1. SPORE. Okay, here is the major problem with spore. Its not really....a video game, OR a simulation. Its really, just uh....its kinda like someone took plado and used their daemon transmorphing spells to conjure up a disk. I followed it from the very first release of info, i think in..2003? around there, maybe 2002, not sure, I was pretty young then, anyway.... THE MAIN PROBLEM was that it was so ambitious in the beginning and there were so many promises, very detailed information being released on what they game would feature, and then, about a few months before the release, the game uh...yeah wtf idk its almost as though gandalf ate at Pei Wei 3 days out of the week and shit this, this useless soy sauce stench ridden eh....cd. yeah. The game was completely different. I don't think anyone saw it coming. I mean really, nothing about the game was the same, they watered it down, probably due to EA. First preview of creature stage had gore and procedural movements and actions created by combining different actions. Now what do we get? two sets of actions, one is red, one is green. Red is aggressive, and green is social....yaaaay. *shoves the scoped magnum from fallout 3 down throat and unloads a few rounds to end the suffering*. The good thing is the editors, I still spend some time in those. Sometimes ill play the game, *cough* sometimes, you gotta get in a few pity plays before you incinerate it with your lazer eyes of 4channery.
2. AOEIII Is this worthy of being called an rts? What is this garbage thrown upon my golden embroidered silk robe of unmatched elegance and nobility? Me no likey. I think my main problem with this game was the simplicity. I mean, come on. That, combined with the slow pace of the game, really ended it for me. Starcraft is simple, but at least it is fast paced so you are always doing something. AOEIII, you just sit and wait as your massive amount of peasants collect resources for you, and for some reason NEVER return the resources to your town. That got me suspicious, so I put all those little commoners on lockdown and slaughtered them all with cannon fire(The physics engine was cool, I like to watch stuff fall down go boom) The unit pathing was horrible and battles seemed more frustrating than anything
3. Guild Wars: Nightfall. Don't hate me...please don't hate me. Guild wars, is just not my thing. When I play games there are 2 things I don't like 1.Competing with other ppl 2. Lagg on multiplayer SO yeah basically every PVP game is off limits for me, because I find that the real reward in RPGS to be the story telling element. I think that is why I hate WoW and any MMORPG. A single player experience is really best for me, I like to really get emmersed in a game, and all these ppl running about, like this is as competition...take it slow I say! Let me roleplay with this fine sir! Guild wars is basically centered around PVP and power leveling, and it lagged like a bitch so.....yeah that is an insta not playing this game ever again for me. I like those lorepwnage RPGS like Morrowind, Neverwinternights2(now that is an rpg experience, if you haven't played the original), Fallout 3(Yes yes, fps with rpg elements, nonetheless, amazing...if you haven't played the originals) Mass Effect(So many places, so many...yessss) etc. you get the point.
4(I never bought this...A um, friend gave it to me) CIV4 and all expansions- This game had so much potential. The combat system sucked, no tactical, large scale warfare, and I am out. Plus, the games were limited in turns. Do you know how much of a NONO that is? You DO NOT predetermine the amount of turns a game will have. That ruins EVERYTHING. As soon as I see that "100turns left" I quit. i cannot find a way to play an endless game. Damnit. anyway....yeah.