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Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13/10

A mod for Entrenchment v1.05

This is the official thread for the Sins of the 13th Tribe mod.

Please note that it only works for Entrenchment v1.05

This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable

The Colonials and Cylons are now playable races

Download Sins of the 13th Tribe v0.96:

MegaUpload: http://www.megaupload.com/?d=ABORTM4L

Original Sins Version by Larkis:

MegaUpload: http://www.megaupload.com/?d=N0DA2GR0

*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.

Credits:

Coding by: kyogre12

Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.

Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others

Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. 
 
Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner

 

Known Bugs:

  • Some ships do not have names or are improperly named
  • Colonials still glow occasionally

If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.

v0.96 Changes

  • Entrenchment v1.05 compatability
  • Fixed String not found errors for the Galactica's colonize ability and the Worldstar's extra squadrons ability
  • Temporarily removed the custom static defense structures, so there will not be any more bug reports about the meshes reverting to the unmodded forms
  • The Cloud 9 is now correctly called the Cloud 9
  • New weapon sound effects for the Galactica+Mercury

Please, if you play this, report back here any balancing problems, particullarly in terms of research.

Additional Forums: http://danmangames.com/forums/index.php

Wallpapers: Click the thumbnail to view the full size (all are 1024x768)

                         

    

         

More Wallpapers, thanks to Unikraken:

    

3,369,718 views 1,489 replies
Reply #1451 Top

so would that be bigger or smaller than the jupiter class?

Reply #1452 Top

Quoting noing, reply 1451
so would that be bigger or smaller than the jupiter class?

Much smaller. The Jupiter class will probably become a Titan after it's fixed.

Reply #1453 Top

That Thor looks so much better than the Jupiter of massive oversized hangars.

Reply #1454 Top

Quoting SpardaSon21, reply 1453
That Thor looks so much better than the Jupiter of massive oversized hangars.

Ya, it's pretty bitch'n. I forgot I had it until I found the Jupiter wasn't quite right and found I had downloaded it to make icons for kyogre.

Also, I've pretty much fixed all the textures for the colonial fleet. The ships look pretty good now, but there a few vessels that could be upgraded texture or ship wise. 

Reply #1455 Top

Hey ZombiesRus5, well as far i know Kyogre12 did not abandon his mod, but i'm happy that we get another BSG mod too..

I'm really glad you putting in it Boomer and Thor class since this ships take me a lot to make, sorry to hear that Jupiter have some problem, as far i know tangents is something to do with XSI, and that's not my field of expertise...  

 Looking forward for your mod. 

:cylon: Koobalt the loyal Guardian of the Empress Boomer the First, we will crush colonials!!!! :cylon:  

Reply #1456 Top

Quoting koobalt, reply 1455
Hey ZombiesRus5, well as far i know Kyogre12 did not abandon his mod, but i'm happy that we get another BSG mod too..

That was my assumption too. I talked to him a couple of weeks ago about making my own variation of BSG using his sot13t which he was cool with. 

Quoting koobalt, reply 1455
I'm really glad you putting in it Boomer and Thor class since this ships take me a lot to make, sorry to hear that Jupiter have some problem, as far i know tangents is something to do with XSI, and that's not my field of expertise...  

Indeed, they are really nice models. I spent a lot of time hard pointing the Boomer too a while back so got to appreciate that model. I'm sure I can fix the tangents on the Jupiter, I'll just need the original model which I may be able to reverse engineer from the mesh (sometimes works for me). The tangents right now have the issue where the lighting flips on odd surfaces as you move around the model. Especially shows now with the fixed textures which probably compensated for this by having the specular in the light channel. 

Quoting koobalt, reply 1455
 Looking forward for your mod. 

Thanks, I think it will turn out pretty good. I also think the Colonial and Cylons fit perfect in my fallen theme where the factions come from catastrophic events. 

Mine most likely won't be a total conversion which will mean balancing the BSG factions with no shields against stock factions. For kyogre12's mod I thought a cool modification would be to change shield mitigation to Flak defense. This way certain ships like battlestars could have extra protection from missiles while normal weapons would bypass the Flak defenses.

 

Reply #1457 Top

It's too bad on sin poly count. I managed to reduce this model by Ice-Dragon to 30k and put a basic texture on it. But for a gunstar it's just to high poly...

Reply #1458 Top

Well model looks grate but 30 k is far to much... and by the way will you be using the Guardian MK2 for cylon??

Since i never made a texture for this ship, it just share the Boomer texture, and with that it looks ugly...

so i you intend to use it, and i find some free time i can make something in Boomer class texture alike since i really like the details, and my texturing is limited only to copy/paste :cylon:

 

I post image if you don't know about what ship i write   *_*

 

 

Reply #1459 Top

Quoting koobalt, reply 1458
Since i never made a texture for this ship, it just share the Boomer texture, and with that it looks ugly...

so i you intend to use it, and i find some free time i can make something in Boomer class texture alike since i really like the details, and my texturing is limited only to copy/paste

Yes, I do plan on using it. I just haven't made my way to the cylon fleet yet as I found quite a few improvements needed with the colonial fleet. Anything you'd like to spruce up or add will make it's way into the mod.

 

Reply #1462 Top

First i would write in google 'impulse', or check the main impulse site, and go to download section:

 

http://www.impulsedriven.com/download 

Reply #1463 Top

For those of you who couldn't get the MegaUpload mirror to work, like me, I found another mirror for version 0.96 here:

 

http://www.gamefront.com/files/20308448/Sins+of+the+13th+Tribe.7z

Reply #1464 Top

i need some help... i downloaded this mod a while back and now i think i updated my entrenchment so everything in the game is invisible... is there a way to get my game back to version 1.05 so it works? thanks

Reply #1465 Top

or does anyone know why all the ships, planets, and buildings are invisible and how to fix them?

Reply #1466 Top

Quoting MicahB, reply 1465
or does anyone know why all the ships, planets, and buildings are invisible and how to fix them?
the cause is five files in the mod's PipelineEffects folder, the five are

GS_Asteroid.fx
GS_Planet.fx
GS_Ship.fx
GS_ShipBuilding.fx
GS_ShipPhasedOut.fx

just delete the five files (IN the mod only) and you should be good to go

harpo

Reply #1468 Top

I have been offering the info since the entrenchment 1.04 update that changed the five fx files and was where I first noticed the issue, and also with the advice of other modders that had gotten deeper into the game than I have.

harpo

 

Reply #1469 Top

Quoting MicahB, reply 1467
@Harpo99999

 

thank you so much... how did u kno to do that? hahaha

He knew it because he is all-knowing. harpo has helped me install this mod more than once and done so in a majestic manner. Hence the reason he has 277 Karma.

Reply #1470 Top

Does this mod still live haven't seen any new news in a long while.

Reply #1471 Top

Be aware kyogre12, NBC Universal who own BSG and all its assets have begun a new campaigne to eliminate any and all BSG mods .... just been reading up about it for Moddb, as thats just been affected.

Reply #1472 Top

I think it's dead.. ZombieRus5 acquired all of Kyogre12's stuff and has advanced it quite a lot....

 

Reply #1473 Top

Could you provide a link?

Also what would this gain them? Mods aren't infringing on any BSG product and can only boost interest in the series.

Reply #1474 Top

Yea so are there going to be anymore releases? Or a new update? Cause i would love to see this mod with updated ships and textures.