[UB] The Beast Within - A Bestial Wrath Build

So I've been getting heavy into UB lately. I've played variants of the classic spit, the ooze, and currently run an ooze/spit hybrid with 1 point of Foul Grasp. I felt like trying something new, so I rolled a Bestial Wrath UB, and it seemed to work alright.

 

The build is obviously designed around Bestial Wrath and very heavy autoattack DPS, supplemented by mid-late game Ooze. This build of UB focuses on heavy melee damage, and in midgame becomes very adept at AoE control. Ooze doesn't function on buildings, and yu have no spit, but your high basic DPS as well a sBestial Wrath fairly much ensures that when you want a Tower down, it goes down.

 

Level 1: Bestial Wrath I

Level 2: Inner Beast I

Level 3: Diseased Claws I

Level 4: Bestial Wrath II

Level 5: Foul Grasp I

Level 6: Inner Beast II

Level 7: Bestial Wrath III

Level 8: Inner Beast IIII

Level 9: Ooze I

Level 10: Bestial Wrath IV

Level 11: Ooze II

Level 12: Ooze III

Level 13: Ooze IV

Level 14: Save 1 pt

Level 15: Acclimation, Unrelenting Wrath

Level 16: Diseased Claws II

Level 17: Diseased Claws III

Level 18: Post Mortem

Level 19: Plague I

Level 20: Plague II

~~~~~

Immediately looking at my build, the places where you can swap are mid to end game. If you're in a game with definitely slower demigods, Diseased Claws could probably go into Stats for yet more DPS, but I prefer slowing my enemies down to a crawl. Post Mortem and Plague are tacked on as afterthoughts simply because you pick up Ooze midgame. Before then, you do fine farming with simply your autoattack. Immediate challenges: Ranged harassment. You don't have the ranged benefit of Spit, and so Regulus and Torchbearer will pick up on that and harass you mercilessly. If you can get them to melee, however... it's probably over. Two: Mana issues. Bestial Wrath is NOT cheap, and so you need to learn to use it carefully, especially if you want to be able to run Foul Grasp for stuns/interrupts. Late game investment into stats could help that, but you're really looking at a Mana helm here. Vlemish, and Hungarling's lategame. Vlemish is an entire Bestial IV/Wrath, so. I do not recommend swapping Ooze for Spit. The mana run is simply too high for a character like Unclean beast, and as this is a melee/DPS heavy build, Ooze complements that perfectly. Three: Since the popular choice in the game currently seems to be to stack HP vs armor, you shouldn't run into many issues there, but if someone DOES stack armor heavily (Rook comes to mind) then you're definitely in for a slugging match. Four: Bestial Wrath is one of the more obviously animated abilities out there. Make sure you can commit yourself for the next 7-8 seconds and get the most out of that rage. It's a fast cast,  but the stand up roar is very obvious. Be aware.

Items:

Favor Item: you have a few choices. Obviously Swift Anklet is going to work well to chase down people. Blood of the Fallen supplements UBs low early game HP very nicely. I haven't experimented much with the Assassin Favor items due to Favor bugs until recently, but I think my favor item of choice for this build would be Mard's Hammer. The larger your base DPS is, the larger the benefit you get from Bestial Wrath, and 40 damage and +5% attack speed is nothing to sneeze at, nearing Mageslayer in terms of a damage bonus. Blade of the Serpent comes in as a near second, with +25 more damage, 400 more base mana, and a way to immediately get Mana back if you're pushing for another Bestial Wrath.

 

Equipment Items:

Start: Gauntlets of Brutality + Scaled Armor/Banded Mail. I would choose Banded Mail for the HP and Regen. Coupled with Mards Hammer, this is a mean +65 damage per swing, at level 1! Coupled with Bestial Wrath for another 25% and you're outputting scary damage. Hopefully you can weild this for early game lane domination, or they'll be forced to 2v1 you early on, freeing up time for your teammates t work map control. This is OK.

Early Game-Midgame items: Unbreakable Boots should be your next purchase. Follow this up with the Hauberk of Life, and then the Slayer's Wraps. This finishes up your initial 5 slots. When you can, pick up a Narmoth's Ring and sell your Banded Mail for it. This will give you  amuch needed Health regen boost, life steal,and some extra HP.

