Elarain Elarain

HoL too strong?

HoL too strong?

Heart of Life is easily my favorite item in demigods. I get one on nearly every character, its often the first item I buy after the initial 1000g.

 

That sort of led me to question the fairness of this item. I've seen it used in a wide variety of ways. QoT + bubbble, oak + invuln, popping it in unison with erebus mist for a free full mana bar, and just as a basic regen mechanic. Its your crystal away from the crystal. But is that really ok?

 

The heart nearly invalidates helmets and mana pots. Even on a lvl 15-20 TB all I really seem to need mana wise is a crown and a heart. With 3k mana on a 25s cooldown it really allows me to spam spells, by the time i'm actually oom its usually up again. It doesn't save me from hard pushes, but it makes me immune to harassment, which should be a HUGE part of the game. What does regen and general harassment mean if every 25s you get a free health/mana bar?

 

Anyone else feel this item may need to be toned down? Maybe increase the passive bonus and reduce it to a 1500/1500 on a 40s CD?

10,853 views 63 replies
Reply #26 Top

get some health regen. its a massive help against harrassment strategies. Monks are even better if you're a general and can buy Idols. health potions too. harrassing strategies rely on opponents who make themselves vulnerable to it. there's nearly always at least one in a match, if i find someone who can't be harassed i'll leave him alone and go pick on someone else. don't be that guy, because if you are you're gonna get harassed. 

Reply #27 Top

Quoting transitive, reply 1
get some health regen. its a massive help against harrassment strategies. Monks are even better if you're a general and can buy Idols. health potions too. harrassing strategies rely on opponents who make themselves vulnerable to it. there's nearly always at least one in a match, if i find someone who can't be harassed i'll leave him alone and go pick on someone else. don't be that guy, because if you are you're gonna get harassed. 
End of transitive's quote

 

This pretty much. There are ways to avoid harassment. Buying banded armor or w/e, and then 2 health pots is 1 good way. Picking an apprpriate favor item is another great way. I'd like to see alot of health regen items buffed too, since most are fairly wimpy until combined with talented regens as well.

 

But that just doesn't change the fact that once you get a heart you jsut spam skills. It works for both sides so even in that sense, but it just feels like it cuts out a whole dimension to the game. You should be playing with tactics in mind. Mana classes like TB or sedna shouldn't be putting on 4 BPs and boots and walking around with 8k life and 1 heart for their mana regen. Or if they do, they should have crap for mana regen. Regulus (and i do this all the time mind you) should be laying 6 mines on flags and using snipe just so they can heart and do it again in 20s. They should be PLANNING when to use those things. Not spamming. And heaven forbid people actually use pots past lvl 3.

Reply #28 Top

Keep in mind HoL doesn't work in combat.  What this means is, even if they have super omega large health, they will still run out of mana fast if they have low mana.  If you are in combat, HoL doesn't do you squat.  And if regulus is doing that to towers, he'd be ganked in a hurry.  If the other team is allowing him, then they've probably already lost at this point in the game.

Reply #29 Top

Very few good Reguli (Reguluses? Reguli? Damn English.) find difficulty in slipping out for a moment to heart. In fact, if you're doing your job and avoiding damage, it is entirely possible to squeeze a bit out of your heart in combat. I wouldn't particularly recommend it, but it works in a pinch.

Reply #30 Top

The only problem reg has with the HoL is UB spit and the occasional cannoneer or trebuchet interruption.

Reply #31 Top

Quoting pseudomelon, reply 4
Very few good Reguli (Reguluses? Reguli? Damn English.)...
End of pseudomelon's quote

no english, it's latin and therefore reguli is correct.

i repeat that hol just needs to cost much more, that's it.

Reply #32 Top

If you check your health/mana regen inside the character pane, it actually gives you:

+450 Mana per second
+300 Health per second

When used. So it's actually 4,500 mana.

Reply #33 Top

Havn't tested it properly but I'm fairly sure that Torchbearer's 50% mana regen works with the HoL to give you +450 mana per second, so that might be what you're seeing. I use the HoL a lot but I don't like it myself. It isn't fun to have an enemy demigod run away from you after you've given him a pounding, only to have him come back 10 seconds later with full life, rendering your last fight useless.

Reply #34 Top

I guess it's HoL's own 50% mana effect. Hm... that means Planar Battlecrown would be way, way more effective with HoL than Vlemish Faceguard.

Reply #35 Top

It's the 50% on the item, but it's still garenteed with it.

Reply #36 Top

This item is one of biggest reasons that burst damage > constant damage.

 

HoL should be removed from the game IMO, it is just plain ridiculus in some cases.

 

And yes, range-attack characters -Reg, TB, Rook(yes Rook is ranged) and Queen- greatly benefit from HoL.

Reply #37 Top

I will admit. I play as OAK, and I do use HOL while shielding, in the middle of combat. I'll even go as far to sa that my build revolves around the ability and the staying power provided by HOL....

But, if you remove the heart of life, think of how much longer that would make the game. All the additional stops you would be making back at the crystal.The pacing of the game would change alot. It you put this in perspective on large maps like two brothers it could make a battle so different then it is now.

