All Demigods should be Assasins AND Generals

I don't see any advantage to being an Assasin over a general.  The Generals can build themselves to be like Assasins but the Assasins can never build themselves to be like Generals.  I think the idols should be just another item choice that all Demigods have access to.  That is the strategy of the game, do I buy minions or not, all should be able to do so IMO and I don't think it would change much, just provide more options.

Also all demigods would have Stats boost tree and Moral boost tree in their talent trees.  They could choose weather or not they want to invest any points in either tree.  I think this would give more options to Assasins and Generals also because Generals would now be able to focus on stats if going for a non minion build.  Maybe a slight amount of balance tweaking would need to be invovled but honestly I'm not sure there would be, having played most the demis and building most of them without minions I'd say the Generals and Assasins play pretty identical anyway.

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Reply #1 Top

i totally agree. Having very differents types of demigod was the basic idea when the devs started working on demigod, but it turned out that it wasn't working. So they came up with what we have today.

They probably kept the distinction between generals and assassins because of marketings reasons.

More importantly, Frogboy also wants to give idols to everyone and just have demigods, not assassins and generals, so we can hope to see that in a future update.

Reply #2 Top

Frogboy would agree as well but he has no control over the content.   It is gas powered games's decision on the future of demigods.

 

 

Reply #3 Top

I dont like it. Assassins have advantages over generals in that theyre alot more powerful. Mixing them up just delutes the individuality of the characters.

Reply #4 Top

The point is none of the Assanssins have skills that summon minion's. Nor do any of thier skills buff minions. So the max number of minions you could get (with out the sell exploit) is 6 unbuffed minions (except for item +minion buffs).

Whereas general's all have minion buffing skills & unique minions to complement the Idol minions, (oak's spirits, QoT bramble things, Sedna yetis, Erebus vampire things).

What I am trying to say is that maybe early game a priest idol would be good, but mid and late game it would be a waste of money.

Reply #5 Top

Quoting Resist_The_Dawn, reply 3
I dont like it. Assassins have advantages over generals in that theyre alot more powerful. Mixing them up just delutes the individuality of the characters.

 

I'm not really sure this is the case at all and is kind of my point.  The demigods talents all stand on their own.  The Generals have skills that allow them to buff troops or themselves, but they don't have any real drawbacks and most of them (if not all) can be successfully built not taking a single minion skill nor buying any idols.  The idols really are just another item choice, and they have a gold cost.  Doesn't seem like a reason why only generals should have that choice.  There is no exclusive Assasin items (except for favor items which I do admit seem better than the generals choices).  In any case I don't think it would in any way change the current balance by allowing Assasins the option of buying idols, would just give them more options.

Reply #6 Top

I really like the idea presented here, and I think that it would be cool if assasins could have the benefit of summoning a minion as well.  This doesn't seem like all that big a deal or change from the current set up where the major benefits of generals and their minions are in their skills/abilities.

Reply #7 Top

Or they could just make the generals less powerful as assassins and more powerful as generals.

Just a thought.

Reply #8 Top

i agree with this topic... the assasin vs general system doesn't really work.  most of the DG's are so unique and seperate and putting them into classes just seems redundent.  i do, however, have to disagree with those worrying about the idol/minion problem suggesting that assasins need to be nerfed or generals buffed or somehitn else....

 

currenly the only thing seperating generals from asassins at the moment is that generals have their own minions (and idols but i'm not getting into that).  now having minions isn'y a class diffrence it is simply an ability choice.  we can just as simply class Rook as a general because he has Towers (non moving minions) or we could take Oak who barely needs minions except for extra dps and class him as a general.

therefore they should just get rid of classes and simply have diffrent demigods. and for any future demigod ideas instead of molding them into a preset idea of assassin vs general people will be free to create whatever ability they see fit.

Reply #9 Top

I don't think they should cross over. Sure, generals can be played like assassins but all generals pretty much have 1 and only 1 assassin-like build, whereas assassins can spec in multiple ways and still be assassins.

The main reason why we see so many assassin builds for generals is because idols and minions are fairly lackluster. They require more gold investment and micromanagement to pull off than just focusing on self-only skills. I say they should take a hard look at how people are playing generals as assassins, slightly nerf those setups and then boost minions and minion idols to be worth the investment. That way you will see a lot less "assassin" generals.

Reply #10 Top

Rook with minions could quite possibly one of the most incredibly destructive forces in the entire game.

Reply #11 Top

Rook has already minions, from my point of view his towers are already minions... stronger than other too... and well...he is already the most incedibly destructive force :)

 

what i wanna to say: i agree with the idea. but is there a way to chance anything?

Reply #12 Top

I completely agree with this idea. I thought the only difference between Assasins and Generals was that generals had abilities to summon their own unique minions, the basic minions should still be availible to everyone. And obviously minions will just be a little added help to assasins, and they wont have abilitys to buff them or help them in any way, but generals will.

Reply #13 Top

Also, Regulus and Minions could be disgustingly overpowered. They'd not only be additional DPS and tanking power, but they'd also make great pointmen. He can already shoot almost anywhere on the map, but he'd be able to seek and destroy almost any enemy demigod on the map from perfect safety, as well as using his minions to level withtout having to leave the safety of a citadel.

Reply #14 Top

I like the idea but no its not gonna work cmon dude...

 get real most generals are made small and someone like ROOK as an assasin is made big so he can take loadsa damage and do loadsa damage aswell.

i dont agree with it cause the shape of some of the generals ORE assasins just wont work for being the other class...

and it would make it difficult noticing what what is... you think ur fighting a Queen of Thorns General... and one sec. later ur dead... ah crap it was an assasin

Greetz ^^

Reply #15 Top

lol I have no idea what you said Dusty :-)

For the rest they bring up some good points.  However I still feel like minions for the most part are a gear option, they cost gold and you have to give up some item to get them.  Even as a general I often wonder if getting those siege minions was better than just getting an item for myeself.  And the minitaurs?  I rarely get them.  The priests are useful, maybe those would be too good in the hands of an Assasin, but really I'm not so sure.  The top ones cost more than some nice armors that increase health and defense as well.

For the regulus with minions comment I'm pretty certain you don't get xp if you aren't near the kills.  So you couldn't have an army of minions killing stuff on the map as regulus standing by the citadel.  Plus the minions (especially in the hands of a assasin class) aren't all that powerful, they aren't going to be destroying much of anything by themselves.

Reply #16 Top

You get exp from kills your minions get.

Also, Siege minions are incredible. I use them for offensive support, I use them to break towers, I use them to harrass enemies, and I use them to creep while I'm returning to the base. They're so good that I wouldn't even consider not using them.

Minotaurs aren't as useful as sieges, but they make good meat shields against towers, and the damage they add isn't terrible.

Priests have great damage capabilities in addition to healing.

Reply #17 Top

ghehehe dude... always the same

people never understand what i be typing ^^

ghmmmz ill have to work on that cause it stinks :P

greetz ^^

Reply #18 Top

I like the current system. It enhances the individuality of the characters. Assassins are built to be loners (aside from teammates of course) whereas generals generally lead a small army.

 

And, as stated above, balance issues...Regulus with minions to tank for him?

Reply #19 Top

Assassin can get some very cool favor items while generals don't.

 

To be honest i like the current mechanic, i wouldn't remove the categories. In fact i would simply add more eventually into patchs.

 

Eventually you could get the Generals, Assassins, Hybrid, Supports...etc