The Rook: Towers are for sissies - Strategy Guide

Foreword: This guide is strictly for people with good computers, reflexes and tactics. This is not for new players! Camera changing, retreating and re-engaging are critical to this build.

 

This is a strictly hero-killer build. It is -very- offensive. Keep that in mind. And don't knock the build without providing details on why it sucks because I've tested this build -many- times and I do very well with it.

 

Level 1: Hammer Slam I

*Level 2: Archer Tower

*Level 3: Structural Transfer I

Level 4: Hammer Slam II

Level 5: Boulder Roll I

Level 6: Tower of Light

Level 7: Hammer Slam III

Level 8: Trebuchet

Level 9: Structural Transfer II

Level 10: Hammer Slam IV

Level 11: Boulder Roll II

Level 12: Structural Transfer III

Level 13: Save Skill Point

Level 14: Save Skill Point

Level 15: Dizzying Force (Hammer Slam V), Poisoned Arrows and Boulder Roll III

Level 16: Structural Transfer IV

Level 17: Energizer (Structural Transfer V)

Level 18: Enhanced Attributes I

Level 19: Enhanced Attributes II

Level 20: Enhanced Attributes III

 

*Picking at Level 2 is situational. If I have an open lane with no opposing Demigod I'll get Structural Transfer and start pushing the tower, otherwise I go with Arrows.

 

 

Favor Items I Use:
Blood of The Fallen *

Swift Anklet *

Saam-el's Cloak ? - only against Demigods with lots of slow abilities (Regulus & Unclean)

Staff Of Renewal ? - I can't imagine being able to Hammer Slam every 8 seconds and Boulder every ~12 seconds.

 

Where * means I have used them and they work good and ? means I've never used them (not enough Favor) but I think they could be good.

 

 

Items: (Bought in this order)
Unbreakable Boots

Plenor Battlecrown

Nimoth Chest Armor

Journeyman Treads

Boots of Speed

Wand of Speed

Groeffling Warplate

Heart of Life

 

 

I usually also carry Universal Gadgets, Teleport Scrolls and Capture locks. 

 

Late game I've never needed to buy any Artifacts but Bulwark of the Ages sounds like a good fit, that or the Allfathers Ring.

 

As far as gameplay, Hammer Slam the very first creep wave and avoid fighting Demigods until you get level 5. Once level 5 get enough mana to Boulder/Slam and wait for the right opportunity.

 

Boulder/Slam combos the rest of the game. 

 

Possible Teamups:

Unclean: Rook leads stun with Boulder and Unclean uses Foul Grasp to hold them in place for a Hammer slam.

Oak: Rook Boulder Rolls and starts his Hammer and JUST AS ITS ABOUT TO HIT Oak uses Pentinence because Pentinence INTERUPTS THE BOULDER ROLL STUN AND THEY CAN MOVE AFTERWARDS.

Vampire: Rook leads stun with Boulder and Vampire Mass Charm stuns to hold them in place for a Hammer slam. This works well if melee characters are grouping up as you can slam multiple enemies.

 

Questions?

 

7,415 views 37 replies
Reply #1 Top

I can't tell the exact build, but when I fought OrexxerO, he ran a no-tower build himself, and it cleaned shit up(still beat it, but holy crap, it was tough). I'll definetly say it has potential, but since I know nothing about rook other then RTSD or Stay the fuck away from him, I can't really comment on the build itself.

Reply #2 Top

wut, no God Strength? 

 

 

Reply #3 Top

Quite interesting, very efficient build !

But maybe getting some cheaper items first would help ? Like BoS after Plenor ? Because by the time I can afford Journeyman's, it's pretty much GG already :D

Reply #4 Top

With all that structural transfer, it's probably a good idea to at least grab tower of power I to have things to munch on when you not pushing or have most structures down in your area. It'd be more useful to get it between lvl 10-14, and pass on either dizzying force or poison arrows at lvl 15. Also if you have energizer it kinda negates the need for Heart of Life.

Reply #6 Top

Much better then wuss tower build

Reply #7 Top

I agree with another poster that you should probaby get a least 1 level of tower of power so you can use your own towers for structural transfer. Also I'm confused as to why no god strength as well. Trying to think about how to squeeze in good strength.. maybe avoid the stats... dunno.

Reply #8 Top

Why not get God Strength instead of attributes?

Also, have you tried using Warpstone with this build instead of (or in addition to) Journeyman Treads?  In good hands, it makes landing roll/slam combos or just slams very easy.  It changes the battle entirely because they never know when you will suddenly be behind them swinging the hammer.  Its good for escaping bad situations as well.

