy for my Demigod Ideas anyway. other's may disagree.

The only reason I tell you this is because I think that if you applied that to this character you could come up with something quite cool.

Keep it up!
End of MisterSurreal's quote

 

Wait what is similar with him and the unclean beast ?

Also I imagined things you could do like, jump in the melee than unleash your spikes etc, it's a good combo.

Also, yes erebus got a move to teleport himself, but he still shouldn't be the only one with that kind of thing. The moves are also quite different as Erebus damages everyone in his path as he teleports.

Also I did not put any values for spells exactly because of the balancing issue, just imagine it's balanced.

Oh and one last thing, don,t worry, he will not be "boring" on an artistic standpoint, he is supposed to look like a creepy tribal men with big yellow eyes, so he is not the typical righteous demigod that is an holy knight in armor or the evil fucking magic dude with dark spikes everywhere.

 

Anyways, thanks for the insight.

Reply #11 Top

Oh and one last thing, don,t worry, he will not be "boring" on an artistic standpoint, he is supposed to look like a creepy tribal men with big yellow eyes, so he is not the typical righteous demigod that is an holy knight in armor or the evil fucking magic dude with dark spikes everywhere.
End of quote

 

Thats exactly what I mean. Paint a picture and show us exactly how he'll stand out.

As far as the similarity to UB, I admit I misread Enrage as increasing Attack Power and not attack speed. However, the end result is the same. I'm not saying it's a bad ability, but it feels too similar to me.

In the end, the biggest problem in my mind is what will his role be? Ideally it shouldn't be one that the other Demigods can fill easily. For example TB is an AoE nuker, UB is a melee DoT specialist, Sedna's a healer, Erebus is a hit and run artist, Oak is a melee swarm/tank. Find a niche for the Beastman, who right now, Like I said, seems to fill the roles of Erebus and UB.

If you want examples, look at my DG suggestions. Don't be afraid to make your own DG to fill their roles either, you could do better than me.

The only Stock DGs that really overlap are QoT and Oak, and thats a bad thing to my mind.

Reply #12 Top

Quoting MisterSurreal, reply 11

Oh and one last thing, don,t worry, he will not be "boring" on an artistic standpoint, he is supposed to look like a creepy tribal men with big yellow eyes, so he is not the typical righteous demigod that is an holy knight in armor or the evil fucking magic dude with dark spikes everywhere.
 

Thats exactly what I mean. Paint a picture and show us exactly how he'll stand out.

As far as the similarity to UB, I admit I misread Enrage as increasing Attack Power and not attack speed. However, the end result is the same. I'm not saying it's a bad ability, but it feels too similar to me.

In the end, the biggest problem in my mind is what will his role be? Ideally it shouldn't be one that the other Demigods can fill easily. For example TB is an AoE nuker, UB is a melee DoT specialist, Sedna's a healer, Erebus is a hit and run artist, Oak is a melee swarm/tank. Find a niche for the Beastman, who right now, Like I said, seems to fill the roles of Erebus and UB.

If you want examples, look at my DG suggestions. Don't be afraid to make your own DG to fill their roles either, you could do better than me.

The only Stock DGs that really overlap are QoT and Oak, and thats a bad thing to my mind.
End of MisterSurreal's quote

Well his main role was to be a ganker, and note that the spells aren't defenitive, we could add some stuff, but heah, he is supposed to be one that can come from unexpected positions and gank people, that's his role. I will also go look at your demigod suggestions and see if it can help me. Any spell or ability suggestion is welcome.

 

EDIT: I went to see your demigod ideas, and they are great.

Reply #13 Top

WTB beastmaster from WC3 :D