Patch notes

If only


Demigod Patch 1.337 build

Multiplayer:

Playing online now works.

Added arranged team to quick match and pantheon games allowing players to find matches with other teams of 2-5 players.

Added 'random' Demigod selection.

Players can now create several nicknames under their Stardock ID. The players Pantheon rank and dark/light choice will now be associated with their nickname, rather than Stardock ID.

Demigods under AI control now display (AI) besides their name.


Single Player:

Added a scripted campaign exploring the back stories of the Demigods and their mythos. Playable in coop.

The AI in Tournament mode no longer scales against you on harder difficulties.

The AI isn't broken anymore.
 
Balance:

All generals have been slightly weakened, however, all of their minions are now significantly stronger.

Regulus' wings now increase movement speed when activated.

Lord Erebus' Bite now has a 15 second cooldown.

More to come

 
Items:

Many items geared towards mana-users have been reworked.

Several items now have a +spell power statistic which increases the damage of all the Demigod's spells by a set percentage.

Items with activatible damage abilities now scale with the Demigod's level, retaining their usefulness in longer games.

It is now only possible to carry one health potion and one mana potion of any type.

Several items are now upgradeable up to 3 times, increasing their effectiveness in longer games.


Gameplay:

HP & Mana figures are now permanently visible to the player on your demigods health bar.

Friendly unit statistics are now visible in by selecting them.

Warscore has been reworked: Warscore is now a secondary expendable team resource and no longer holds any bearing on the level of upgrades available.

Fortress upgrades no longer cost Gold but are now purchased with the teams Warscore.

Demigods that are within close proximity to any Demigod kills will gain credit for assists, rather than just those that can deal direct damage.


UI:


The UI no longer sucks:

All units under your command now have a mini-portrait displaying their health and status and can be arranged into control groups.

Added several options to increase the size of the minimap, move it around and change icon boldness and colours.

Reworked the chat system: Added a scroll bar and options to change the colour of the text and an option to autohide on/off.

Map Pings now make a more clear impact on the minimap, have a louder signal and leave a temporary ingame marker visible to your teammates.


Other:

Added an option to allow a player to switch team with another provided everyone in the game agrees with the decision via a vote.

Added a Kick option, based on the team switch principle.

Fixed several errors that caused freezes and crashes.

 

 

Syke

6,422 views 11 replies
Reply #1 Top

Hahaha, dont we wish :) .... Wait... Wait... You dont have the game anymore, you'll never experience the patch... Epic Fail.

 

- Mord

Reply #3 Top

you got your refund, now get the fuck out

Reply #4 Top

On the contrary, I still very much have a copy of the game and when its worth playing, will come back to it.

Reply #5 Top

Well, don't hold your breath for 90% of that wish list of yours.

Reply #6 Top

That's a nice list for the devs to work towards mind you.

Reply #7 Top

Most of it isn't. Single Player, most of UI, most of Gameplay, and most of Items are junk.

Reply #8 Top

I was happy for a moment until I realized it's not a real patch notes post. Too bad.. sounded good for a patch =/

Reply #9 Top

Regulus' wings now increase movement speed when activated.
End of quote

I'm happy with (edit) some items on the wishlist but... are people actually disappointed with this ability?  A sizable damage increase, an area spread, no upward scaling of mana costs, and a decent AOE (with 'no' mana cost) at 15 isn't good enough?

The lack of a fix for the targeting issues is also disturbing.

Reply #10 Top

Balance:

Rook's tower now pull surrounding enemies toward it.

Unclean beast's stun range doubled and pull target closer.

Oak's penitence now teleport the target next to Oak.

Sedna's pounce range double and teleport herself next to the target.

Snipe was replaced by a new skill called jarate. Jarate spill a mythical liquid on target and stun for 1~3 seconds.

Reply #11 Top

 azrail > demalli