To Stop the Rook is OP problem

The towers need to die when he does. It is simple as that. Its not a huge nerf, it wouldn't wipe out the Tower Turtler build, but it will give people an even chance on a small map. I'd hate to see this game dissolve into "THIS CHARACTER CAN KILL MINE!!!!!! OMG! NERF HIM!", but some minor and intelligent changes will even out the game.

Anyone agree?

5,161 views 26 replies
Reply #1 Top

I would have to agree to this one.  If the general's minions die when they die, then it makes sense to do the same to rooks towers.  

Reply #2 Top

In my opinion the rook is by far the weakest of all the demigods, but I think this would be a positive change nonetheless.  His other abilities would need a buff though.

Reply #3 Top

In almost every game that I have played rook has been the cheese. He is just out there to throw down towers and die. I don't know if everyone is not playing him right or what.

I agree with this post though. I was just thinking in a game earlier myself that its weird that rooks towers don't disapear when he dies.

Reply #4 Top

I don't think it needs to be nerfed... I've played against several Rook Turtles and Rook Portal Ninjas and you just need to look at it as almost a complete sacrifice of DG-killing ability on the part of the rook. He's incredibly vulnerable once he's outside of his tower shell, and if he gets an early game advantage because he can raise a tower on or infront of a flag, it's outweighed by the later disadvantages he suffers from not being able to max Smash + Boulder or having to forgo God's Strength to get those two. The way to beat him is to ignore the towers as much as possible and focus on out-EXPing and out-GOLDing him so that once youve got the gear and skills, his towers are impotent and he's left with no viable way to recover competitiveness.

As for the Portal Ninja, you just need to be speedy and vigilant and keep those tele scrolls stocked.

IMO, not broken, but I could very likely be wrong.

Naz

Reply #5 Top

Don't mess with the towers, they are buildings it makes sense they stay. if when he dies they go away then make it so the towers dont have a time limit.

Reply #6 Top

Quoting StealthyItalian, reply 5
Don't mess with the towers, they are buildings it makes sense they stay. if when he dies they go away then make it so the towers dont have a time limit.
End of StealthyItalian's quote

 

I think I could go for that.  Remove the time limit from towers, but have them all crumble if Rook dies.

Reply #7 Top

So how do you guys handle a tower Rook?


You can't ignore him or he beats away into your base.

 

Seems like the only decent way of taking out his towers/him is with TB or Reg?

 

Last night I even ran into towers plastered in Reg's mines, that was retarded, nothing we could do as reg/oak/ub.

I tried to mine my way into his towers but they kill me so damn fast that as soon as I hit some mines (yes I was using the 50g see invis items which pretty much suck) I was gibbed.

 

People say oh ignore his towers but when they just sit in a lane and bring up to 8 towers and keep moving down that lane they are nearly unstoppable and then it's GG. On say Cataract theres not much getting around his towers, especially once he starts moving them into the middle to destroy your base.

Reply #8 Top

Well when I did tower turtle on prison, I had two erebrus just run in and rape me since I was setting up defence.... towers aren't that good mid-late game... they are huge help early on because it gives him that extra str... but rook is so slow... without the tower shield early on hes kinda like bait...

Reply #9 Top

I use tower farms alot and a real good erebus seems to have his way with me, hits me with all those crazy status effects kills me bats out away from towers. There really are no overpowered strategies in this game. Certain things work better on certain maps and certain builds work better against other builds. You just have to adapt. If they end up nerfing rook whos next? Unclean beast and all the complaints about spit maybe. Pretty soon all the demigods will turn into mere mortals

Reply #10 Top

I agree. Towers should die if Rook dies.

I was a lil bit sad that the rook of our team was not going to destroy the enemy towers from the enemy rook. 

I don't think the rook is weak. He can specialize on hp or armor to get stronger. And he should play aggressive from the beginning.

Reply #11 Top

I see no problem with the towers as they are.

Just gotta be sneaky and just keep destroying them, never had a game where it were too much of a problem ;)

Reply #12 Top

Speaking of this I just barely lost a game against a UB player with just AI on both teams. I pushed into his base first and got to his citadel with giants and everything, he ended up feeding enough off of the creeps/my DG AI to get iike 5 artifacts and ended up winning....and i was towering the entire game.

 

Its not impossible to beat by any means.

Reply #13 Top

You people are useless.

Mini Guide. How to stop the Towering Rook:

Minions. Most Generals have access to Minions. Some of those Minions are designed for Seige. Use them as they were meant to. Have them swarm the Towers while you focus on the Demigod.

Catapults. QQ.

Trebuchets. Yes, they target Rook Towers and take them down pretty quick.

Mana draining, cool down increasing abilities. The basis of a Towering Rook is mana. Remove that option.

