BadOakplayersaysWhat?

What?

 

Let me start out by saying I've almost exclusively played Oak since this game launched. Loved the character, back story, abilities, etc. But for some reason I just keep getting beat online. I can beat hard mode tournaments and nightmare AI's. But I just feel that I'm missing something when I go online. I've tried doing different specs but the problem is I fall behind early. If I can put up a fight and make it to late game without dieing I usually start rolling players, but it's hard getting there. If I go attack mode I feel he becomes to squishy, but if I go defensive I cannot hold the lane and have to fall back to towers.

The reason I bring this up is because I want to know what GREAT Oak players do. The last couple games I've played were with Regulus and I just completely own. Mine traps + Angelic Fury + Snipe is GG. I want to be that good with Oak but I just can't see how.

 

Any constructive comments are welcomed. And please don't just link me to the guide list, I've tried those specs.

3,019 views 12 replies
Reply #1 Top

Boy, it sure would be nice if we had some replays, don't you think?

Reply #2 Top

in my opinion oak is very vulnerable early game especially to harassment from ranged heroes

 

Reply #3 Top

For me the big revelation about Oak was when I started to order the ghosts around. They replicate very fast when you have two flags in two different spots and though they don't do big damage, they add up the attrition. Especially against certain DGs like Reg and UB, but they work against everyone. So, press I and set them on your enemies. They won't get experience for killing them and they will distract them from farming and cost health and/or mana to get rid of.

When you Penitence the opponent they really start to take damage from the ghosts.

The thing about this is that you won't see the effects very clearly. With Reg you get the handy announcements about "Scourge!" and whatnot, but Oak's effect is more insidious in that it slows enemy progress. It sends them back to their crystal and it slows down their farming efforts. Also, I feel that Oak, as a DG, is something of a late-bloomer. His end-game is very powerful but he just plain isn't as instantly powerful as, say, QoT or Rook.

 

A very cheesy tactic in Fortresses is to have Symbol of Purity and buy the death clock lowering from the Citadel. Get Last Stand and Shield as high as possible and invest in extra damage items. Then just suicide against the enemy Fortresses and there is very little that can lose you the game. But that is cheesy and won't likely be around for long. Some maps are basically impossible to defend against a suicide Oak (let alone a pair).

Reply #4 Top

When you play against computers a lot, you get used to having that gold early from kills and assists.

Reply #5 Top

I play sedna exclusively.

But playing against oak a well timed penitence is deadly, I haven't noticed spirits being much of an issue for me except maybe when they boost his weapon damage.

Also, consider buying a monk idol right off the start. I don't do it because I have heal, but I've seen other generals do it to great effect. Heart of life is good too to get back in the action. 

Reply #6 Top

Oak is one of the weakest demigods in levels 1-5 or so. it takes some special attention to get off to a good start. one of the best tips i can give is to buy the level 1 priest idols, summon it, sell it, then buy the level 1 archer idol, summon it, sell it, then buy a Scaled Helm and Scale Armor. also select the Blood of the Fallen favor item at the start. 

 

this is the strongest opening package i've yet come up with. the minions give you superior lane staying power - level 1 priest minions are about as good as a +25 health/sec regen item for purposes of long term health recovery for a low level character. the archers give you some ranged harrasing ability. they'll usually do about 150 damage to a ranged DG that comes into range to try and harass you. combine that with a rank 1 Penitence and you've harrassed them right back for 350 damage, as good as anyone can get you for at level 1. 

 

you just have to remember to NOT DIE EVER. you sold the idols so you won't be able to get those minions back without laying out cash all over again. 

 

also important to get Divine Justice and Shield early on (I usually get these at ranks 2 and 3 respectively). your lane staying power goes up tremendously with Divine Justice, its your primary form of mana regen for a long time. Shield is how you avoid dying. nothing is better for getting out of ambushes. 

 

once you're above level 5 Oak starts to get alot stronger so you shouldn't have that much trouble afterwards. 

Reply #7 Top

Oak is really my first target as a UB. He's really just too easy to kill, and you want him to be dead as often as possible. I'm a very agressive player (sometimes stupidly so) and late in the game it's very hard to take down an Oak without being utterly wiped out.

What I can give you are some tips I've picked up and seen used before, as Oak used to be my favorite character, but like you I am not very good with him.