I understand what your saying about harrasment, but at the same time, the HOL gives players like oak the staying power players who use sedna, or QOT allready have built in. Besides... is there something wrong with an item that most players get? This allready does happpen with a few other items (are they OP?). Maby it's not overpowered, maby it's just the evolution of potions, as other armours are an upgraded evolution of their predecessor...

Reply #38 Top

TP Scrolls are cheap, there isn't much need for HoL. If there is, perhaps make it more expensive, or make its cooldown significantly longer so that you cant spam it. I mean 30 seconds, you just run in, lose health run back, heal, run in lose health, run back, you dont even care how much health you have anymore, it's just rather silly imo. A cooldown of say 60+ seconds would at least mean it had to be used carefully.

Meanwhile making it more expensive would mean people would perhaps get it later in the game, or be more disadvantaged in the lead up to buying it. It's just kinda rediculous that you can have someone at your portal flag on cataract, you run out hurt them, run your your crystal right next door, heal, and they've used HoL and healed faster than you have running 10yds to the crystal.

One of the key ways you could "come from behind" and win is that people have to stay in their lanes to push, and going back wastes time. HoL completely removes this strategic place in the game, and it just becomes, avoid absolute death, HoL, party more.

Reply #39 Top

Imho either:

- Increase the cooldown to at least 60 sec.

- Lower the speed of the regen massively, so you actually have to stay out of combat longer than just a few sec.

- Remove the item.

Or all of the above :)

Reply #40 Top

But, if you remove the heart of life, think of how much longer that would make the game. All the additional stops you would be making back at the crystal.The pacing of the game would change alot. It you put this in perspective on large maps like two brothers it could make a battle so different then it is now.
End of quote

I personally don't think that's a bad thing.  As it is now, I rarely even get to level 15 (win or lose).  Most games seem a rush to Giants and then it's GG.  I laugh a little inside when I see builds that are speced out to level 20 with artifacts.  My own experience says that if you are level 20 with artifacts you're just toying with the opposing team and should have won 5 levels ago.

Once you get HoL, you can keep constant pressure on the opposing team with out having to retreat. Even with both sides having HoL, someone eventually has to turn and run (or die).  Normally the winner would regroup, wait for reinforcements, use pots, etc giving the retreating side a chance to regroup themselves.

With HoL, you can fully restore on the run (my biggest complaint) and since you won the previous fight and are now fully restored, the other guy has to fall back even he HoL's.  If he didn't win the first time, what are the chances of winning the second time?

I dont' think it's OP but I'd like to see it changed a bit with either a longer cooldown or not being able to move while restoring.  I think either one of those would help in be more inline with a 'Portable Cyrstal'.

Reply #42 Top

Imho either:

- Increase the cooldown to at least 60 sec.

- Lower the speed of the regen massively, so you actually have to stay out of combat longer than just a few sec.

- Remove the item.
End of quote

I'd like either 1 or 2.  THANKS!

Reply #43 Top

Who really cares if it's available to everyone?  We're not talking about something that's solely for Rooks or TBs, everyone can buy this if they want.... as long as that's the case, it's fine as is.  This thread is just talking about making changes for the sake of making changes.... which is sort of silly. :D

Reply #44 Top

Who really cares if it's available to everyone? We're not talking about something that's solely for Rooks or TBs, everyone can buy this if they want.... as long as that's the case, it's fine as is. This thread is just talking about making changes for the sake of making changes.... which is sort of silly.
End of quote
Not really. It breaks the flow of the game, and allows a stronger team to never leave th field. Thus, the other team has a much smaller chance of rallying for victory.

 

:fox:

Reply #45 Top

Also, if everybody HAS to buy the HoL, then it is imbalanced because... well, it eliminates variety. I don't think everybody has to buy it, but I do think it provides a huge bonus to those who do.

Reply #46 Top

I think it should definitely be tweaked. I like the amount healed, but I think it heals far too quick and has too much of a short cooldown. Increase the duration that it takes to heal 3k by 5 seconds and increase cool down a tad. If you reduce the amount healed per tick, it would weaken the synergy HoL currently enjoys with oak's shield which is at the moment super powerful.

Reply #47 Top

The funny part is when 2 people get HoL and proceed to harass eachother into infinity. This has happened to me on several games, it's actually pretty amusing to watch :rofl:

Reply #48 Top

In those situations, you should probably go with Sigils of vitality and press the enemy. When they run, run into the towers. When they fight... hit the sigil, get 50% health back instantly, kill them (unless they are oak with HoL. >_<)

Reply #49 Top

Hitting someone with one minute peice of ice after you notice they used HoL and canceling it makes my day though. 

I hate the HoL. With a passion. What's the point of playing hard and managing your health and mana when you can just back up and be full again. It's retarded.

Reply #50 Top

Make heart of life freeze you entirely for the entire duration, and heal you until you get hit. I mean, actually stun you; no skills, no running, nothing, and no way to cancel, even if you get hit.

 

Then it's a real risk to use it; you can't just use a wand of speed, activate it out of range, and gain back all your health.