Team-Share gold setting/option

I'll make this quick/short:  A "Team-Share" option in the game.  Specifically, half the gold you get you can spend on yourself; scrolls, items, ect.  The other half can only be spent on Citadel upgrades.  Also, a possible "kitty", "bank" or "pot" where people can just put gold into future combined Citadel upgrades  Ok Frogboy, how much more stock do I get in SD for this latest idea  ;)

P.S. (No CEOs are allowed to get ANY part of the gold, nor can they take 90% of the gold with them if they leave they leave when their team is going bankrupt/losing ),

4,644 views 23 replies
Reply #1 Top

I kinda like this idea. Because for losing teams they could pool their gold together and purchase that upgrade that'll help them turn everything around maybe. Or it's just nice to have. But I could see a few people abusing it and wasting the teams gold on upgrades that aren't needed atm.

Reply #2 Top

I think one of the most important decisions you can make is whether to buff your own DG or the citadel with your gold.  Taking this away removes a key element of the game.  It sounds nice in theory but when you already have giants I do not really want half of my gold going into a kitty (so we can get that ever useful death penalty upgrade when we're winning) when i could be saving toward mage slayer etc.

You can argue that it is only an option and if you want make a number of complex special cases for when money stops going into the kitty however this would change the game dynamic of what at the moment is a simple and fool proof system.  If you are getting angry at random people building their 'uber leet' TB build and not upgrading the citadel i can only suggest you find some friends (in game or IRL) to play with.

i play with a few people i know and find that i get the most kills (not because im the best just the way the team strategy works out) so i usually end up spending a lot in the citadel to allow my allies to get their personal upgrades that will ultimately allow me to get more kills.


On the note of helping the losing team make a comeback.  If they are so far behind that they need to pool their gold to get useful upgrades they should probably have already lost.  Their loss was probably as a result of not purchasing citadel upgrades (or getting stupidly killed multiple times) when the game was more even and they were slowly pushed off flags and toward their citadel.  The team should not be able to make a comeback by just massing their current gold.  Comebacks should be made by getting kills on enemy DGs and outplaying the other team who may get cocky etc.


*edit* i can't spell

Reply #3 Top

Also, a possible "kitty", "bank" or "pot" where people can just put gold into future combined Citadel upgrades
End of quote

I thought about a simillar idea where you can use your available gold to part-purchase an upgrade.
For example, with the priests upgrade, if I had 400g it would lower the cost of the upgrade by 400. If someone then had 500 gold gold to spend, they could lower the cost more, until someone paid it off, so to speak.
Rather than allowing access to the teams gold, which would be abused horribly and create problems of who gets to buy an Artifact, I think this kind of idea would prevent that kind of abuse while still allowing the team to work together to purchase upgrades.

Reply #4 Top

Exactly Zeh.  Tonight I played a great game; 3v3; I found out at the END of the game, we were all saving up to get Giants. We were all jussssst a bit short of getting then.  If we could have "donated" our gold to the "Giants" slot, we may have won.  You can't even tell how much gold (or mana) your teammates have, so it's hard to stratagize, orginize, or combine your strenghts without some kind of "bank" or "contribution" type dynamic.  If you get a ball hog or two on your team, good luck with EVER getting any kind of team upgrades.

Reply #5 Top

purplepaladin ... its called a chat , use it .

 

and its a BAD idea

Reply #6 Top

Khe, it's called an "idea", and it's in the "DemiGod Ideas" area.  There is a close window X in the upper right if you don't like the forum subjects, use it. And you being so rude is a BAD IDEA.

Reply #7 Top

I found out at the END of the game, we were all saving up to get Giants. We were all jussssst a bit short of getting then .

 

in this case you could have given gold to your m8 by buying and item , putting it on the ground and he could have sold it . therefore ... use the chat.

 

and yes its an idea ... its just a very bad one

 

not everyone that replies to your post need to say that they like the idea , i think its bad , and i think its obvious why so i dont think i need to explain it

Reply #8 Top

Quoting khemintiri, reply 7
In this case you could have given gold to your [mate] by buying and item putting it on the ground and he could have sold it. Therefore ... use the chat.
End of khemintiri's quote

This is a work around for the absence of the above feature, and costs additional gold due to the buy/sell prices thus lowering the effectiveness of this concept which would be to allow gold to be used more effectively.

 
 
Quoting khemintiri, reply 7
not everyone that replies to your post need to say that they like the idea , i think its bad , and i think its obvious why so i dont think i need to explain it
End of khemintiri's quote

If you don't want to listen to your team mates and chip in for an upgrade - don't. Buy whatever you'd like with your gold. This feature would not impact upon your gameplay experience. I think it's obvious that it's not obvious, so please humour me. How is this idea detrimental to the overall gameplay or your personal gaming experience? Am I overlooking something?

