Demigod Idea: The Shattered One
Demigod Description:
Assassin. The Shattered One is all that remain of a Demigod who has transcended the physical plane and has become a multi-dimensional being. They appear as a moving, swirling swarm of spiritual energy and mass.
Demigod Law:
The most beautiful of all the All-Father's offspring, Shard The Unlasting was both feared and respected for his incredible strength and endurance on the battlefield, capable of lasting for days at a time in combat without reprieve. He weilded the artifact known as Eclipse, a Hammer so powerful it was said to alter the very rotations of the world when it's stroke fell. Despite his great prowess in battle, Shard was also a devoted servant of the All-Father and spent many years in worship to his Immortal father and studying his teachings.
During a time of great turmoil, heathen soldiers struck at the great Temple to the All-Father in a bid to grant themselves victory over their perceived oppresors, and Shard came to it's aid. Fighting on the steps of the great Temple and in his Father's name, Shard destroyed the great Heathen army single handedly. However, the heathen army was vast beyond numbers and, despite victory, Shard was left physically scared and disabled. Barely able to lift his great weapon, he retreated into solitude, ashamed he was able fight in the name of his Father no longer.
He turned from comabt to study and traveled across the known world and beyond, learning as much of the Immortal Gods and their power as could be done. He forsook sleep and rest, venturing into the depths of insanity is his bid to redeem his once proud self.
Shard returned to the Temple of the All-Father an old man many decades later bareing scrolls of unknown origin. Using the powers contained within Eclipse, he cast a power incantation upon himself, ascending the mortal plane and becoming pure spiritual energy so that he may once again serve his Immortal Forbear.
Demigod Appearence:
Instead of a physical form, The Shattered One moves as a cloud-like form of energy and floating mass reminicent of a Tornado. For his Auto-Attack, he would momentairly engulfing his target, with small lighting bolts visible within, striking the target.
Demigod Play Style:
The Shattered One plays as an indirect damage dealer and support figure. Their abilities focus on either enhancing their allies or damaging their opponents. The Shattred One features average movement and attack speed and his primary focus is on his 'Graces', AoE abilities.
Demigod Abilities:
Grace of Eclipse
15 Second cooldown.
300/400/500/600/700 Mana.
Focusing his spiritual energy into a single moment, a bright flash is unleashed dazing all near by enemies.
Lowers enemy movement and attack speed by 15/20/25% for 5/10/15 seconds with the forth and fifth point also stunning enemies for 2/3 seconds respectively.
Grace of the All-Father
30 Second cooldown.
Transforms The Shattered One into a moving cloud of energy, dealing damage to all enemies and structures in his wake.
Moveable AoE with range of 15 yards that drains 80/160/240/320 health per second from The Shattered One and deals the same in damage per second to all enemies within the cloud. Reduces The Shattered Ones movement speed to 25% of current movement speed. While in this form, The Shattered One is immune to stuns and damage and in unable to use other abilities.
Strength of Spirit
Passive Aura
Transfers damage done to Mana. 5/10/15/20% of Damage done by The Shattered One is transfered to The Shattered Ones Mana pool. This effect also applies to nearby Allies.
Grace of the Warrior
Activated Aura
5 second cooldown between on/off
Activates an Attack/Movement Speed Increase Aura that effects nearby allies. 5/10/15% increase attack/movement speed within 10/15/20 yards while draining 90/100/110 mana per second.
Grace of The Everlasting
120 Second Cooldown
Leaves the mortal plane and recoups from battle. Activates Mana/Health Regeneration increase by 50/75/100/125/150%. This effect takes 5 seconds to activate from the time of clicking the ability. If struck while this ability is activated, The Shattered One is ripped back into the world, stunning them for 5 seconds and activating all cooldowns. While in this mode, the Shattered One can not use any items and abilities. Moving or reaching maximum health and mana cancels the effect.
Undying Valor
Passive
Enemies struck by The Shattered One are marked on another plane of being. Any damage they do transfers 2/4/6/8/10% of their damage to the The Shattered One's Health Pool for 30 seconds.
Thoughts:
I imagine The Shattered One as being a DPS dealer with limited surviveability, i.e. lower HP, however with the ability to quickly recover from battle. The main benefit of The Shattred One is the decreased reliance on consumeables and returns to the Health Crystal. The two play styles I imagine for The Shattered One are:
The Shattered One dealing significant damage for very short periods of time and requiring to 'pit stop' out of battle using Grace of The Everlasting frequently
or
The Shattered One hanging back in the battle and supporting his allies by providing Mana recovery and increased movement and attack speeds.
Obviously I haven't balanced this terribly well, and possibly even used an incorrect number of skill points, but hopefully my general idea is converyed. Post thoughts or comments below!