Desynch Detected Desynch Detected Desynch Detected Desynch Detected Desynch Detected Desynch Detected

btw, did I mention that....wait for it....

Desynch has been DETECTED!!!!

 

Seriously, why do I have to read an error message once every 3 seconds telling me that desynch has been detected? And why do I need to click OK to make it go away every time when desynch will still be detected 3 seconds later while the game is still playable even though desynch has been detected and will continue to be detected?

And btw, did anyone know that if Oak is in the middle of putting a ward down, and Desynch gets detected while the blue circle is out, the player cannot click OK because the little arrow-thingy you point at the screen is now a circle, and circles cannot click OK?

I just lost a match that was 100% sure win, as well as ~65 minutes of my life.

Man, I am soDesynch has been Detectedpissed right now.

 

Can't I set this to auto-OK or something?

1,605 views 5 replies
Reply #1 Top

When a desync has been detected, the game's over. You're not supposed to click OK, you're supposed to quit, because the game's over.

Reply #2 Top

In that case, someone at gpg needs to take a lesson in GUI design.

Reply #3 Top

Yeah that shit is annoying when it happens.  If you are "suppose to quit when it happens," it should just end the game..

Reply #4 Top

That shit's carried over carbon copy from Supcom, damn I hated that shit when trying to watch replays.

Reply #5 Top

I could honestly bear with it if you could click through it. 

 

I was having some extremely strange desync in Pantheon games tonight, for several minutes I attempted to slog through clicking the OK every 2-3 seconds, while the desync player just stood at base.  After about 7-8 minutes he was replaced by an npc ai. 

 

I agree that clicking OK should just end the game if that is the intended effect.