Review

If you're looking for thoughts before you buy

I saw this title on the shelf a little while ago, and thought the theme and gameplay had a lot of potential.  Been playing for a little while now, and had to write on it.

 

First off, let me say I was favorably disposed to this game.  I think highly of Stardock for Sins, and thought coming from the same company was a big plus.  Also, I think the management of different specialized charaters on a team can make a very exciting multiplayer game.  The RPG claim also enticed me.

 

That said, my first plays were underwhelming.  I have a pc that's well above the recommended levels and plays much more demanding games smoothly.  This was an awful disappointment --choppy and slooooow.  In fact, it's so slow, you can notice the game bog down as armies grow.  I have no idea how they coded it, but it's a disaster from a technical standpoint of smooth graphics or even playability.  There are technical glitches as well, most of which I'm sure are documented on this site.  I've experienced a couple glitches myself (moves that should be impossible) as well as non-technical issues (for example, I was hit by 2 rooks on at the start of a game, but you could only see 1 --they "split", which I can only assume is from 2 AI rooks using the identical opening.  I really don't know what casued it.)  Having a unit that can, depending on the angle, obscure much of the field, is just plain stupid IMO, although if camera movement were smooth, I probably wouldn't be concerned about it).  There are a number of UI issues as well, which I assume have been talked about ad nauseum on the forums since they're so obvious.

 

Gameplay:  Fundamentally the tower push game has been around many years, and should make for a good game.  In many ways the execution is acceptable.  Having only 8 characters might seem limited, but with enough variety of builds within characters, this shouldn't have been a problem.  I say, shouldn't, but it has been.  I admit to having limited play so far, but I find the builds to be quite uninspired.  It's possible that at a high level of play, the differences become more pronounced, so I'll try to give the game the benefit of the doubt.  It certainly isn't as distinct as other team games I've experienced, at least so far.

Another part of gameplay that has left me underwhelmed is the lack of back-and-forth.  This isn't a game with tons of lead changes or agonizing decisions about spending your gold on something that pays off in the long run, but might hurt you short term.  It's all pretty straight forward tactically as far as I can tell.  Making a tower rush doesn't net you all that much or threaten your opponent until you're already in the lead.  Again, there are probably some layers here I haven't seen, but a game of this caliber isn't likely to see me become an expert.

Finally, while the game claims to be a hybrid action/strategy/roleplay, the role-play elements IMO are almost too weak to mention.  The character building using favor points is clumsey and unbalanced.  I can think of a number of better ways to have done this --it's almost as though they took the easiest thing to implement, and just ran with it.  If for example, you were to have a campaign that opened up new merchant options (not necessarily better options, but more options, with additional specialization) I think the persistant elements could have been much better.  But it's one of many things I find unpolished about this title.

 

Overall:  It's good to see a tower push game on the market.  I wish this one were better done, as I'd love to see it have competitors and open up the game genre.  As it is, I think I'd hold on to my $40 if I had the chance to do it over, or hope the game gets some enhancements post launch to give it some badly needed QA, and a few gameplay improvements.

 

 

3,570 views 14 replies
Reply #1 Top

umm thx?

Reply #2 Top

Try imagining your opponents (computer or human) playing in their underwear and you'll get a LOT more enjoyment out of this game.

Reply #3 Top


Overall:  It's good to see a tower push game on the market.  I wish this one were better done, as I'd love to see it have competitors and open up the game genre.  As it is, I think I'd hold on to my $40 if I had the chance to do it over, or hope the game gets some enhancements post launch to give it some badly needed QA, and a few gameplay improvements.
End of quote

Are you aware that Stardock offers a full refund within a certain time period (30/60/90 days depending on where you got it from or how you paid).

If you really don't like it, and aren't willing to give the game the time it needs, get a refund, nothing lost nothing gained.

Reply #4 Top

ive never noticed my PC bog down at any point during the game unless it was due to lag.  I think this is isolated to your experience.  would be much more fun if it didnt do that i think.

"Gameplay:  Fundamentally the tower push game has been around many years, and should make for a good game.  In many ways the execution is acceptable.  Having only 8 characters might seem limited, but with enough variety of builds within characters, this shouldn't have been a problem.  I say, shouldn't, but it has been.  I admit to having limited play so far, but I find the builds to be quite uninspired.  It's possible that at a high level of play, the differences become more pronounced, so I'll try to give the game the benefit of the doubt.  It certainly isn't as distinct as other team games I've experienced, at least so far."

