Gameplay Suggestion: Make game less boring!

Currently the game is very boring and kinda routine. Same things happen over and over again, characters use same combos over and over again, ganks or some unstandart situations are almost never happening. Almost everything relies on movement speed. You have more - enemy has no escape unless he portals unless you interrupt portal. It comes down to having more slow and higher ms. The gameplay feels much less fun than dota, where you have terrain, hills and canyons, you have woods to roam and trees to hide behind, you have night and day that makes dramatic change in view range.

Problem lies in those factors:

1) No ultimates, long cooldown powerfull spells.

Nothing happens like Earthsaker or Sandking blinking in with ulti, Warlock dropping and infernal, Enigma casting blackhole, Rooftrellen casting Overgrowth and Tidehunter ulti and Jugger ulti and lots and lots of ulties that happen not so frequently but make superb show and very pleasant gameplay. 

2) No terrain and no kind of view-abstructers lead to movespeed deciding it all

Same problem like WOW had pre-WOTLK (dunno, dont play it now), where the one with most slow gets kill/gets away not killed. And most of time you wander around slow-mo, hoping your opponent is slowed even more. The one with more movespeed can kite and pursue, the one without can just hope he can 1-shot otherwise he's dead.

In dota, you had terrain, get up a hill and he looses the sight of you,  you had a lot of edges, trees to loose your tailing person, you had blinking abilities on heroes and ground-targettable stuns, hooks and arrows to stop that. Trick as simple as get up the hill and use townportal, or eat a hole and hide in woods with tango - thats what makes the gameplay. In demigod maps are flat, actually EMPTY despite that great eyecandy backgrounds. 

3) Same terrain and no kind of view-abstructers leads  to abscence of ganks

Nothing like that great dota, where you can get from behind a tree, or from the river, or from the hill. Ganks make a great deal of gameplay, with heroes that are only good at ganking or rely on it to succeed, team hindering enemy carry by constantly killing him, lots and lots. Nothing like this here, you see everything around, you are almost everytime safe and can always escape someone trying to get you from the back, because you will see him coming. 

Overall:

What we get is just typical WOW-like gameplay, slow and boring progression, where gear mostly decides, no tricks and agile-minded actions are required because there is no room to do them. No obstacles, all is clearly seen and visible, etc.

It would be nice if we would see a change in this, towards more fun, more action-filled and skill-filled gameplay like dota has.

 

2,878 views 14 replies
Reply #1 Top

1) No ultimates, long cooldown powerfull spells.

This stuffs sucks and should never be put in.

 

How about we add recipes?  That's another stupid thing from dota.

 

Because dota did it doesn't make it good.  Ultimates are a terrible gameplay mechanic.

Reply #2 Top

I agree with you. This game is too boring. If there is just few new maps and demigods and items. And yes ultimates would be nice. And why not a recepies. With them it would be harder to buy items, then the true skills of the players will be revealed.   With all this demigod will be less boring and i think that is what we all want.

Reply #3 Top

Agreed. I do not have the game, but have been reading forums to make sure my purchase is worth wild. Perhaps the game was designed more for casual gamers? In that a few games a night a few days a week will do.

 

Based on the simple style of the maps, only 8 demigods i think this is the case... OR they have released it and are doing the delayed gratification strategy. Release some, let them play and get used to almost sick of, then release more content and so on?

 

This game is NOT DOTA. Just like Warhammer is not WoW, different mechanics different rules. However I do see that this game lacks potential longetivity. Perhaps this is just the foundations for something much greater?

Reply #4 Top

+1 for ultimate type spells ona long cool down, these could cost more than 1 attrbute point, so by getting it you lose the opportunity to get max level on some other ability.

 

definitely no recipe crap though

 

and yeah being able to use terrain strategically would be nice.

Reply #5 Top

I think the idea of new maps with fog of war limiting stuff (trees, rocks ect, maybe a river that slows movement speed but makes you get across the map in a more direct line) would be good. would add another element. I am sure these will come in time. Once all the connection problems, favour issues ect are addressed then the developers can focus on this stuff.

