Favour Items And Balance
Just thought I would share my experience with you guys as you may find it interesting or helpful.
A while ago I made a thread talking about what I thought were the biggest Imba's. Rooks Towers were on the top of the list, and there was much debate in favour that it was no where near imba and the Rook needed 90 seconds by itself for it to be effective. Anyway, ive noticed that the only time ive felt Rooks Towers were ridiciously OP are when the enemy takes Wings. This is because I can wear the Rook down and force him out, but as soon as he goes behind his few towers it becomes too dangerous to attack him, and so I have to wait for my next oppurtunity. However, inbetween this wait the enemy Rook would just reheal all his hp again - making it very, very hard to take him down and stop him pushing with towers.
Ive noticed this is true too - the only time I say to myself, "hmm this feels kinda Imba" is when favour items are on. Favour items are good fun and can really add variety, depth and a new dimension to the games. However, it is clear some favour items when used with certain builds and Demigods can get a bit out of hand at times.
My conclusion is as follows:
The game is very balanced with favour items turned off.
The game with favour items turned on is balanced - but at times they can cause some builds and combos to go a bit over the top.
Im happy with this though. All competitive games have favour items turned off (all the tournaments etc.) which is where balance really counts. Since they can provide an advantage to people simply because they have played for longer or farmed longer, not because they are actually better, I think its fair that favour items are off in competitive games and the games balance is definately the best I have seen for a game on release.
On a side note, its fair to say that some items are slightly underpowered or just clearly not as useful as others which may take some time to balance more. It doesnt however break games balance at all which is nice - it just simply means people have less viable options when it comes to items.