What needs to be buffed?
we've just had our first skill re-balancing since the game went live (Erebus' Bite skill has been nerfed a bit). in my opinion this is a good thing. i like the idea of making incremental adjustments to keep things in a good state of balance.
but nerfs are painful. sometimes they're necessary but they're always alienating and upsetting to some people. the other side of the balance coin is that some abilities are underpowered and should be improved to be brought in line with other abilities. this is a topic worthy of discussion as well.
i'll start it off with an omnibus list of things that might be good to discuss further. this thread should just be for brainstorming, detailed discussions and debates deserve their own thread so if you see something you want to talk about make a new post for it please.
anyway... here's my list, only gonna list the most noticeable ones
Oak
Soul Power - rank 1 is fine, ranks 2 and 3 offer only an additional 20 points of damage each, they scale very poorly and it is not very helpful to take them.
Sedna
Summon Yeti - the Yetis seem kinda poor, all things considered. this skill costs alot of mana as well. i would consider changing the strength of the Yetis and changing the mana cost.
Queen of Thorns
Uproot - there's alot wrong with this skill. needs a broad based review. the biggest issue with it is that it shouldn't have 4 ranks, this makes it far too costly in terms of skill investment for an ability that becomes progressively less useful as the game goes on.
Compost - i'm not sure how this skills up with ranks, or even if it does. this also seems incredibly narrow as it boosts minions that are already boosted better by a different passive and it boosts a spell that almost nobody uses. this might become more appealing if Uproot was improved but i think that Compost in general needs to do slightly more.
Erebus
Improved Conversion Aura + Coven - it takes a fairly massive skill point investment to use Erebus' minions effectively. i'm thinking these skills should be merged in some fashion into a single 5 point skill line, similar to Oak's Raise Dead Ward skill line.
Torchbearer
Deep Freeze - the cooldown lockout effect is excellent really, i'm just questioning whether the Shatter damage is at the appropriate level. it seems like its too low considering how difficult and mana costly it is to set up a 2x or 3x shatter.
Regulus
seems like he's in pretty good shape for the most part. i dont' play him much though so please post some feedback on Regulus. i do feel like all 4 of his active abilities are strong and at least 2 of his passives (Maim and Sniper Scope) are also very strong. anything that i'm missing?
Unclean Beast
Ooze - the health drain is a terrible price to pay. sure the effect is useful but its so difficult to sustain and it just keeps getting more and more costly as you level up the ability. i would suggest fixing the cost of Ooze at 25 health per second for all levels.