Erebus Nerf

From Frogboy: 

Well, we have on deck another update for tomorrow fresh from GPG:

ยท Lord Erebus: Bite's Mana Cost increased, Damage decreased, Armor Reduction decreased

Erebus was the only DG that I felt was OP'd. All the rest seem fairly well balanced, all things considered. Looks like the devs agreed.

9,792 views 54 replies
Reply #2 Top

I think that talking about Demigods being or not being OP misses the point. Some abilities are bad and some are a bit too good (within the context of their respective Demigods) and balancing should be done based on that, not on the sum of a given Demigod's prowess. This because it is possible that one specific build is working fine but ideally every Demigod should have multiple valid paths to choose from. For example, I feel that Unclean Beast's spit is a bit too good while Sedna's Yetis are not good enough.

I do agree that nerfing Erebus' bite was a good thing :)  

Reply #3 Top

Re: Lemminkaeinen,

Yah, Bite was way too good.  It was extremely difficult to justify not taking it.  Even when building a highly minion-centric build, despite the very large bonuses you can potentially get out of Mist, Bat Swarm, and Morale, the skill points for Bite felt mandatory.

Reply #4 Top

Anytime a skill is considered too good to pass up and becomes part of essentially every build that uses the character, the skill is overpowered and needs to be balanced to encourage other paths.

Reply #5 Top

Anytime a skill is considered too good to pass up and becomes part of essentially every build that uses the character, the skill is overpowered and needs to be balanced to encourage other paths.
End of quote

 

Okay, what other builds do you suggest for erebus who has no other melee skill to keep him alive, the lowest HP, and lowest armor melee demigod alive?

 

Ignorant logic at it's best.

Reply #6 Top

Same mechanic as WoW. If the forum cry Nerf loud enough, it will be done. Interessisting to see what comes next. I thought bites damage was fine, getting half the health back would be fair enough. Because oft the fact that he is a general with opt. healing minions.

Reply #7 Top

Quoting pkrell, reply 6
Same mechanic as WoW. If the forum cry Nerf loud enough, it will be done. Interessisting to see what comes next. I thought bites damage was fine, getting half the health back would be fair enough. Because oft the fact that he is a general with opt. healing minions.
End of pkrell's quote

 

That what hit me the most, devs listening to some whiners long before actual competitive games take place.

Reply #8 Top

Dude, no one was taking anything else. There was a balance issue. A difference of 1800 hp between you and your opponent, compounded by a cripple and armor reduction effect seems a little bit harsh to me.

Reply #9 Top

people are still going to get rolled by erebus, and the whining will continue

 

my jar of tears is half full.

Reply #10 Top

I posted the same thing all ready in one of the journal topics, but I think the Bite nerf is too harsh.  I think a more appropriate nerf would've just been hitting the mana cost and cooldown, and then slapping a maximum duration on Mist instead of focusing so heavily on Bite.

Reply #11 Top

Quoting JudeTepes, reply 10
I posted the same thing all ready in one of the journal topics, but I think the Bite nerf is too harsh.  I think a more appropriate nerf would've just been hitting the mana cost and cooldown, and then slapping a maximum duration on Mist instead of focusing so heavily on Bite.
End of JudeTepes's quote

 

It may be a tad early to be calling the nerf overboard.  This will undoubtedly change the builds of LE and perhaps we'll see some variety.

-AceQ

Reply #12 Top

Bite was EB only form of burst damage, every DG has it so why can't EB? I'm more of a sedna player with alittle EB on the side but it sounds like they just made him worthless as shit. Good job peoples!!!!

Reply #13 Top

Quoting Nightstriker8507, reply 12
Bite was EB only form of burst damage, every DG has it so why can't EB? I'm more of a sedna player with alittle EB on the side but it sounds like they just made him worthless as shit. Good job peoples!!!!
End of Nightstriker8507's quote

Yeah! No one can win with Erebus anymore and if they claim so they are liars! :waaaa:  

Reply #14 Top

Quoting Lemminkaeinen, reply 13

Quoting Nightstriker8507, reply 12Bite was EB only form of burst damage, every DG has it so why can't EB? I'm more of a sedna player with alittle EB on the side but it sounds like they just made him worthless as shit. Good job peoples!!!!
Yeah! No one can win with Erebus anymore and if they claim so they are liars!  
End of Lemminkaeinen's quote

 

Now you understand what i'm saying :D

Reply #15 Top

Nightstriker,

 

did you even read what the changes actually are? they didn't remove the whole skill. its still there. it does about 15% less damage and costs about 33% more mana at ranks 3 and 4 (lower ranks weren't changed by nearly as much).