  • Learn to Micromanage very well. Keep those ghosts away from towers, and out of combat against creeps as much as possible. They are a very powerful tool. Often times, unless it's a geared up Reg or UB, they can chase down any Demigod. They are a cheap counter to Heart of Life, and I've seen them do about 40 damage a hit. That's 400 extra damage you deal with your raise dead skill maxed out. Sometimes leaving them in your base works if they are dying way too quick.
  • The Soul Power skill tree does not really offer much in the way of benefits past level 1. The extra 20 damage can be effective but you can get +40 damage items that don't cost 2 skill points. I recommend one rank in Soul Power and that is it.
  • Pentinence is an AWESOME skill and even at low levels can turn a fight around.
  • Shield is an incredible skill, and despite the massive cool down, it can easily save your life. It is also good if you are teamed up with a feeder, but it is better to keep yourself alive than your teammates I find lately. Because of this any flags or items that reduce cool downs are very important to have.
  • Divive Justice is an okay skill, but it is not necessary. Don't take it over Raise Dead or Shield, from what I am told. It does help quite a bit in the mid game, but a Heart of Life works faster (though out of combat or with a shield...)
  • Last Stand is the last skill you want to rely on. If you find you are getting wiped out (as many an Oak player will find...), then taking means you've set yourself up as a feeder and accepted that. Usually changing your play style in game, or swapping out items for what you need, will help a lot.
  • HP ITEMS > SPEED ITEMS > ARMOR ITEMS > MANA ITEMS > DAMAGE ITEMS, in that order.
  • Learn to COUNTER with Pentinence, and learn what other DGs look like while they are casting abilities. While in melee combat always have your fingers on your abilities and  your mouse over the most obvious target.
  • And, as always, never get into a fight you can't win. :) Don't 2v1.
Reply #8 Top

I've never had a problem in MP and I play Oak too.

First, what does your build usually look like? What items do you usually go for?

What I find for Oak is that the early game is very specific to the situation. Many people seem to say he's weak early on. That may be true to a degree, but I think it's more accurate to say he has certain exploitable weaknesses early on and you must play your cards right.

So, you may be finding you just can't seem to control that lane early on. I'm going to talk from a cataract viewpoint here, but this is all generally applicable to everything. What you need first and foremost is...

1. Staying power. You are going to be taking damage if you want that lane+flag, especially against ranged demigods. You need the ability to stay and stay hard. The single biggest thing you can do is get monks from an idol. I, personally, absolutely swear by these. A 10% heal every 8 seconds is massive, and you can pick up a pair of monks for 180 gold if you buy and resell the idol with your starting gold. They do so much I'd pay the 900 for the idol if you couldn't resell. Priests also add a significant chunk of dps and they are ranged. Very powerful.

Scalemail. 400 gold is ridiculously cheap for 600 armor. 600 armour is ~18% further damage reduction. Also, any damage reduction makes your hp regen more effective. Banded armor gives +24% health to your starting health pool. Good for priests' percentage-based heal, plus you get 4 hps. The downside is it's 37.5% more expensive - half a rejuv potion. Budgetting your starting items is always tricky, but definitely get both of these early on because cheap items give more stats per gold spent.

Always have potions. 1 or 2 rejuv potions off the bat helps oak so much. Mana or health potions are not replaced by them, though. Rejuvenation potions are more cost effective for the total hp/mana regained but often you just don't need both. Oak does seem to need both early game, however. (also, if you don't pick up a scaled helm from the start, a mana potion gives 1000 back. Your mana pool doesn't even hit 1000 until a few levels, plus you will have a few hundred mana you can't spend because ability costs are higher.)

The important thing to note about potions is the tipping power of them. That is, 750 hp from a health potion at an important time is much better than 750 hp at a tower before you go back in the fight. That's what makes the cost worth it. It's the difference between him going back to his crystal or not because of a crucial outcome.

 

2. Doing your job. You've got the staying power to be able to run around trying to do stuff, but what exactly you do highly depends on what you are facing. If it's a melee DG you will have a much easier time hogging the lane. Using your staying power from above, you can often go toe-to-toe with him and send him retreating while your monks fill you up to 100% again for free. In this situation, you might want to go with soul power and a rank of spirit ward after penitence to increase melee damage drastically (+20 from soul power, +20 more from soul power and 1 spirit up activating it, and another +20 from just plainly having 3 spirits active). Unlike many people think, each rank of soul power gives +40 damage. You just need 1 spirit active to gain the second +20. You get a further +20 for every 3 spirits alive. And don't forget to use your 3 spirits! Just don't let them die to towers. When you get shield, divine justice, or others is highly dependent on how you think the early game will play out.

Erebus - he can drive you away sooner with bite. He doesn't have infinite mana, however. If he doesn't have monks it'll be easy: Pull back to your tower (not too late) and let your hp be healed up as you continue to gain xp from waves. Don't waste your mana. Only penitence when you are toe-to-toe and it's a dps race. You have much more staying power than him and much more autoattack damage. If he can't bite anymore then you win and get the lane to yourself. If he bites for ages then he's chugging mana potions and you aren't spending that gold, plus he has worse gear from the start. If he has monks too then prepare for a long tug-of-war over the flag. Just try and keep it as much as you can while you level and get gold. You can also ask for a lane switch or go cap another flag while your monks heal you.

