Hosts always kick proxied connections so what is the point?

I'm guessing all the proxy servers are located in the US because I haven't seen a proxied ping yet less that 350 ms.  

Kind of negates the point of having proxy servers, because the host invariably kicks me for having a ping above 200ms.

8,398 views 16 replies
Reply #1 Top

They are still working on proxy servers. Currently the only ones active are in the US. They need to implement the localization code that determines what the nearest proxy server is before they can enable the others.

As for kicking you for high ping, currently they can't tell your ping in Pantheon and Skirmish games until the game has already started so they can't kick you. I've found that some people that had 200 to 400ms pings still manage to play Pantheon and SKirmish games without any problems.

Reply #2 Top

i've never even seen anyone connect with a proxy yet.  I keep waiting to see it in action.

Reply #4 Top

It tells you who is proxied.  I doubt it even makes that much of a difference, maybe a ping of 20 or less.  They are just looking for an excuse to boot.  At least you know the proxie person is going to stay in the game.

Reply #5 Top

Quoting Tototot, reply 4
It tells you who is proxied.  I doubt it even makes that much of a difference, maybe a ping of 20 or less.  They are just looking for an excuse to boot.  At least you know the proxie person is going to stay in the game.
End of Tototot's quote

Wrong. If you are in europe connecting to a EU host and you get proxied, you'll show something like 250+ ping when in reality you would have below 100 if you connected directly. That is because currently the only proxies you get connected to are in US.

And despite that ping, the game is perfectly playable with low lag, if any, yet you get kicked by idiots who think ping is everything.

Reply #6 Top

Quoting RamzaBehoulve, reply 5

Quoting Tototot, reply 4It tells you who is proxied.  I doubt it even makes that much of a difference, maybe a ping of 20 or less.  They are just looking for an excuse to boot.  At least you know the proxie person is going to stay in the game.

Wrong. If you are in europe connecting to a EU host and you get proxied, you'll show something like 250+ ping when in reality you would have below 100 if you connected directly. That is because currently the only proxies you get connected to are in US.

And despite that ping, the game is perfectly playable with low lag, if any, yet you get kicked by idiots who think ping is everything.
End of RamzaBehoulve's quote

 

In Demigod max upload speed is more important than ping until ping gets above 400 or so.  You need a solid 30k/s upload speed give or take for 5v5.

Reply #7 Top

Click connection info in the bottom right of your screen, it tells you how everyone is connected. 

 

Proxies may only be adding 20 to your ping if you're in the US already....the problem is that say two players from the EU are connected via proxy, and they're being sent to a server in the US, there's a ping of about 100 added each way.  Player A has to talk to the proxy server, then the proxy server has to talk to player B.  So it adds 200ms effectively I think.

 

Hopefully this will be hotfixed soon, making a lot of games a bit choppy at the moment.

Reply #8 Top

Didn't think about Europe players, that would definately have a larger ping.   Do you still need a 30k/s upload speed if everything is going through the proxie server to you?  I'm not a networking expert, just a statistician :P

Reply #9 Top

Going through proxy servers won't lower the bandwidth requirement at all afaik.  It's still the same amount of data going between players, just via another route.

Reply #10 Top

So what your saying is. Because the U.S proxy servers came out first, your going to complain.

 

I'm still waiting for my console version of TF2 to get the updates the pc got 4 months ago.

Reply #11 Top
Quoting Tototot,
It tells you who is proxied.  I doubt it even makes that much of a difference, maybe a ping of 20 or less.  They are just looking for an excuse to boot.  At least you know the proxie person is going to stay in the game.

 

Wrong. If you are in europe connecting to a EU host and you get proxied, you'll show something like 250+ ping when in reality you would have below 100 if you connected directly. That is because currently the only proxies you get connected to are in US.

And despite that ping, the game is perfectly playable with low lag, if any, yet you get kicked by idiots who think ping is everything.

Wrong. It does tell you. If someone is proxied they (proxied) next to their name.

Reply #12 Top

ping hardly effects latency at all in this game. you'd have to have ping >350 before it makes a big difference. what is making a HUGE difference in most cases is people with extremely poor upload speeds. this isn't reflected in their ping at all though. 

Reply #13 Top

Quoting G4N35H, reply 11

Quoting Tototot,
reply 4
It tells you who is proxied.  I doubt it even makes that much of a difference, maybe a ping of 20 or less.  They are just looking for an excuse to boot.  At least you know the proxie person is going to stay in the game.
 

Wrong. If you are in europe connecting to a EU host and you get proxied, you'll show something like 250+ ping when in reality you would have below 100 if you connected directly. That is because currently the only proxies you get connected to are in US.

And despite that ping, the game is perfectly playable with low lag, if any, yet you get kicked by idiots who think ping is everything.


Wrong. It does tell you. If someone is proxied they (proxied) next to their name.
End of G4N35H's quote

My answer had nothing to do with that, but the "it doesn't make much of a difference in ping".

Reply #14 Top
"ping hardly effects latency at all in this game. you'd have to have ping >350 before it makes a big difference. what is making a HUGE difference in most cases is people with extremely poor upload speeds. this isn't reflected in their ping at all though. "

And everyone in Europe will have > 350 ms ping due to having to use proxies in the US. 

Besides, its not the latency (games with 350ms ping can still be pretty smooth) just the perception, and 99% of hosts will kick if they see a ping of 350ms.
Reply #15 Top

Kicking someone for a STABLE ping under 400 is stupid.  Anything under that wont make a differance and we all know it.  What kills me is there are ping spikes when someone joins, for like 5 secs, and then it settles and many hosts kick for that too.

 

Ping is not a real issue for this game, it is the bandwith usage.  I can play it just fine at my place (356k upload).  But if someone else (say on a loptop) is connected to my network, even if they are not surfing the web, MY ping starts to bounce up and down and the game shutters.  I cant figue out why this is though.

Reply #16 Top

ping = time for a packet to go from your computer, to the target computer then back to yours.

 

With the proxy, then it's from your computer in europe, to the proxy in the states, to your mates computer in europe, then back to the proxy in the states, then back to your computer in europe.  So it's adding the ocean cable 4 times, which is why you see such a high ping.

 

I hosted a game with proxied players in Australia the other day and while I didn't notice the lag, I've since been told by two other players that it was pretty annoying.  As a frequent host I probably still won't kick proxied players, but I can understand why people do.  It'll become a moot point when localised proxies go up which I'm sure won't be too far off.