Quoting Kasapinas, reply 17While the skill surely needed the nerf, some other ones could be boosted to compensate. Anyway, I am hoping for similiar nerfs on spit, the towers of light, and that drain thingy on UB.
EDIT: To the whines about it being the only way - not it is not. The skill isn't removed. It is just being brought in line with the others. Erebus still has his super damaging minions, mist and bat swarm. He can still refill his hp bar, turning the scales dramatically in a second - only it will be easier to regain the upper hand.
I'm still a bit confused on everyone's perception that 'that drain thingy on UB' (which is Foul Grasp btw) does too much damage or is overpowered at all. It does HORRIBLE damage and heals just as low. The only real use I have for it is the stun component. 300ish damage at first level 600ish later for massive amounts of mana isn't overpowered in any way. I think most of the people who feel it's overpowered are being killed while stunned and that's the real complaint. Remember that Ooze continues to damage while stunned and so does spit.
Sorry, I named it "drain thingy" because I was too lazy to turn the game on and check - plus I had to go to sleep. Foul grasp is overpowered, because of its stun. The damage is no big deal, but a 2 second stun in the hands of an UB is just absurd - all UBs start a battle with spit. That is 100 + damage per second. Add the damage of foul grasp to it, include a possible ooze and you get absurd amounts. Honestly, I switched from rook to regulus because of his nice range, and then to UB because he simply could leave me crippled after a combo like that (being at 1/4 health when you get a chance to attack back is nothing short of OP). And the mana cost - what is the problem with that? Most skilled players will either have a favour item to regenerate mana or a heart of life/potions.
Add the drain effect to that, and you get another extra - it is not *just* 600 damage - it is 600 damage to my enemy and 600 health to me. This draining effect cannot be compared to real damage, but I will do a try - lets say its 1200 damage with 0 drain. Compare it with Rook's hammer slam - a skill that does only 500 more damage (which you considered nothing in your post) but has such a crazy cast time, it is easily avoidable and provides no stun.