Rage-quitting under fire. What about Lag-quitting?
When the lag is unbearable, why do those who leave first have to take a loss?
Per this thread, disconnects will be punished with an automatic loss. A legitimate question was asked in this thread that I don't think will get the attention it deserves:
What about lag-quits? I have a few dc's on my record because when a skirmish/custom game starts up and the lag is unbearable, I lead the way to the next game. As a grad student I just don't have time to deal with games running at quarter speed or frustrating start-stop slideshows.
I really think we need an option to abandon the game. Just... all players vote that the game is unplayable and call the game off. No win streaks are broken, no battles of will over who can tough-out what should be a 20 minute match for an hour because of the crawling sim speed, nothing. Just tear the match down and give auto-match another shot to redeem itself..
Watcha say?