Mid-Late Game: Here you start looking to high end artifacts and items. Magelsayer is the obvious choice, and selling the Gauntlets of Brutality to make room for it.. With how much you're running Ooze, Heart of Life is a bad buy for you, more than likely. Parasite Egg is a compelling buy instead, increasing your DPS even more, and giving you Attack speed, as well as  away to run down those pesky generals even quicker. the ORb of Veiled Storms is a fast way to increase your DPS by adding 25% to your attack speed, as well as a fantastic blast of 24 HP/level. Of course, the odds of you kitting yourself out with Mageslayer and the Orb of Storms is quite low unless you've got the game well in hand but it's nice to have a plan.

 

You'll notice there's no mana items bought in there. This is an acknowledged problem with the build. You must be extremely judicious with your Mana use.

 

Looking for comments, constructive criticisms... I admit the build really hasn't been tested much, but it doesn't seem to be overall much diferent than the classic Ooze build, other than introducing a more mana reliant ability. But really, this is no different than running the routine Spit build and needing Foul Grasp, IMO.

3,791 views 21 replies
Reply #1 Top

A build focused around a crap skill, especially using it early game when it gives you an even crappier bonus, is not going to work.

 

This is not going to work. I've seen builds that take Wrath late; which can work; it can let him really effectively pressure key structures. But you aren't going to beat UB, or even other DGs not as focused on anti-demigod tactis, by focusing on a skill that only really gets it use late-game and pouring points into it as it becomes available.

Reply #2 Top

i'll just post the numbers. you can come to your own conclusions.

 

Venom Spit

rank 1 = 500 damage total

rank 2 = 900 damage total

rank 3 = 1300 damage total

rank 4 = 1650 damage total

rank 4 + Putrid Flow = up to 2150 damage (depends if they stay in the puddle)

 

Bestial Wrath

rank 1 = +25% weapon damage

rank 2 = +35% weapon damage

rank 3 = +45% weapon damage

rank 4 = +55% weapon damage

Unstoppable Wrath = +65% weapon damage and slow immunity

 

making a simplifying assumption to just use DPS instead of actual weapon swing damage, the required weapon DPS for equivalent damage dealing given the full 7 seconds duration in melee range with Bestial Wrath activated, these are the results

 

 

using formula Additional Wrath Damage   = [ Wrath% * Weapon_DPS/7 seconds ] - [Weapon_DPS/7]

 

and using formula to match damage between skills as

Spit_Damage = (Weapon_DPS*7)*(Wrath%-1)

 

solving for matching weapon damage gives

Weapon_DPS = Spit_Dmg/(Wrath%-1)*7

 

rank 1 Wrath matches rank 1 Spit at 285.7 weapon dps

rank 2 Wrath matches rank 2 Spit at 367.3 weapon dps

rank 3 Wrath matches rank 3 Spit at 412.7 weapon dps

rank 4 Wrath matches rank 4 Spit at 428.6 weapon dps

rank 5 Wrath matches rank 5 Spit at 472.5 weapon dps

 

for perspective, here are some numbers for base weapon dps for Beast at various levels.

level 1 = 120

level 4 = 144

level 7 = 170

level 10 = 197

level 15 = 247

 

note, all numbers are unmitigated damage. opponent armor value will still apply to these weapon dps numbers. also note that opponent may not remain in range for all 7 seconds of Bestial Wrath. 

 

 

 

Reply #3 Top

your numbers are off.  i completly disagree. 

but if it works for you then thumbs up

Reply #4 Top

whose numbers, mine?

 

they are not. if you've found a mistake i've made please help me correct it.

 

and no, it doesn't work for me. you need unrealistically high weapon damage for Wrath to even come close to Spit. 

Reply #5 Top

This is a good guide for those that want to try it, but bestial wraith does suck up tons of mana.  I'd recommend starting with ooze first and then getting bestial wraith when you say to get ooze.  (In other words, replace the two skills)  Ooze is a lot more handy dandy early on for survivability and creep killing, while you'll have a bit of a hard time killing someone with the 7 second duration of bestial wraith, combined with the fact you won't be able to use it very much.  :|  Tbh, you could make it work, but it's not a great skill.  It needs to cost WAY less mana for me to consider it personally.

Reply #6 Top

The ability has a characteristic animation. Whenever I see the animation I just run, and by the time ub starts running after me  I am already out of range.

 

Back when I played as ub, and I wanted to experiment with bestial wrath, I always tried to activate it while still in fog of war, so that the opponent wouldn't know... but still.. half the time (or even whole at times) offered was wasted. In the end, I just used it to take down towers quickly.

