Idol Re-sell Fairness Question

An idol re-sell discussion

I have played this game for around 50 hours, loving every second of it and anlayzing various tactics and DG's to find what I believe currently to be the most destructive DG possible.  I'm not trying to discuss various strats or my record aganist "x" DG, but rather a question of the idol re-sell fairness in the DG competitive atmosphere.

 

Is the idol resell's positives and negatives make it fair to use?  I find it very easily counterable using an AOE DG such as TB, as killing them can cost you thousands upon thousands of gold, and killing the DG that summoned them will have to re-summon them all over again, costing even more gold and minutes of inactive play. 

 

In my experience, tt has gotten called out as an exploit, cheating, ect, but if it's really that bad, I will easily change my tactics (maybe not).  I would just like to hear the communitys feedback on such a tactic, if its good, bad, unfair, fair, bannable, etc.

10,589 views 22 replies
Reply #1 Top

just crybabies.

and apart from the cost, the idols have a hefty cooldown attached.

Reply #2 Top

Could you give a more in depth explanation of what you are asking for input on?  I'm not quite sure I follow.

Reply #3 Top

well if you resell them to get 8 Minions of each kind I'd call that an exploit of a leftover mechanic when minions still sucked. If you resell lets say your archer idol and keep your 2 old archers its not really bad.

I'd generally advice you to not get used to it though, as there is a high chance this will be changed sooner or later because Sedna gets totally crazy when you really exploit it as it is now possible.

Reply #4 Top

GENERALS SHOULDn"T BE ALLOWED TO RESELL THEM!

IF YOU MAKE THE MISTAKE OF BUYING A LVL 1 PRIEST EARLY GAME, YOU SHOULD BE SCREWED!

 

 

is that your post in a TL;DR?

Reply #5 Top

I use the resell option.

You lose a little gold and a little time. and if you want to make them worthwhile you need to keep a close eye on them.

I don't stack up idols, but I will buy an idol, summon, resell it and then buy an item.

Besides from about level 10 onwards their worth is greatly diminished, they will usually die in the first skirmish.

If they removed the resell option, they need to seriously buff them.

General DGs are only really played as Assassin DGs anyway. Anyone who goes for a minion build will have to be playing out of their skin to compete with General - solo builds.

Reply #6 Top

I don't know if it was intended or not but personally, I don't think it really matters.  It wouldn't bother me at all if you did it in a game that we were playing.

It's not like they're difficult to kill and the upkeep (in both time, cash, and lost experience every time you have to run back to base to re-stock) hardly seems worth the trouble, especially when one decent AoE can wipe the lower-level minions out.

Reply #7 Top

Haven't they (SD/GPG) already said that it is a bug/exploit that will be fixed in the future?

Reply #8 Top

I'm convinced the re-selling is a bug.  When you summon minions from the idol it should despawn others of the same type.

Simple fix.  It's like if Rook just keeps making towers.

Reply #9 Top

Minion summoning/selling/rebuying/summoning is not an intended game mechanic. I wouldn't get too attached or dependent on it.

Reply #10 Top

Quoting Chaosnaska, reply 4
GENERALS SHOULDn"T BE ALLOWED TO RESELL THEM!

IF YOU MAKE THE MISTAKE OF BUYING A LVL 1 PRIEST EARLY GAME, YOU SHOULD BE SCREWED!

 

 

is that your post in a TL;DR?

 

i just loled on this :D

Reply #11 Top

Quoting Chaosnaska, reply 4
GENERALS SHOULDn"T BE ALLOWED TO RESELL THEM!

IF YOU MAKE THE MISTAKE OF BUYING A LVL 1 PRIEST EARLY GAME, YOU SHOULD BE SCREWED!

 

This is the worst idea I've ever heard.

If it's an exploit/bug that they don't want players doing, then:

If you sell an Idol, any minions summoned from it should be un-summoned

Fixed, no longer an exploit.

Reply #12 Top

Quoting Jaradakar, reply 11

If you sell an Idol, any minions summoned from it should be un-summoned. 

Fixed, no longer an exploit.

I think that is a bit harsh. The primary reason to even get minions at all is because you summon sell back and buy an item instead of walking around with an overpriced idol with a lengthy cooldown.

A better solution would be for the game to simply ban having more than 2 minions of the same type. This means you would be potentially capped at 6 summonable minions AKA only 2 priests, but would still be able to sell your idol and KEEP your minions.