Harassment. Early game, harasst he Rook. Don't let him creep, flag, or destroy buildings.  The Rook heavily relies on creeping/flagging for XP. If you let him get powerful, you lose all right to complain.

Focus Fire. If you have multiple heroes and you target all of your attention on towers, one at a time, they will be gone before he can overwhelm you.

Torch Bearer AOE freeze effect, very good on Towers.

Location. A smart Rook chooses a location on the map to buckle down. Play smart, force the Rook to move from that spot into another area. Don't let Rook setup a trap for you. Don't let the Rook push you. When you play into your enemies game, they will always have an advantage. It's one of the key foundations of Sun Tsu' Art of War, and it applies aptly to STRATEGY based games.

The Rook is not over powered nor underpowered. He is the ONLY SUPPORT ASSASSIN Demigod. His Towers exist, even after death as they are meant for a support role for yourself and your fellow Demigods. In terms of 1v1 with other Demigod classes, the Rook is one of the worst Demigod killer, even when compared to some of the Generals. His strengths, much like his origin, lay within' defense. Taking an area and holding it, slowly but surely pushing forward.

Just because you havn't been able to coutner a technique, just because you can't organize your team, does not mean an ability is overpowered.

Quoting Multianna, reply 11
I see no problem with the towers as they are.

Just gotta be sneaky and just keep destroying them, never had a game where it were too much of a problem
End of Multianna's quote

I had a similar game but in reverse. Me and my ally ganked the enemy QOT early game, they rage quit, my partner rage quit. It was me and a UB the whole game. I pushed him pretty hard and got lucky that pinging the map got the AI to back me up. When I summoned Giants, I already tapped the portal in his based and Flag locked it.

Reply #14 Top

No. Generals get every summon of their Minions at the health crystal for free, once you pay gold for the idol. Rook has to pay real mana in combat to summon every tower. And, they cost skill points, not gold, making them infinitely more expensive than General minions.

Reply #15 Top

Quoting Mixairian, reply 13
You people are useless.


Just because you havn't been able to coutner a technique, just because you can't organize your team, does not mean an ability is overpowered.
End of Mixairian's quote

 

The hell is wrong with you? You have some need to degrade some people to make yourself seem smarter through a video game forum? I don't see anyone here screaming nurf towers or stating that they are OP. Go rub one out, you'll feel less pathetic.

Reply #17 Top

Quoting StealthyItalian, reply 5
if when he dies they go away then make it so the towers dont have a time limit.
End of StealthyItalian's quote

This sounds good to me... I don't think the towers should have a time limit - but I think it's not a bad idea for them to crumble when the Rook falls.

Reply #18 Top

Quoting kstampy, reply 15

The hell is wrong with you? You have some need to degrade some people to make yourself seem smarter through a video game forum? I don't see anyone here screaming nurf towers or stating that they are OP. Go rub one out, you'll feel less pathetic.
End of kstampy's quote

It's called hubris, superiority complex, and a day off from work. I've answered your question, now answer mine.

Reply #19 Top

Frankly I've never had a problem with a Tower Rook. Boulder/Smash rooks are much more dangerous. Tower Rook? Go around him. If he doesn't come after you whilst you are biting chunks out of his base elsewhere he's a horrible player. After a while, you can stack enough armor that even all his towers together just tickle.

The only map a tower rook is any use on is Crucible. EVERY other map has an alternate route.

Reply #20 Top

lol, yeah, ignore the rook that's taking your base apart :)

 

Reply #21 Top

Quoting Mixairian, reply 18

Quoting kstampy, reply 15
The hell is wrong with you? You have some need to degrade some people to make yourself seem smarter through a video game forum? I don't see anyone here screaming nurf towers or stating that they are OP. Go rub one out, you'll feel less pathetic.

It's called hubris, superiority complex, and a day off from work. I've answered your question, now answer mine.
End of Mixairian's quote

 

You didn't have a question, you just had jackass "know it all" remarks.

Reply #22 Top

Quoting Aroddo, reply 20
lol, yeah, ignore the rook that's taking your base apart

 
End of Aroddo's quote

If your team lets a TOWER rook get himself all set up at the edge of your base, you kinda deserve what you get. Host tower rooks aI play against are too timid for that though. The rare one that does can we quickly overwhelmed though.

Reply #23 Top

Quoting kstampy, reply 21
You didn't have a question, you just had jackass "know it all" remarks.
End of kstampy's quote

Oh yeah, could've swore I wrote: "What the hell is wrong with you people?" Boy is my face red.

Reply #24 Top

Tower Rooks are not OP at all, and the towers should not die when the Rook dies. I actually paid much more for that than any General does for his minions, the siege archers that outrange my towers.

Reply #25 Top

I agree with OP and 2nd poster -- it just makes sense that they'd die.  I dont think they'd need a nerf, though perhaps making the CD a second shorter?