Reply #9 Top

having played against iphires rook last night, i can tell you that its very nasty, specially if you have some teamates that can slow down the enemy

Reply #10 Top

Oak: Rook Boulder Rolls and starts his Hammer and JUST AS ITS ABOUT TO HIT Oak uses Pentinence because Pentinence INTERUPTS THE BOULDER ROLL STUN AND THEY CAN MOVE AFTERWARDS.

can you clarify this? you want them to move?

Reply #12 Top

Quoting SubtleSalmon, reply 10

Oak: Rook Boulder Rolls and starts his Hammer and JUST AS ITS ABOUT TO HIT Oak uses Pentinence because Pentinence INTERUPTS THE BOULDER ROLL STUN AND THEY CAN MOVE AFTERWARDS.
can you clarify this? you want them to move?

 

What he means is..... If the Oak uses Pentinence earlyer, the enemy can move to soon and get out of the spike range of the hammer slam.

 

Waiting just before the hammer hits make sure the enemy gets the debuff, but has little to no time to move out of the way for the hammer slam.

Reply #13 Top

Quoting Ceeshond, reply 12



Quoting SubtleSalmon,
reply 10

Oak: Rook Boulder Rolls and starts his Hammer and JUST AS ITS ABOUT TO HIT Oak uses Pentinence because Pentinence INTERUPTS THE BOULDER ROLL STUN AND THEY CAN MOVE AFTERWARDS.
can you clarify this? you want them to move?


 

What he means is..... If the Oak uses Pentinence earlyer, the enemy can move to soon and get out of the spike range of the hammer slam.

 

Waiting just before the hammer hits make sure the enemy gets the debuff, but has little to no time to move out of the way for the hammer slam.

ah for the debuff, forgot about that, i understand now

Reply #14 Top

it requires good timing on oaks part, but when used like that its very effective

 

Reply #15 Top

As per the God strength comments I don't get God Strength because I don't typically melee damage people often, but if you prefer +150 melee damage over enhanced attributes go for it. 

 

As per the power tower you could also fit that in but I prefer to have Level 2 smash and boulder roll by level 5 to start hero killing otherwise you can fall behind in levels.

Reply #16 Top

 I can testify that the UB foul grip and hammer smash works even on mobile characters like erebus. <_<

Reply #17 Top

boulder roll -->hammer slam   is a viable tactic

Reply #18 Top

one on one, I made hammer rook quit when I was on oak and interrupted every slam.  It is a viable build though if I played rook that's how I'd play one.

Reply #19 Top

You can interupt slam with Pentinence but not if he stuns you first ;p

Reply #20 Top

You played a hell of a Rook in a game last night :)

Reply #21 Top

What's the duration of stun compared to hammer cast timer?  I could've sworn i came out of stun and interrupted a split second before it hit.  I do remember going up toe to toe with an offensive rook who was stacking gloves, on my UB a while ago and just getting my ass handed to me if I missed Grasp.

Reply #22 Top

Hammer is a 1.5sec cast...   Boulder Roll I is a 1.5sec stun, Boulder Roll II is a 2.0 sec stun, Boulder Roll III is a 2.5 sec stun.

Reply #23 Top

My build is actually similar to this but I get God Strenght instead of Attribute bonuses to knock down enemy buildings quicker more then for more killing power.

 

I use the Amulet of Transportation for my Favor item so i don't have to spend gold on Teleport Scrolls. Then I just get the two Mana masks and stack up my armor and health.

Bulwark of the Ages and Allfather ring usually won't come into play but the Bulwark can up the Rooks health to over 7k HP sometimes depending on what other health and armor items you have.

And as Iphire said, gotta get Bolder Roll and Hammer Slam in sync big time to net kills. If your off by a fraction it won't work, and you will only hit the enemy DG with the AOE damage and not the raw max damage.

 

 

One nasty strategy I use is if a enemy DG is tagging a flag I will tele to it and then instantly bolder roll and hammer slam, they usually arne't expecting something like that.

 

I makeup for not picking attribute skill points with items. I usually spend alot on armor and health items.

 

IPhires build seems to be more speed based. Mine is more Armor/damage based.

Reply #25 Top

I will say, good show. Best rook i've been put up against. I was trying to make a build like this that worked. yours seem pretty close. Dropping a point or two out of structural transfer and getting god strength might be the only thing I'd change.

I'm also not too sold on the Idea of getting Journeyman's as my third item. I guess it's possible if you're cleary winning the push.  I will say playing against a rook that fast was pretty insane.

The team you guys had was pretty solid, if you dropped regulus for UB or Erebus I don't think i'd want to play you again.