If the game were to unsummon your minions when you re-sell your idol as you suggested, than the price would also need to be dramatically reduced.

Reply #13 Top

I wasn't aware the idols were intended to be one shot creep summons and then sold.

Reply #14 Top

Why would you not keep the high level idols on you?  I tend to, for resummoning in the middle of pushes and such.

Reply #15 Top

Quoting freykin, reply 14
Why would you not keep the high level idols on you?  I tend to, for resummoning in the middle of pushes and such.

 

I have never had to re-summon in the middle of pushes because I am extreamly good at micromanaging all of my units.  That's why I never kept a summon idol, because I would never have to re-summon them.

 

Quoting kryo, reply 9
Minion summoning/selling/rebuying/summoning is not an intended game mechanic. I wouldn't get too attached or dependent on it.

 

Then I will have to find a new build, but damn was it the best I've seen. :(

Reply #16 Top

I'm convinced the re-selling is a bug.  When you summon minions from the idol it should despawn others of the same type.

This

If you sell an Idol, any minions summoned from it should be un-summoned.

Or this

 

Really, I could care less.  Just so long as you can't have duplicates of the same minion type.  It's clearly a bug abuse.

Reply #18 Top

WHEN YOUUPGRADE YOUR IDOL, YOUR MINIONS SHOULD EXPLODE for 2000 DAMAGE EACH IN A LARGE RADIUS. THaT'll TEACH THE NOOBS AHAHAAHAHAHA

Reply #19 Top

It doesn't matter.

They lose money everytime they buy/resell. Odds are you have at least one person in your team who can AOE, it's wasted cash and not game breaking at all.

Reply #20 Top

Quoting Jaradakar, reply 11


If you sell an Idol, any minions summoned from it should be un-summoned. 

Fixed, no longer an exploit.

Completely agreed, although I use this tactic myself sometimes because it's currently what the game allows and I always run into people on the opposite team who do it as well, I do believe it is unfair.

You can buy level 2 siege cannons for 1050g, summon them, sell the idol, and still have like 950g to buy items to start the game. Hence, completly unfair to assasins early game.

Doing this repeatedly will lose you gold in the long run, but it makes a huge difference in the very beginning of the game. At level 1, trying to battle Sedna with 2 priests and heal is impossible, she WILL outlast you, therefore pushing you away from farming creeps and capping flags, gaining an early advantage. She can buy the idols and use this tactic anyways, but she shouldn't be able to resell them and buy armor or health+ items too within 30 secs of the start of the game, and niether should any other demigod.

Reply #21 Top

There is even a more simple solution than limiting how you can sell minions or whether they dissappear after you've sold them - 

When the game client checks to see if you have 2 of the minion in question, its looking at whether you have 2 minion of each different tier (I through IV). This is what allows you to have 18 minions active at once.

If it lumped each tier into a single archetype, the client could check if you have 2 of ANY level active. If yes and they're of a higher level, don't allow the summon. If yes and they're a lower level, simply despawn the current active minions and allow you to resummon your higher tier minion.  This puts a hard cap on 6 minions. 

 

I realize thats not the most clear of explanations, let me go into a little more depth here for those who care:

 

Currently you can summon all 4 levels of minions from each idol because they are flagged independently. IE - everytime the client checks if you have your 2 minions of a particular archetype up it looks at is as "Does player have 2 Monk I's active? If(true) cancel summon, If(false) - cast spell.

If each minion were classified together as a single unit instead of a unique unit per level, when the client checks if you have Priests active, it shouldn't matter what level you have active, it should know whether you have 2 up at all. 

From a logic perspective this is probably the "correct" fix, although I obviously have no idea how deep the tentacles of a change like this might creep. Its not always as easy to fix as it sounds.

 

This fix allows you to buy/sell and upgrade, and also allows you to buy/summon/sell as well so it doesn't break anybodies preferred playing style. Unless of course you rely on toting around 18 minions with you at all times which I'm fairly certain is not what they were intended for. 

Reply #22 Top

Tl:dr of the above. They should check for priest/archer/melee minions of all ranks when you summon X rank. All go poof, new ones of correct rank pop out. I would think this is obvious to the coding team already, they've just been ordered to work on something else. But I'm pretty sure selling idols and keeping the units isn't an intended mechanic either. They really just need to despawn when you sell the idol that allowed you to spawn them.