Unclean beast - Funnily, I find this the opposite of the above poster. As far as I have found you will trounce him in melee and send him to his crystal if he engages before level 4. Monks easily keep on top of level 1 spit damage. Try and get rank 1 shield for when he hits level 4, though. Rank 2 spit hurts a lot more and you can cancel it by shielding. If the timing and position is right, you can be cancelling the spit and getting free hits on him at the same time

Sedna - If she's pouncing you, let her waste her mana and just dps her with your superior autoattack. If she picked up heal as well then laugh as she is oom after 2 seconds. If she is just being stubborn and healing, make sure you attack enough creeps so that yours win. If there are 5 minotours and 2 archers and yours are all dead, you're going to be pushed away from the flag with their dps+sedna. You can go, say, penitence > divine justice > shield > penitence against sedna depending on the situation. You have less damage, but you have more hp and mana regen from killing stuff and a shield. This is important because sedna tends to work well with a partner showing up. You're not going to be able to stand toe-to-toe in that situation.

Rook - his towers can seem daunting, but Oak can be underestimated here. Before level 4, rook can only have 2 towers up. You can go in at the right moment and cut a large chunk of his hp bar right off. They key is to attack him in bursts, and at the right times. Interrupt structural transfer with penitence. Try and go in suddenly with an allied DG. That can usually results in a kill. Even if you don't stop him getting a large farm up, you should have blocked a lot of his momentum and kept your xp up.

 

Against ranged DGs it can be frustrating, but you can do well with the right actions. The problem is the ranged harassment, right? They damage you, you can't get close for payback. Well monks for a start mitigate those potshots they take at you. Now, the important thing here is to keep control of that flag. If he's defending/capping the flag, you can hit him and win if he doesn't run to a tower. If you're defending/capping the flag he can hit you from safety. So as you can probably see, capping the flag is much harder than defending it. So make sure you use your consumables/abilities/whatever to cap it, then you can hopefully maintain the advantage in defending it. It doesn't matter if you're not directly "winning" versus him. If you have the flag you are winning even if you are hiding next to your tower most the time.

Regulus - Annoying range. Get armour to mitigate his autoattack. Don't walk on mines and use disposable minions to clear them if creeps can't or you want them cleared fast. If he's good, don't count on getting near him. Use rank 2 penitence to damage him if you have plenty of mana. Use minions to damage him. Spirits work really well to drive him into tower protection. Priests do nice dps but don't let them die if you sold your idol. I find that archer idols are great. Now, if you find yourself in melee range and you are prepared, then there's a good chance of getting a kill. If you have hp, mana, a potion or two and have enough speed to stay on him, he's dead unless he is also fully prepared with health potions. Look at the hp bar on the right of the screen. That one is actually accurate and shows you the exact numbers. Judge how many hits it will take and how much damage you are taking. If you know he'll drop below 400 as he is dissapearing into a pair of towers, rank 2 penitence and he's dead. It only takes 3 hits to get him from 1k - half his hp - to this mark.

Torchbearer - Banded armour instead of scalemail here. Interrupt his fireballs when it matters, like when you are closing in to drive him away from somewhere. Random fireballs every now and then are easily healed by monks. If he is ice, your monks should keep on top of healing rain of ice easily. You can get a kill in the same way as with regulus.

 

Wow, that was a lot longer than I thought it would be. Don't forget the basic strategy that applies to every DG. You can't fight 2 DGs, map control, etc.

Reply #9 Top

I'll make sure to pick up one rank of Soul Power and Divine Justice in the begining. Then my focus is Pentence > Soul Ward > Shield > Surge of Faith.

 

I'll get Rank 4 of Soul Ward, 4 Shield, 4 Pentence, 1 Soul Power, 1 Divine Justice, and 3 Surge of faith. That's at level 17, games usually end before then so it's rare that I'll go passed that. If they do I'll pick up abilities accordingly. 2 in Last stand and maybe finish off Shield or Soul Ward.

 

I just think Oak is so much harder to play than most Demigods. Like I said he's a TANK late game, hits hard and can take hits. I just feel he needs a buff early game, it takes so much more work to get him off the ground than the majority of other Demigods.

Reply #10 Top

Good discussion here. I just came back from a losing streak of games playing as Oak and found that I'm also having difficulty playing him early game. The advice here looks pretty solid and I will try out a few of these combinations though I have one question?

Does Penitence interrupt spell casting? It doesn't say so anywhere in the tool tip yet I keep seeing you guys say to interrupt fireballs/heals/towers/etc with it.

Reply #11 Top

yes, penitence stuns for about 0.2 seconds, which is long enough to interrupt. it will also generally reset their attack speed or movement animation so can cause a brief hiccup in those actions as well. 

Reply #12 Top

I've been playing exclusively Oak for the last 2 weeks and have fallen in love with him.  The trick to be able to keep pressure on your enemies in the beginning until you hit level 8-10 and start sweeping face is buying the Monk Idol in the very beginning.  The only thing I find that sucks about Oak is that if you have a shit team who can't hack it until you become an unstoppable beast you get rolled pretty easy.