[Rage] - Only 1 kind of DG per team

Hi folks,

I have to admit, I've been steamrolled 2 times in a row by teams who were using multiple DG of the same kind (3 regs, 3 oaks...).

Can't we have an option limiting the number of the same DG per team ?

Nothing more stupid than not being able to drop a single spell in a game where you keep getting spammed by Penitence, of having to suffer MoTB 3 times in a row.

I mean, Penitence is already a pain on its own, now multiply that by 3, and every 7 seconds, how cute is that ? :/

And don't tell me L2P, it's not really the point, even though I know that some of you will do so.

Flame on !

15,600 views 34 replies
Reply #1 Top

How would this problem disappear if we banned DG stacking? If three DGs are ganging up on one DG, they're going to be able to hit him rapidly with their powers in succession. They don't have to be the same DG for this to be true.

An Oak, UB and Reg could hit me each with pent, spit and snipe within one second of each other. How is that any better than three oaks hitting me with pent within one second of each other? (If this particular case is strictly better for you because of the numbers, okay, but hopefully you see the main point--that there's nothing in particular about DG stacking that uniquely allows a team to gang up on a single enemy DG.)

Reply #2 Top


Hi folks,

I have to admit, I've been steamrolled 2 times in a row by teams who were using multiple DG of the same kind (3 regs, 3 oaks...).

Can't we have an option limiting the number of the same DG per team ?

Nothing more stupid than not being able to drop a single spell in a game where you keep getting spammed by Penitence, of having to suffer MoTB 3 times in a row.

I mean, Penitence is already a pain on its own, now multiply that by 3, and every 7 seconds, how cute is that ? :/

And don't tell me L2P, it's not really the point, even though I know that some of you will do so.

Flame on !

 

L2P as a TEAM with... *GASP*... Your Teammates

Reply #3 Top

How would 5v5 work with only 8 DG?

Plus who would get stuck playing QoT every time?

Reply #4 Top

you ninj

Quoting kerzain, reply 3
How would 5v5 work with only 8 DG?

 

AGAIN?????

 

1 per TEAM, read again: T E A M

 

 

anyone since this was my idea i totaly agree

 

Nx same demigod creates a lot of balancing issues

 

hope its stardock part of developing to put some option to avoid it

Reply #5 Top

Nothing wrong with QoT......  There are a plenty of good things about her!... hehe

Reply #6 Top

1 of the same kind per team is pretty much the standard in all the customs I play, so a lot of high level players adopted it as a "house rule" already, but getting it as official game option would be indeed very nice. Its something GPG has to add, not stardock though ;)

Reply #7 Top

bad idea. There would be a max of 8 choose 5 = 56 combination (if my math is right) of heroes per team on 5v5.  game would get boring FAST!

Reply #8 Top

I'd argue that there is not many more boring things than a team consisting of only 1 kind of demigod ;)

 

Reply #9 Top

Quoting JinxOfSin, reply 7
bad idea. There would be a max of 8 choose 5 = 56 combination (if my math is right) of heroes per team on 5v5.  game would get boring FAST!

 

lol you kidding me?

you talking as if 5v5 was the STANDARD game while its like winning a lottery

 

anyway 56 different kind of team vs another 56 kind of team its a very good variety imo

 

 

Reply #10 Top

Quoting kerzain, reply 3
How would 5v5 work with only 8 DG?

Plus who would get stuck playing QoT every time?

i play all demis except  rook  so

Reply #11 Top

Quoting ddd888, reply 9

Quoting JinxOfSin, reply 7bad idea. There would be a max of 8 choose 5 = 56 combination (if my math is right) of heroes per team on 5v5.  game would get boring FAST!
 

lol you kidding me?

you talking as if 5v5 was the STANDARD game while its like winning a lottery

 

anyway 56 different kind of team vs another 56 kind of team its a very good variety imo

 

 

 

56 combonations at the moment your not counting the 2 news one on the way are you

Reply #12 Top

lol you kidding me?

you talking as if 5v5 was the STANDARD game while its like winning a lottery



anyway 56 different kind of team vs another 56 kind of team its a very good variety imo

3v3 would also be 56 combinations vs 56 combinations.  8 choose 5 == 8 choose 3.

 

Reply #13 Top

Limiting 1 per team is a good idea.  It's much easier to balance combinations of Demigods if you're not able to stack a single powerful ability x3 or x5.  It also makes games more interesting when you're fighting multiple opponents, rather than being demolished by triple oak or triple rook.

Reply #14 Top

Also, for comparison

a 3v3 game with duplicate heroes = 120 combinations per side

a 5v5 game with duplicate heroes = 792 combinations per side.

