higher goals beside the gameplay

The deep is in the details

Hi all

I like to keep my statement short:


Problem:
I played some hours of demigod and I love it. I love the characters, the gameplay, the skill trees, the items and the citadel upgrades. I became a good player, my team is often winning, in contraction to the beginning. After I won a game today, I was said to feel like I have already seen the whole game.

 

Possible solution:
I would love too see higher goals to reach into the game. I thought a long time about how I would describe this to let you know and understand my point. Maybe you ask yourself now: "What does he mean with higher goal?"

As I said, I want to keep this short, that's why I give some examples. It's not easy to find something suitable for a so special game like demigod. 

- The creeps at some point of the dota map or the special stores where you could travel. Could special places or monsters be implemented in the area style maps and is it a good idea?

- Items earned for special achievement like in diablo. Alright I think this is already implemented with the favor points, but I didn't see anything ingame that makes me wanna have them. 

- Actions ingame to have more alternation. Like a guy standing at the citadel giving you options/action. I guess I would love to be surprised ingame by unforeseeable events. 


Please take my point serious for discussion. I had a really long time to create this thread, even if it doesn't look like it. I thought about my point very long, and it's so hard to find suitable ideas for the game. But I am looking forward to hear your points and thoughts about my idea.


I really love the game and I love to put effort into discussions that would make it more interesting in the long terms. 

Greetings from Switzerland ^_^  

CorDharel

2,011 views 7 replies
Reply #1 Top

I'm a bit confused. Correct me if I'm wrong, but are you suggesting something along the lines of maps that can change in-game or have features that can affect gameplay to make it more exciting, such as a map with lava where stepping on it can hurt you?

If so, then I completely agree.

Reply #2 Top

Yes I agree, though it's too early to go for such ideas...I'm sure once they start making new features we will see all sorts of cool things :)

Reply #4 Top

Well, there's two potential problems with this:

First off, if one player can do something that affects the whole game, that means it can affect his teammates too, and the developers seem to have gone through quite some lengths that you can't do anything harmful to teammates... the only exceptions I can think of are Erebus's hp potions (which isn't under your control), and Rook being able to drain hp from friendly buildings, which is rarely an issue anyway. Being able to affect teammates either purposefully or accidentially really kills the trust you need in a team strategy game like this. Even something seemingly benificial can make people on your team angry... for example, buying priests straight off.

 

Second, if you wanted to put mini-missions in a map... where would they go? The maps are pretty small and spartian, and teleporting off to a mini-level to complete an outside objective would allow the other team to make some major progress in the real match.

Reply #5 Top

Quoting SolaceAvatar, reply 4
Well, there's two potential problems with this:

First off, if one player can do something that affects the whole game, that means it can affect his teammates too, and the developers seem to have gone through quite some lengths that you can't do anything harmful to teammates... the only exceptions I can think of are Erebus's hp potions (which isn't under your control), and Rook being able to drain hp from friendly buildings, which is rarely an issue anyway. Being able to affect teammates either purposefully or accidentially really kills the trust you need in a team strategy game like this. Even something seemingly benificial can make people on your team angry... for example, buying priests straight off.

 

Second, if you wanted to put mini-missions in a map... where would they go? The maps are pretty small and spartian, and teleporting off to a mini-level to complete an outside objective would allow the other team to make some major progress in the real match.
End of SolaceAvatar's quote

It wouldn't be the players that are affecting the games, but the map itself. For example, you wouldn't be able to trigger the spawn of environmental events or neutral enemies, only the map could. As for things the players could trigger, they would likely have only a small effect on the whole game, not something gamebreaking for either side.

The mini-missions would probably be something along the lines of killing a specific enemy that spawns at a random time in the center of the map. It wouldn't cause the map to have to be any bigger.

Reply #6 Top

While I will admit the game needs more variety, I think these are all bad ideas.  If your character gets more powerful in the course of the round(which I think we can all agree is a fun and good mechanic), it should only be as a reward for good performance earlier on in that same round.  It should not be because you weren't screwed in the first thirty seconds by the map pouring a vat a of boiling lava over your head or you were closer to the special enemy when the game randomly decided to spawn it or you've played more total games.  The reason for this is very simple, the game must be fair to be reliably fun.  It doesn't need to play out the same way every time(in fact it shouldn't, variety is what makes a game interesting), but it does need to be fair.  It is frustrating to obviously outplay someone, but for them to still have the edge because the game rewards something other than skill(if you disagree with this, then please never ever make a post with balance suggestions because to deny this is to deny the reason for balancing the game).  It is boring to win by a huge margin(if you didn't believe this, you'd just be bashing the easy AI ad infinitum), and with random occurrences on a scale large enough to matter to the gameplay, you don't even know if you can prevent this from happening by playing with a guy you know is just as good as you.  The fact is, fairness will give you a reliably good experience.  Randomness and extra-round advantages will not.

Reply #7 Top

How about a new game objective like.. Kill the titan, where a Powerful monster is trapped (on purpouse by the other GODS and is let loose after 10 minutes), the objective would be to take it down or survive longer than your enemy.. this might work in a big map. Also the flags would give you some good boosts, so still there would be a tactical point in conquering the flags even after the Titan is loose .. I know!, this needs to be worked a lot.. but might play well with the lore.. offering a God Given quest..