 

i assure you that you'll still play Erebus, you'll still take Bite, and you'll still do well with it.

Reply #16 Top

It really isn't such a big nerf. The mana cost for Bite was way too low compared to other direct damage abilities that generals have. Now it is inline with the others.

I'm pretty sure I'll continue winning games with Erubus after the nerf, but then again my build doesn't need to max out bite.

Reply #17 Top

While the skill surely needed the nerf, some other ones could be boosted to compensate. Anyway, I am hoping for similiar nerfs on spit, the towers of light, and that drain thingy on UB.

 

EDIT: To the whines about it being the only way - not it is not. The skill isn't removed. It is just being brought in line with the others. Erebus still has his super damaging minions, mist and bat swarm. He can still refill his hp bar, turning the scales dramatically in a second - only it will be easier to regain the upper hand.

Reply #18 Top

I remember in one game I was in, right at the start I had killed Erebus twice.  Then he runs into tower range (bad player) and I assume that I'm going to kill him a third time and he rapes me.  Glad they decided to nerf him even if just a little bit!

Reply #19 Top

Quoting pkrell, reply 6
Same mechanic as WoW. If the forum cry Nerf loud enough, it will be done. Interessisting to see what comes next. I thought bites damage was fine, getting half the health back would be fair enough. Because oft the fact that he is a general with opt. healing minions.
End of pkrell's quote

It is a flawed assumption to think that you can segregate out opinion based on 'player skill'.  Therefore the general opinion has to be listened too.  Even if someone is 'good' at something, they don't necessarily know how to make things balanced.  The player base noted a problem with balance, and the developers made a change in an attempt to fix it... there really isn't a more streamlined way to do it, post release.

Reply #20 Top

Quoting Kasapinas, reply 17
While the skill surely needed the nerf, some other ones could be boosted to compensate. Anyway, I am hoping for similiar nerfs on spit, the towers of light, and that drain thingy on UB.

 

EDIT: To the whines about it being the only way - not it is not. The skill isn't removed. It is just being brought in line with the others. Erebus still has his super damaging minions, mist and bat swarm. He can still refill his hp bar, turning the scales dramatically in a second - only it will be easier to regain the upper hand.
End of Kasapinas's quote

 

I'm still a bit confused on everyone's perception that 'that drain thingy on UB' (which is Foul Grasp btw) does too much damage or is overpowered at all.  It does HORRIBLE damage and heals just as low.  The only real use I have for it is the stun component.  300ish damage at first level 600ish later for massive amounts of mana isn't overpowered in any way.  I think most of the people who feel it's overpowered are being killed while stunned and that's the real complaint.  Remember that Ooze continues to damage while stunned and so does spit.

Reply #21 Top

Quoting Extacide, reply 5

Anytime a skill is considered too good to pass up and becomes part of essentially every build that uses the character, the skill is overpowered and needs to be balanced to encourage other paths.

 

Okay, what other builds do you suggest for erebus who has no other melee skill to keep him alive, the lowest HP, and lowest armor melee demigod alive?

 

Ignorant logic at it's best.
End of Extacide's quote

Despite the common misconception that minions are worthless.  Erebus players can be successful with a minion build utilizing mist with no points in bite.  You won't get as many demigod kills but depending on the map this build can help your team get the win more than the erebus assassin builds.

Reply #23 Top

Quoting envy0, reply 21

Ignorant logic at it's best.
Despite the common misconception that minions are worthless.  Erebus players can be successful with a minion build utilizing mist with no points in bite.  You won't get as many demigod kills but depending on the map this build can help your team get the win more than the erebus assassin builds.
End of envy0's quote

 

I run a hybrid minion build with Erebus, and mist isn't really needed for minions. I just go chilling somewhere else when I need the mooks to do dirty work.

Reply #24 Top

I rarely ever put more than 1 point into mist; for me it's just a stall tactic. Does anyone actually use it like bite?

Reply #25 Top

It's only good as a dodge move. I like to wait for people who use it as a stall tactic, just outside the cloud, and then kill them when they have no mana. Show them how a real vampire plays.