 

I think the the one thing that DOTA has is that after you kill the first tower you need to be carefull because the 2nd one is deep into enemy lines and you could easily suffer a gank attack.

 

I think the reason that DG doesnt have this is more a function of map layout rather than the game itself.

 

Looking forward to developements in the coming months.

Reply #6 Top

I agree the game can get old really fast in the current state (i still have fun playing it though, but i don't see myself playing it after 2-3 months). DOTA it's a great game but suffers from an overflow of heroes (seriously, 90+ heroes?), that make the game way more difficult to master than it should be, an asshole community that's not fun to play with and last but not least, DOTA is a mod, without official support. So i think it would be no shame if Demigod would try to incorporate more of the good gameplay features from DOTA, maybe polishing them a bit, adapting them to Demigod. And bring new elements too. Some of them are already in the game, and like them a lot: citadel upgrades and flags. But they are not enough, i'm afraid.

One quick fix to how the gameplay works right now is to give players more money from killing creeps. Because right now, in an all human match, the only way to make money in the beginning is by killing other players (and maybe controlling gold mines, but it's not the best option), and that has a drawback, imo:

- most of the matches are decided very early in the game, when some team manages to kill some opposing demigods and gets money for items from it. The other team has no chance at this moment, because they don't have any gold income enough to buy some decent items and they will die more often from this point on...If creeps gave more gold to the killing demigods, the team with less money could try and farm by killing creep waves. We all now the most fun in Demigod is when the teams are balanced and the resulted match is epic. The way it is now, actually makes the game even harder than DOTA in some aspect, because you really, really have to play as a team at the beginning of the match and choose the demigods very carefully. And since you don't have so many to choose from anyway...

 

Reply #7 Top

With them [recipes] it would be harder to buy items, then the true skills of the players will be revealed.
End of quote

Why should this be what determines "skill?"  Recipes just add artificial complexity to the game.  It adds a bunch of stuff you need to memorize, but there's a fairly obvious ceiling on this.  Once everyone has them all figured out, it's the same as DG's streamlined item system, except that DG's system is a bit easier to learn and gets people where they need to be for real, competive play faster.  You should be able to beat noobs by actually being able to outplay the opponent, not because you understand a needlessly complex item system.  If you feel you need an artificial advantage like recipes to beat the so-called noobs, maybe you ought to reassess your own abilities (or maybe the game doesn't really support high-level play, in which case, artificial mechanisms like recipes won't fix it, just make it harder to get to that same low level of play).

Stuff like terrian features are good though, and I admit that the maps in DG are a bit disappointing in that regard.  Perhaps something GPG needs to consider for the next maps they release.

Reply #8 Top

I agree about the terrain thing, but "ultimates" as a general design principal aren't strictly necessary, and people who cannot gank in Demigod are just bad at the game.

 

My favorite gank so far would have to be when I mined an enemy's retreat path while he was fighting (and losing) against an ally. I didn't even fire my weapon at him, I just smiled as he walked by and died. That's just one of many ganks I've done.

 

But, this thread is not so great, because it suffers from a massive case of "Demigod isn't DOTA!" DOTA was and is not a perfect game.

Reply #9 Top

Currently the game is very boring and kinda routine....

The gameplay feels much less fun than dota...

Nothing happens like Earthsaker or Sandking blinking in with ulti, Warlock dropping and infernal, Enigma casting blackhole, Rooftrellen casting Overgrowth and Tidehunter ulti and Jugger ulti and lots and lots of ulties that happen not so frequently but make superb show and very pleasant gameplay.....

In dota...

Nothing like that great dota...

End of quote

LOL! This isn't DOTA, this is Demigod. Maybe this isn't the game for you, go play Dota instead I guess.

Reply #10 Top

I love dota as much as the next dota fanboy but this game doesnt need recipes.  If they really wanted to improve it they could do an item upgrade system that was recommended by many in beta.  This would "sorta" satisfy those that are looking for a deep item system to add layers of combinations that would help make this game deeper in strategy. 

The maps are graphically awesome as they look do lack the terrian features found on the dota map where you can hide and gank people.  Right now the best map for ganking is exile with its narrow paths that a team pushing could find themselves traped in for a nice surprise gank.  Mandala could be semi decent for ganking if it wasnt for the fact that it is never played online due to its size.