Reply #7 Top

I've wanted to like Bestial Wrath. Really. But it just doesn't measure up with either Venom Spit or Ooze.

And Bestial Wrath's animation besically being FALCON PUUUUUUNCH doesn't help one bit.

Reply #9 Top

Biggest issue, which has been mentioned is the cast time and animation.  It always seemed wierd to me Spit is instant but BW has cast.  As another poster mentioned, you can easily spot the animation and just move away.  With no speed boots or anklet (or ranged spit) you just wasted half, if not all, of your 7 seconds chasing.  Not to mention once people know you have it, they can just sit on Pounce or Penitence waiting for the instant interrupt.

Another thing to consider when comparing against Spit is the cool down.  Spit you can reapply spit immediately after wearing off.  BW has 7 seconds of nothing.  You're calculations above divide by 7seconds when really it should be 15.  If you were to compare Spit and BW over 15 seconds,  spit would win by near double.  I could be misunderstanding your forumla and you've already taken cooldown into effect though.

Also, even the weakest characters get around 20% mitigation without paying attention.  The ones that focus health/armor get around 50%.  If it works for you great, keep using it.  I've tried a lot of UB builds and experimented on my own.  BW builds just playing suck, in my opinion.

Reply #10 Top

Spit has .3 cast, wrath has .5 cast.

 

I have actually considered an Essence of Magic Build for Unclean beast, which is:

 

Level 1 Spit

Level 2 Ooze

Level 3 Save

Level 4 Ooze 2, Spit 2

Level 5 grasp 1

Level 6 Wrath

Level 7 Spit 3

Level 8 Ooze 3

Level 9 Save

Level 10 Ooze 4, spit 4

 

At this point you have what I consider the best of all worlds, but a world that takes an immense amount of mana.  Spit/Grasp/Wrath (you can cast wrath while grasping, by the way) takes something like 2700 mana.  However you can completely annul that by triggering the Essence of magic first.)  As soon as you come out of grasp you are doing +25% damage. You use Ooze to get creep kills instead of Post Mortem.

 

Level 11 Wrath 2

Level 12 Wrath 3

Level 13 Wrath 4

Level 14 save

Level 15 Spit 5, Wrath 5

 

At the end of the game, when you are starting to get some major use out of your DPS, this is when you kick in the Wrath train.  If you've managed to pick up strong DPS items like Slayers Wraps and/or Mageslayer (Ashkandor goes without saying) then you have also maximized this.

 

Ultimately I've liked the idea of this build, but I haven't had a chance to try it out.  It seems to get all the good stuff, except post mortem, in roughly the order you should get it.  I agree that in rare cases does ooze or spit look worse than Wrath... which is why I don't get wrath until the end for the most part.  However, the FIRST POINT of Wrath is actually pretty strong compared to an INCREASE in the value of another skill.

Reply #11 Top

Quoting Duende_Blood, reply 7

And Bestial Wrath's animation besically being FALCON PUUUUUUNCH doesn't help one bit.
End of Duende_Blood's quote

QFT

every time I see him roar I just run

Reply #13 Top

The build itself is mostly proof of concept: Like I said, I'd only used it in one game. It's a shame an entire tech tree seems to be completely unviable, much like how Yetis seem to be for Sedna.

Reply #14 Top

I really truly think it IS viable, just not early.  Late game, we all know how DPS from normal attacks starts dominating, and this ability works very well with that.  Seriously, try the build I posted there,  I think you'll be pleased.

 

The big difference is that Sedna's Yeti's are simply worthless, all the live long day.  BW just takes a while before it is worth picking up much of it.

Reply #15 Top

Quoting Zechnophobe, reply 14
I really truly think it IS viable, just not early.  Late game, we all know how DPS from normal attacks starts dominating, and this ability works very well with that.  Seriously, try the build I posted there,  I think you'll be pleased.
End of Zechnophobe's quote

I agree BW is more suited late game but, I'm assuming you've used this build, how do you handle the mana issues and no IB?   You mention Essence of Magic...can you really pull out Spit/Stun/BW in the 3 seconds?  Have you thought about using Blade of the Serpent?  Since you're using favor for mana control, no swift anklet, can you even stay in range of people?  Most take at least 1 if not both speed boots.  You have no slow or IB to catch up or keep in range. 