Reply #15 Top

Quoting JinxOfSin, reply 14
Also, for comparison

a 3v3 game with duplicate heroes = 120 combinations per side

a 5v5 game with duplicate heroes = 792 combinations per side.

 

i dont like having duplicate heroes in  a 3v3 or 4v4  i just get bored    in 5v5   i accept that there might be 2 people  but 3 is over the top per side it is just boring

Reply #16 Top

How would 5v5 work with only 8 DG?


AGAIN?????


1 per TEAM, read again: T E A M

I think the concern regards how this would work in Pantheon since there are only 4 choices per team (the same concern I expressed in a similar thread yesterday) but I suppose that's another issue.

It's hard for me to get worked up about this because (*edit, as the first reply already said) the examples of same-DG abuse always seem to be offered in a 3-vs-1 environment.  I don't see how being chain-stunned by Penitence is any different from being hit by a Penitence->Frost Nova->Pounce or any of others in a wide range of similar shutdown combos.  If you're up against 3 gods and you have no support, you're in trouble regardless of who they are. 

Reply #17 Top

Quoting Sakhari, reply 16

How would 5v5 work with only 8 DG?


AGAIN?????


1 per TEAM, read again: T E A M


I think the concern regards how this would work in Pantheon since there are only 4 choices per team (the same concern I expressed in a similar thread yesterday) but I suppose that's another issue.

It's hard for me to get worked up about this because (*edit, as the first reply already said) the examples of same-DG abuse always seem to be offered in a 3-vs-1 environment.  I don't see how being chain-stunned by Penitence is any different from being hit by a Penitence->Frost Nova->Pounce or any of others in a wide range of similar shutdown combos.  If you're up against 3 gods and you have no support, you're in trouble regardless of who they are. 

 

Exactly. Besides, AFAIK, if you get hit by three Penitences, the debuff will only stack from the first one, thereby decreasing the effectiveness. And even if they all do stack, I don't see how you couldn't counter this by simply using varied DG's to play off eachother since if you are all the same Demigod, you have a very limited total skill set.

 

Reply #18 Top

Quoting Sakhari, reply 16

How would 5v5 work with only 8 DG?


AGAIN?????


1 per TEAM, read again: T E A M
I think the concern regards how this would work in Pantheon since there are only 4 choices per team (the same concern I expressed in a similar thread yesterday) but I suppose that's another issue.

 

you are right but the whole pantheon concept is about not working

 

so cant really block the real game develop for a buggy pantheon

Reply #19 Top

Dont start the game. Or if the team pulled a quick change on you, quit as sson as map loads.

Reply #20 Top

and getting rook hammer slammed, TB firedballed and erebus bit at the same time is any less devastating?

Reply #21 Top

I think that would be a great option to have when hosting customs, but I don't have a general problem with duplicate heroes on the same team... I actually had a blast in a 3v3 regulus match. 

Reply #22 Top

One of the worst ideas I've read yet.

You lost. Stop blaming the make up of the other team, inaccurate favour points, the grease from your recently consumed dinner on your hands making your mouse control less than optimal, the rotations of the Earth effecting the gravitational pull of your geographical location making your mouse sensitivity slighty lower thus decreasing your reaction times, n00b team mates and realise the only common factor in all the games you've lost is you.

Practice makes perfect, not rage-tastic ideas like this.

Reply #23 Top

There should be only one of each DG allowed per team, and i think that any DG should be able to play on any side in pantheon. Who cares if it doesnt make sense for "good" DGs to play on the "bad" team its just more fun. There are only 8 DGs to choose from, and only 4 if im playing pantheon, which i havent done yet but w/e.

Reply #24 Top

Is getting triple fireballed really worse than getting sniped fireballed and penitenced?

Reply #25 Top

I typically avoid games were one side has multiple of the same demigod. Rather lame. I avoid those games after I played a 2v2 VS 2 spit-n-grasp UBs. Cheapest shit I've ever seen.

Had a 3v3 were the other team kept quickly switching to all-Regulus. Managed to cancel the ready button before the game started and left afterwards.

I think 1 instance of a DG per side sounds reasonable (meaning there could be 2 DGs of the same kind just across both sides).

The difference between getting a triple fireball over a snipe/fireball/penitence combo is that there is a higher chance that a DG on you side can counter the snipe, fireball or penitence. However, if you only have 1 DG that counters 1 out of the 3 in the other side, the other 2 are still out on the loose, wreaking havoc. While that can still happen even in a non-duplicate game, the probability is very unlikely.