Need more incentive to stay in losing match?
One common theme in all multiplayer games is that when someone's team is facing ceartain loss, they leave. I don't blame these people, and feel the same when this happens. A way to address this is to make sure no matter how badly you are beaten, you at least get something...something worthwhile enough to be convinced to see the match to the end. I know this game has favor points, which you get whether you win or lose, but in my experience, once a match begins to go to one team, that team starts dominating the favor points and they end up gaining 10x more points. I know its "fair" for the better team to get the loot, but clearly there isn't enough incentive to stay in a losing battle b/c I see it happen a lot. Wow accomplishes this in battlegrounds by giving the winning team 3 "honor marks" and the losing team 1...regardless of how badly they were beaten. A ratio of 3:1 seems to be a better balance, and enough of a carrot to keep people from leaving.