New Game Mode: Lemmings

This mode would be reminiscent of Lemmings. The creeps come out of a portal near the Citadel and walk on a predetermined path towards a goal on the other side of the map. The goal of the game is to have more of your creeps make it to this destination than the other team's.

These creeps would be different than other creeps in that they strictly follow this path and never stop to fight or deviate from it for any reason.

It's probably best that the normal creeps still populate and these are added in addition to them. Maybe they glow light or dark so you can tell the difference? Perhaps they could spawn directly from the Citadel to set them apart. My feelings are that you'd still want "infantry" creeps in this game because they do play an essantial role in Demigod.

Also, I think it may be a good idea if each player in the game has one Item they can put down to make their Essential Creeps change their path. This would make the game less predictable. Rook's towers would dominate if the opposing team always knew where the Essentials were headed.

I can't decide if it would be cool to be able to upgrade the Essantial Creeps or not. I think I'm leaning towards the idea of them staying equal throughout the match.

What do you think??

1,158 views 7 replies
Reply #2 Top

sounds like extreme fun when the game is fixed so we can play online, i think we should try and ask for game modes like this :D  

cant be hard to put in...

Reply #3 Top

That's what I was thinking. It would make you play the game with a completely different strategy while requiring minimal work from the developers.

They'd just need to have the sets of Essential creeps do less than the normal creeps already do. Then you'd need some counters to appear on-screen:

Total # of Essential Creeps your team will spawn / # currently alive / # currently dead / # that have made it to their goal.

The game ends when the final waves either reach the destination or are killed.

BAM, new game type.

Reply #4 Top

I don't think this would work, some demigods are definitely better at killing creeps than others. TB would probably dominate this game mode with powerful AoE.

Reply #5 Top

TB can take out a lot of creeps, but you'd still have the other DGs to contend with. If you get killed and taken out of the game for 20-30 seconds, that's a lot of time for the opposing team to take out creeps.

Sedna would probably suck in this mode but other than that I think everyone could be competetive. They've all got some type of AOE. Regulus would have to rely on this mines. Erebus would need to accumulate walkers. I think Sedna is the only one that would be basically screwed.