Reply #11 Top

Man, there's too much Dota slang in the first post 8C , probably just tells it all. 

Dunno, for me Demigod is a fun game to jump into.. I dont have many hours a week to game, so I enjoy the few hours I do get on Demigod, but other games also. I've seen no boring game yet and I've only played one Demigod as well. 

Maybe the problem lies in trying to play a game to death? Which a more casual game, like demigod, is not meant for? It sure is a game that with needed improvements might well grow into a game that great to play tournaments in though. B)  

Reply #12 Top

The biggest I think they need to do is work on the modding ability - then the community can come up with all sorts of weird and wonderful things, new gametypes, new demigods etc.

 

Modding will give a long lifespan to this type of game.

Reply #13 Top

2) No terrain and no kind of view-abstructers lead to movespeed deciding it all

Same problem like WOW had pre-WOTLK (dunno, dont play it now), where the one with most slow gets kill/gets away not killed. And most of time you wander around slow-mo, hoping your opponent is slowed even more. The one with more movespeed can kite and pursue, the one without can just hope he can 1-shot otherwise he's dead.

In dota, you had terrain, get up a hill and he looses the sight of you, you had a lot of edges, trees to loose your tailing person, you had blinking abilities on heroes and ground-targettable stuns, hooks and arrows to stop that. Trick as simple as get up the hill and use townportal, or eat a hole and hide in woods with tango - thats what makes the gameplay. In demigod maps are flat, actually EMPTY despite that great eyecandy backgrounds. 
End of quote

This is obviously not dota and the game designers seem to have a difernt idea in mind as far as game play.. dota was all about ganks and team work. Demigod is about citadel upgrades, war score, and capturing flags.  If they want to make more hero vs hero battles movementspeed is one of several things they need to fix.  I think they should increase movement speed of all demigods by a significant amount or make affordable items such as the boots of speed give a much larger speed increase than 10%.

The reason ganking is not as common as dota is because dota has 3 lanes, and inbetween thoes 3 lanes is the "jungle" trees and areas to walk and hide. The dota map is also very large and movement speed is fast. On a lot of maps, in between demigod lanes are random holes that are unpassable. Players very well could group up and catch some1 from behind and gank regardless, but it feels like people dont tend to do that because  of how slow movement speed is. Maybe its because if you leave your lane early on the opponent will own your tower by either outranging it with his cross bow..  uprooting it again out of range.. or tanking the hell out of it and draining its health into your own

Another reason Ganking and hero kiling seems boring or not balanced is items and regeneration.  When i was still kinda new i played a 2v2 against a sedna/ unclean beast combo. they were nearly impossible to kill.. sedna could sit in the back and end up healing for 1500 dmg every 5 seconds.. never runing out of mana because of the heart of life and ridiculous regeneration.  From what ive seen if the game ever does progress to "end game" where heros are lvl 20 and have artifacts.. i see heros with 7000 life  and what seems like 100 or more regenerated per second. If they would add a "weapons" category to items perhaps people would go for offensive items than having almost entirely hp/mana/regen items to choose from.. unless of course u save up like 18k and get an artifact

As far as ultimates.. Im not sure you neeed an ultimate in the same fasion as dota, but some sort of useful spells or skills at the end of the talent trees would be nice.. .. with appropriate cooldowns. Some balancing of abilties and maybe even changing ablities to make them more towards kiling demigods rather than say raising towers all over the place.

So basically this game is a lot of fun but frustraiting @ same time. item and character balance are still needed. This game is not dota nor do i wish it to be but one thing dota did have that this game lacks is often  times 45 minutes into a game its still a battle and nobody knows who is going to win. its competetive and close til the end or at least it can be. Rarely do i see a demigod game that very soon into the game u cant tell who is going to win.

Reply #14 Top

Quoting james01043, reply 13

dota was all about ganks and team work. Demigod is about citadel upgrades, war score, and capturing flags.
End of james01043's quote

And how do you accomplish that? Not by team work too?