Minion Shenanigans

So i noticed that it is possible to have 8 of all of the purchased minions out at the same time. you can for instance, summon some bishops sell the summoning item to buy the next lower priest type summoning item and summon them and continue. either they should limit the minions by subcatagory, so ONLY two priests, two gunners and two minotaurs are out regardless of what type they are, or simply make it so that selling the summoning tiem despawns the minions associated with the item. Because Sidna running around with 8 gunners and 8 priests is rediculous. any general with that many minions is rediculous really.

1,179 views 4 replies
Reply #1 Top

Well, it is capped by how much money is wasted in the process. They might be mean, but minions are not exactlly DG killers either. A single torchbearer can kill almost all of them, at least the weaker teir ones outright.  You are right, dont get me wrong, as I think it should be capped , but I dont see it as a critical issue.

Reply #2 Top

The problem is that if they capp it, how are you suppose to get rid of the ones you have to summon the new ones, and yes i thought of sending them to kill, but thats too inefficent, dont get me wrong i agree, but i just think it should be implemented some other way.

Reply #3 Top

Quoting LordCarlos, reply 2
The problem is that if they capp it, how are you suppose to get rid of the ones you have to summon the new ones, and yes i thought of sending them to kill, but thats too inefficent, dont get me wrong i agree, but i just think it should be implemented some other way.
End of LordCarlos's quote

He was saying that there is code for when you sell your idol, they die.

Reply #4 Top

This is really a non-issue.  The minions have a 30sec summoning time limit, so it would be a grand total of atleast 1:30 sitting out and doing nothing but summoning.  Also, selling tokens back only gains a fraction of the money in return (around 2/3rds, I think) which is a very large money sink.  And, as InFlames128 said, the earlier ranks of minions die very easily (like two hits to start, and one hit near the middle to end).

Overall, it's really a non-issue when you consider that the enemy can take 1-2 flags and kill a full two waves of creeps during the entire process which makes htem stronger and well...you know the rest.