Serious questions...I like unique builds and am curious how you over come those issues.

Reply #16 Top

UB's high innate speed + inner beast (which he skipped) + boots is enough to catch up to anybody not specifically built for speed (wand of speed, swift anklet, and boots of speed; just swift anklet and boots isn't enough.) Without Inner Beast, you can still chase down some people, but you are somewhat limited.

Reply #17 Top

Quoting Milskidasith, reply 16
UB's high innate speed + inner beast (which he skipped) + boots is enough to catch up to anybody not specifically built for speed (wand of speed, swift anklet, and boots of speed; just swift anklet and boots isn't enough.) Without Inner Beast, you can still chase down some people, but you are somewhat limited.
End of Milskidasith's quote

Yeah, but he doesn't include any of those.  His build didn't include IB, any speed boots or Diseased Claws.  That puts UB base movement at level 15 @ 6.6 with no slowing capability.  Exception being Rook, anyone with just Boots of Speed is at 6.6 or higher.  That doesn't include any abilities that enchance or slow (Bat Swarm, Inner Grace, Ice, Maim, Spikes, Penitence, etc)

I'm seriously asking how he can even stay melee range. 

edit: I'm getting confused between the two builds posted.  I'm unsure of Zechnophones equipment but he didn't take IB or Diseased Claws either.  Even with Boots of Speed, that puts UB movement at 6.9 with no slowing capabilities.  Anyone that can enhance their own speed or slow you more than 10% (which seems like everyone) will negate your boot bonus.  I still don't see how either build could keep up with anyone or out run. 

Sedna w/ Boots + IG = 7.15
Erebus w/ Boots = 6.93 + 30% Bite Slow
Unclean w/ Boots = 6.93 (no IB or DC)
QoT w/ Boots = 6.6 + 20% Spike Slow
Oak w/ Boots = 6.6 + 16% Penitence Slow
Regulus w/ Boots = 6.6 + Maim, Mines, MoTB slows
Torch w/ Boots = 6.6 + 20% Frost Nova, Permafrost slows
Rook w/ Boots = 5.9

Granted not everyone takes Boots but it is extremely common to have either Swift or Boots.

Reply #18 Top

Quoting castle9mm, reply 17


edit: I'm getting confused between the two builds posted.  I'm unsure of Zechnophones equipment but he didn't take IB or Diseased Claws either.  Even with Boots of Speed, that puts UB movement at 6.9 with no slowing capabilities.  Anyone that can enhance their own speed or slow you more than 10% (which seems like everyone) will negate your boot bonus.  I still don't see how either build could keep up with anyone or out run. 
End of castle9mm's quote

 

Picking up Boots of speed makes perfect sense.  I generally do not play with the style that I am going to outrun an opponent by any significant degree, but rather that I'm going to always win any actual confrontations with them.  Also, my friends and I pretty much always pick up the max level of any stun skill (max duration) because stun > speed.  This lets us combo together very suddenly, and very powerfully.

 

ANd yes, you can essence of mana to get all three of spit/grasp/wrath.  The trick behind it is that you can cast the wrath while grasping, meaning you don't lose 2 seconds of the 3 seconds.  Even then, in the early game that extra 7 mps allows for significantly more harrassment spits.

Reply #19 Top

I actually prefer going for a bracelet of rage as my endgame item with a BW beast.  I haven't mathed out the pain, but the +300 static bonus alongside the 65% boost is basically instant death to anything that doesn't or can't run away.

Reply #20 Top

Quoting Irahi, reply 19
I actually prefer going for a bracelet of rage as my endgame item with a BW beast.  I haven't mathed out the pain, but the +300 static bonus alongside the 65% boost is basically instant death to anything that doesn't or can't run away.
End of Irahi's quote

 

Isn't that static bonus only to your friends though?

 

 

Reply #21 Top

Quoting Lugh, reply 20



Quoting Irahi,
reply 19
I actually prefer going for a bracelet of rage as my endgame item with a BW beast.  I haven't mathed out the pain, but the +300 static bonus alongside the 65% boost is basically instant death to anything that doesn't or can't run away.


 

Isn't that static bonus only to your friends though?

 

 
End of Lugh's quote

 

Negative, the activated effect works on you and your allies.  I don't know if that's intended, but that's it's current function.