Are vampires not, by definition, "biting monsters"?
I have seen a large number of highly disingenuous arguments in favor of the Erebus nerf that begin from ludicrous "should" assumptions with no rational grounding and proceed as if these assumptions were a proven axiom. The two most common examples:
- "A general shouldn't be great at killing other demigods"
- "No one skill should always be preferred within a class"
This is becoming tiresome, people. These are terrible, cynical arguments which have nothing to do with game balancing. It's beginning to sound like a bunch of munchkins twirling around singing "Ding Dong, the witch is dead!" around here. Besides the fact that the above arguments proceed from nothing more than assumptions (matters of opinion), they are patently inconsistent, and therefore incomplete at best, hypocritical at worst. Oak is also great at killing other demigods, and yet no one is calling for an Oak nerf that I know of.
As far as class defining skills, I can count quite a few: Penitence (Oak), Bite (Erebus), Heal (Sedna), Bramble Shield (QoT), Spit (UB), Towers (Rook). That's not to say that every player of the above classes takes the skill, but damn near 100% of the successful players do so because the skills listed above are easily the strongest in the respective DGs' skill trees. In fact, the only two DGs whose skill trees are internally balanced to the point that there is no true uberskill are Torchbearer and Regulus. In the case of Regulus, that's only because some people (somewhat foolishly, in my opinion) prefer a high-DPS lategame build and then can't decide between snipe and mines with what they've got left. In the case of Torchbearer, it's because he kind of sucks in general, and none of his skill combos are all that great, largely because of the switching problem, which should be eliminated completely, IMO (also for QoT).