What is that called in MMO's, Rez sickness? Where if you get ganked after reviving, the player killing you receives 0 Exp and 0 Gold. That is the only kind of system I could see being implemented... where a timer is put on you from the killing player, or some similiar kind of system. Perhaps something more progressive... such as when a player kills you a 2nd time, they get less Exp and less gold from the kill... 3rd time, even less, 4th time, even less, and they will have to kill someone else to reset this in order to receive full Exp and Gold from killing that player again. *shrugs*
That'd be a lame mechanic.
Honestly, and you all might not believe me, but the best thing for a noob is to let him noob it up and die a bunch. That way, he LEARNS. Don't coddle him, or make him less desirable to be killed, because truth be told, he NEEDS to die to learn.
Listen, guys, there is nothing OP about this game. Its the bad choices players make, like chasing that guy WITH JUST 300 HEALTH, into those 6 towers, and RAAAAGE when you die, or trying to use the major potion when the other demigod hasn't used his stun yet.
Yea, it does suck when Erebus bites your health and regains 500 hp, but look at his armor. Trust me, with Erebus, he NEEDS that bite.
It also sucks when you allow unclean to pop off his spit on you, and you die on your way to the healing stone, but you shouldn't have allowed him the opportunity to whittle you down to under 1/4th HP.
Instead of dying a lot then turning to the forums to vent your noob-strations (noob + frustration, eh? clever, amirite?), try to play that Demigod in a skirmish and LEARN about him.
Don't you see thats what im trying to tell you? That, most likely, and remember i didn't say always, you rage after one loss, but don't take steps to learn or better youselves. This happened in WoW, and THATS the reason why the community goes to shit; not /b/, or any other internet website, no, it's the unwillingness of the player to adapt and conquer, so he crys.