Reply #9 Top

Quoting ZehDon, reply 8



Quoting khemintiri,
reply 7
In this case you could have given gold to your [mate] by buying and item putting it on the ground and he could have sold it. Therefore ... use the chat.
This is a work around for the absence of the above feature, and costs additional gold due to the buy/sell prices thus lowering the effectiveness of this concept which would be to allow gold to be used more effectively.

 
 



Quoting khemintiri,
reply 7
not everyone that replies to your post need to say that they like the idea , i think its bad , and i think its obvious why so i dont think i need to explain it
If you don't want to listen to your team mates and chip in for an upgrade - don't. Buy whatever you'd like with your gold. This feature would not impact upon your gameplay experience. I think it's obvious that it's not obvious, so please humour me. How is this idea detrimental to the overall gameplay or your personal gaming experience? Am I overlooking something?

End of ZehDon's quote

 

yes you are very much overlooking something , hes asking for a teamshare gold option , which means that when you start the game you click this button and people will share the gold between eachother .

that means that you take away from the overall gameplay which is taking a strategical choice in either paying ofr items or citadelupgrades , one of the functions that has been heavely credited by a lot of reviews.

and if this get to a popular state gamemode we add a mode where the game is "dumbed down" because people cant get a long in public games.

 

which in itself makes it harder for people to get better and therefore will create a bigger gap between new players and experienced players.

i have nothing against the idea which has presented itself a lot of times on the forum that you can bank gold for future upgrades (since there is no gold loss in dying and it wont be used as a safehouse), but i dont like the idea for the host to force people to bank gold .

YES its a choice , but the newer players dont know how to check options and if this get widely popular (*cough* em mode *cough*) we will as i said before increase the gap between players which is never a good idea.

 

rant out

Reply #10 Top

I'd like to see this, because if one of you has say 6000 gold and the other has 2400 you can't get angels and catas if you'd like to, because you cannot trade the gold. Well I suppose you could if you bought a 3k item dropped it and the other person sold it, but I'm not sure if that even works and an enemy DG could ninja your item :S , not to mention the gold you lose on the sellback.

Reply #11 Top

Quoting IllegalDustbin, reply 10
I'd like to see this, because if one of you has say 6000 gold and the other has 2400 you can't get angels and catas if you'd like to, because you cannot trade the gold. Well I suppose you could if you bought a 3k item dropped it and the other person sold it, but I'm not sure if that even works and an enemy DG could ninja your item , not to mention the gold you lose on the sellback.
End of IllegalDustbin's quote

 

 

well as a i said a bank option wouldnt be bad , but forcing people to give 50% of the gold directly to the bank is imo a very bad idea .

and well you can give the item in your base next to him so , its just an option that is out there which people doesnt think about :P

Reply #12 Top

Lowering the cost of upgrades when you don't have the complete amount available seems like a very good idea to me!

Reply #13 Top

i like the idea of being able to give set amounts of gold to teamates for whatever they may need but doing so will would unbalance the citadel upgrade award. now that i think about it it does not take long at all for a person to be able to afford whatever favor item he/she would like

Reply #14 Top

if you could disable it during the game then it would be ok.

Reply #15 Top

If you need to pool to buy upgrades, feed your teammates instead of being greedy and getting all of the kills yourself. Very simply teamwork concept. This just supplements incompetence with a free pass.

 

Terrible idea. :no:

Reply #16 Top

Quoting khemintiri, reply 9
yes you are very much overlooking something , hes asking for a teamshare gold option , which means that when you start the game you click this button and people will share the gold between eachother.
End of khemintiri's quote

Actually we'd moved pased a Shared Gold option to a part purchase option. Team Sharing Gold, especially one thats forced, would be abused to no end so a better idea, where your able to sort of Pay Off Upgrades, was thought up. This ensures you have control over your own Gold and no one can touch it - no one can force you to spend your Gold - however Upgrades can be spread across more people if they so chose.

For example, for the Priests upgrade, if I pay 800 gold off of it then the next person who comes to the Citadel can see thats theres only 1000 gold left to pay. They can chose to buy a different upgrade or buy an item just like normal, but if they want to they can pay the 1000 gold thats left and get the Priests upgrade. It's still their choice, and no one can force them.

