Bugs or annoying features?

Whenever I bite with erebus I automatically stop attacking my target and re target something else.

Whenever I use an item while running like wand of speed, my demigod stops running turns around and immediatly auto attacks someone.   This can be bad while running away :(

When I use a target demigod skill, sometimes I am unable to target the demigod for whatever reason when I click on him/her.  Instead I have to move then retry the skill and it works.

 

  Sometimes my shamblers dont all respond to my orders, or only some of them do and it seems like they are doing 0 damage.

 

  QoT seems really bad.

 

 

thats all I can think of right now.  features or bugs?

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Reply #1 Top


Whenever I bite with erebus I automatically stop attacking my target and re target something else.

Whenever I use an item while running like wand of speed, my demigod stops running turns around and immediatly auto attacks someone.   This can be bad while running away
End of quote

+1.  When I'm chasing another Demigod and I trigger Wand of Speed to run them down, it would be nice for my DG to resume running after the Wand of Speed activates.  Instead, there's a lurching moment where my DG is taking no actions (or attacking something near him) and my opponent gets away.

I think there are a lot of effects (Wand of Speed, TB/QoT state change, etc.) where the desired behavior is for the DG to resume its previous action, if said action was unfinished (like "move here" or "attack this DG".)  Note that this isn't true for all effects (Scroll of Teleport, for example), so I suspect coding this behavior into the game would be finicky and non-trivial.

(Come to think of it; this might be a bug; I haven't noticed the "whoops I lost my previous order" issue when changing states with QoT, or when using a Heart of Life.  So maybe the problem is unique to certain skills/situations.)

Reply #2 Top

I'm going to say bugs.

Or at best "interface limitations"

Reply #3 Top

changing state on QoT probably hasn't so much an effect on the gameplay as targeting other players and or using skills, you don't manipulate something, you only change skillset, some stats change and you get a different animation.

 

and yes, i agree this should be adressed. most annoying.

Reply #4 Top

Bug. It seems that target loosing will get fixed in the first patch, but there's no ETA for it yet.

Don't know about QoT, haven't played her in a while, but yes, she seemed "offensively challenged". Was the first DG I played, so it might have been just my lack of experience.

Reply #5 Top

Is the camera reset after death a bug or a annoying feature? Why can't my camera stay at the same view/rotation as I had it. Annoying to have to set it up every time again. Fix that bug :P.

Reply #6 Top

Bug. Not the easiest thing to fix, however. To work perfectly, the interface would almost have to read your mind as to what you want to do next. There is no really easy standard to go by. The best bet is picking one method and going with it. That said, as things are now, I end spamming mouse clicks a whole lot in this game to compensate for unpredicatable DG actions. My using the slowest DG in the game doesn't help either... even small mis-steps can really screw you when taking one step takes as much time as it does for The Rook.

Quoting -Izzo-, reply 5
Is the camera reset after death a bug or a annoying feature? Why can't my camera stay at the same view/rotation as I had it. Annoying to have to set it up every time again. Fix that bug .
End of -Izzo-'s quote

/signed

Reply #7 Top

annoying feature number 1: the minimap rotates.

annoying feature number 2: after you die with TB u are returned to ice mode(presume playing a fire TB).