 

-the builds really open up as you play the game more and really see whats going on.  The interplay between skills of each DG will cause you to play other DG's, experiment with their builds etc.  This really takes time to open up in Demigod though Ill admit, as my first 40 or so games felt like eachother.  Youll come to a point where you can really tell the dif between a minion oak vs an assasin vs a minion erubus vs assassin vs mine regulus vs snipe regulus vs autoattack regulus, and you build accordingly if you havent committed too much already.

"Another part of gameplay that has left me underwhelmed is the lack of back-and-forth.  This isn't a game with tons of lead changes or agonizing decisions about spending your gold on something that pays off in the long run, but might hurt you short term.  It's all pretty straight forward tactically as far as I can tell.  Making a tower rush doesn't net you all that much or threaten your opponent until you're already in the lead.  Again, there are probably some layers here I haven't seen, but a game of this caliber isn't likely to see me become an expert."

- would have to say my game experience has been completely different.  I always have to make the decision whether to spend my gold on early citadel upgrades vs gear vs what my opponents doing vs whats the current market situation.  These decisions really do matter.  Also between good teams there are constantly lead changes.  The biggest lead change I see is the early game builds vs the late game builds...you can be losing till the last 5 minutes, and then BAM your DG's become unstoppable while they, who have been just ass raping you all game, can no longer touch your oak and 78 spirits.  I suspect youve ran through a string of nub games with ppl quitting after the first few DG kills (either quitting, or just not trying anymore because they assume a few kills by the other side equals defeat.  This is certainly not the case and it breaks my heart everytime i see it happen). 

"Finally, while the game claims to be a hybrid action/strategy/roleplay, the role-play elements IMO are almost too weak to mention.  The character building using favor points is clumsey and unbalanced.  I can think of a number of better ways to have done this --it's almost as though they took the easiest thing to implement, and just ran with it.  If for example, you were to have a campaign that opened up new merchant options (not necessarily better options, but more options, with additional specialization) I think the persistant elements could have been much better.  But it's one of many things I find unpolished about this title."

-I agree, they could have made the game much more persistent and I hope they do in the future. 

 Hoping as a player with some experience I could shed some light on your experience.  Though id have to say if it didnt hook you the first few games then you wont be hooked...i think i bought it and then didnt leave my house for 72 hours, thats how fun i found it. /embarrassing

Reply #5 Top

have you checked your settings. Graphics on lowest etc.?

Post your specs too

Reply #6 Top

gfx/audio drivers up to date?

Reply #7 Top

Running google desktop?

Reply #8 Top

Bad review. User blames his own inability to keep his computer running properly on the game. No points.

 

P.S. I run this on my work laptop which is below the minimum specifications for the game. It runs smooth and well.

Reply #10 Top

I suppose it's good to see some of you try to undermine my experience and protect the game.  That's a sign of dedicated players that love their game.

My card and comp are way more than the specs, and I'm not about to have a forum debate on this with someone who has zero facts about the particulars, and didn't bother to attempt to get the facts before posting something stupid.

The gameplay is what it is.  I've since searched the forums and reviews to find slow play and particularly multiplayer problems to be a common complaint.  The publisher's answer from the couple posts I've seen has been "get the latest drivers". Judging by the volume/frequency of this issue, it's hard to believe this is isolated.  And no, I'm not running google or really any other add-ons.  I keep 2 rigs, one clean for game-play (the one I've run Demigod on).

To the poster who talked about how the game opens up with experience, that's good to hear.  Perhaps I'll give it another go before deciding whether to return it.  And to the poster who mentioned the moneyback policy, I'm very impressed SD would do this --that's a very customer-friendly policy that practically eliminates any chance of disatisfaction --if I don't like it, I can't lose.

Appreciate those who posted constructive feedback.

Reply #11 Top

wut u dont appreciate me waaaaaaaaaaaaaaaaaaaaaaaaaa

Reply #12 Top

If you would post your hardware spec's perhaps someone could confirm or offer solutions to the problems you are seeing.   I only think people wanted to help you here.

 

I like the game, however, it is in need of some work.  It is still missing some of the polish, but not enough that I would return it.

Reply #13 Top

I really would take another look at your computer if I were you.  I'm playing this on a laptop that barely qualifies, and I can play a perfectly acceptable game if I set graphics to Low.  I did have a little sluggishness in the beta, until I upgraded my drivers to the latest from NVidia.  (I also occasionally get massive slowdowns that have no obvious cause, but since Demigod runs fine most of the time I kind of suspect a background task is eating my CPU -- to be clear, this has happened to me less than five times, which is why I haven't bothered tracking it down)

Reply #14 Top

Yea, i play this game on a toaster, and i get better performance than you