Reply #17 Top

Quoting PurplePaladin, reply 4
Exactly Zeh.  Tonight I played a great game; 3v3; I found out at the END of the game, we were all saving up to get Giants. We were all jussssst a bit short of getting then.  If we could have "donated" our gold to the "Giants" slot, we may have won.  You can't even tell how much gold (or mana) your teammates have, so it's hard to stratagize, orginize, or combine your strenghts without some kind of "bank" or "contribution" type dynamic.  If you get a ball hog or two on your team, good luck with EVER getting any kind of team upgrades.
End of PurplePaladin's quote

Reply #18 Top

For example, for the Priests upgrade, if I pay 800 gold off of it then the next person who comes to the Citadel can see thats theres only 1000 gold left to pay. They can chose to buy a different upgrade or buy an item just like normal, but if they want to they can pay the 1000 gold thats left and get the Priests upgrade. It's still their choice, and no one can force them.
End of quote


This is a dumbing down of the good mechanic already in place.  It would allow people to upgrade their DG and the citadel without having to make a choice.  Choices are a good thing, they vary the game separating good players from bad ones.

Peoples teams lack of citadel upgrades is usually not because of game mechanics preventing them, its because of their team.  If your team is bad, you will not get many citadel upgrades and you may lose for it.  My personal buy order is:

1. monks
2. vlemish faceguard
3. currency I
4. one of the armour's and boots of speed
5. priests, angels (co-ordinate with ally who buys catas)
6. mageslayer
7. giants (or ally buys giants)

this buy order is from a 2v2; we are yet to lose one.  It would undeniably easier to get the citadel upgrades in larger games.

Arguing against a core gameplay mechanic like this is like demanding valve introduces aimbots into cs for players who have bad aim or are forced to play on a laptop.  Not only is it silly, it removes an element of skill from the game.

Reply #19 Top

Quoting ZehDon, reply 16

Quoting khemintiri, reply 9yes you are very much overlooking something , hes asking for a teamshare gold option , which means that when you start the game you click this button and people will share the gold between eachother.
Actually we'd moved pased a Shared Gold option to a part purchase option. Team Sharing Gold, especially one thats forced, would be abused to no end so a better idea, where your able to sort of Pay Off Upgrades, was thought up. This ensures you have control over your own Gold and no one can touch it - no one can force you to spend your Gold - however Upgrades can be spread across more people if they so chose.

For example, for the Priests upgrade, if I pay 800 gold off of it then the next person who comes to the Citadel can see thats theres only 1000 gold left to pay. They can chose to buy a different upgrade or buy an item just like normal, but if they want to they can pay the 1000 gold thats left and get the Priests upgrade. It's still their choice, and no one can force them.
End of ZehDon's quote

 

 

no , theyre was 2 seperate ideas , and i ranted one down and one up , reread the post

Reply #20 Top

the good idea suggested here is to allow team members to collectively pay for Citadel upgrades. there are lots of variations on how to do this, but the core concept is a good one.

 

the bad idea suggested here is a game mode option that enables "gold share" that splits your income 50/50 between yourself and a communal pool. this kind of thing would make it very difficult for good players to pull away from the pack and start dominating, which is bad because you really do want to reward good players. 

 

 

Reply #21 Top

There's a good reason items in DotA aren't shareable anymore. Once a person leaves you can take their stuff with no problems but when they're in a game their items (outside of regen rings and silly stuff that's not an issue) don't work on other people. You also cant work together to build an item. You don't fully understand the implications of what this would allow for. Me and my friends used to rush a divine rapier (+200 damage, drops on the ground when you die and anyone can pick it up) inside 10 minutes of a game and its OVER. There isn't shit you can do about someone hitting you for +200 when you have 1000 HP. Put it on someone with hit and run abilities and people rage quit the second they see it. Yes, its a dick move, and there is a damn good reason it's not possible anymore.

Reply #22 Top

If you need to share gold amongst players you can currently buy and drop an item for them to sell at the shop. The conversion is not 100%, but it has been more than enough for my teams to buy giants when we were a few gold short.

Reply #23 Top

Quoting Ouchy, reply 21
There's a good reason items in DotA aren't shareable anymore. Once a person leaves you can take their stuff with no problems but when they're in a game their items (outside of regen rings and silly stuff that's not an issue) don't work on other people. You also cant work together to build an item. You don't fully understand the implications of what this would allow for. Me and my friends used to rush a divine rapier (+200 damage, drops on the ground when you die and anyone can pick it up) inside 10 minutes of a game and its OVER. There isn't shit you can do about someone hitting you for +200 when you have 1000 HP. Put it on someone with hit and run abilities and people rage quit the second they see it. Yes, its a dick move, and there is a damn good reason it's not possible anymore.
End of Ouchy's quote

this isn't dota. we are talking about citadel upgrades, not weapons