My stupid high ping

Ive posted this more often, in different threads but im just kinda pissed at how i cant play this game normally.

The problem, as the title would have you know, is my ping. In lobby it might sit at a nice 40-100 ping which is nice and playable... Once i get into a game it shoots up to 1000+, making me piss off every person currently trying to play.

 

My connection is stable, my ping in other online games hardly ever exceeds 50 (EU based atleast. might reach a 100 in us).

I dont know if its the P2P system they got. I believe supreme commander was p2p aswell and i played that from release till months after the expansion i have had 0 complaints about my ping in that period of time.

 

My setup.. I have a modem which also functions as a router. Ports forwarded to my network ip. Firewalls completely down. My upload clocks in at around .86 Mb/s (Not sure if thisd might be the case, but it worked for 1 3v3 ).  So far i have played 3 successfull games of which 1 was a 3V3 and the other 2 2V2s. played them both with a constant ping of 100 and it was smooth gameplay

 

So can anyone tell me why it would seem i CAN have a decent enough connection in those 2 games, and the 50 odd other games i tried all end in utter lagspike hell.

 

None of the updates have helped me so far, and ive been really looking out to get this game since first i heared from it. Im pretty dissapointed i cant enjoy it online (seriously the AI gameplay is stupid). I cant really continue to test out my connection because every time i play a game i will piss off more and more people with my connection problems.

 

So please.. hear my cry for help. Am i doomed to play dumb AI...

 

9,006 views 42 replies
Reply #1 Top

Frogboy has posted about his in his journals but I think you really need 256K up, 128K bare minimum for the game to run smoothly.  He states to stick to 3v3 or smaller if you have less then this.  The new update out next week is supposed to lower the amount of data being sent up so this may help you.

Check your speed at speedtest.net to make sure what it really is.

Reply #2 Top

the .86 is a speedtest result

 

needing 256 up is kinda rediculous compared to any other game i know :/ why does this game need so much more then supcom when you have up to 8 controllable units in this game (ok and some minions) While you can go up to 8K units walkinga bout in supcom :/

 

I guess im doomed to play 1V1s then. even 2V2 tend to lag. Kinda shitty imo

Reply #3 Top

Your speed should work just fine. My speed test is lower than yours, yet I can play 4v4 without a problem.

 

:fox:

Reply #4 Top

Quoting Kitkun, reply 3
Your speed should work just fine. My speed test is lower than yours, yet I can play 4v4 without a problem.

 

 

Thats what i am hoping.. I have little ways of increasing my upload as i dont have a provider with a higher on in my area. And again, i have played 3 games with little to no lag

 

But sadly this will bring the problem closer to my own computer.. maybe i need a new modem/router/network card but it just wouldnt make sence as i would have issues with other games aswell ( i would asume)

Reply #5 Top

.86 Mbs > 256Kbps

in other words.

860Kbps > 256 Kbps

I dunno whats ur problem, I have 256 upload speed, I stick with 2x2, and do just fine.

Reply #6 Top

this next patch should accomidate people (including myself) with lowend dsl connections and isdn lines. So basically people with crappy upload speeds will be able to play possibly 3v3 finally. Well see how much of an improvent it is. As of now im only stuck doing 2v2 and cant even experience the 5v5 epic battles =\. But hopefully this update will provide a suffiecient decrease in there bandwith usage :)

Reply #7 Top

Quoting TheCoroner, reply 6
this next patch should accomidate people (including myself) with lowend dsl connections and isdn lines. So basically people with crappy upload speeds will be able to play possibly 3v3 finally. Well see how much of an improvent it is. As of now im only stuck doing 2v2 and cant even experience the 5v5 epic battles =\. But hopefully this update will provide a suffiecient decrease in there bandwith usage

ya hopefully, i mean I know my dsl isn't the best but im able to play plenty of able p2p games just fine(CoH for example I just played a 4vs4 game with no lag at all on my part). I think that says something about the coding skills of GSP, but im glad they are fixing it, but you know something went wrong when they reduce it by a big number like 35% in a patch.

Hurry up with it already tho hehe.

Reply #8 Top

Quoting Ceeshond, reply 2
the .86 is a speedtest result

 

needing 256 up is kinda rediculous compared to any other game i know :/ why does this game need so much more then supcom when you have up to 8 controllable units in this game (ok and some minions) While you can go up to 8K units walkinga bout in supcom :/

 

I guess im doomed to play 1V1s then. even 2V2 tend to lag. Kinda shitty imo


It isn't ridiculous. I don't see how so many people on these forums have such crap internet. My internet is the basic from comcast and i pull 30Mb-down , 4-5Mb/sec up ... $55 a month internet a-go-go?

(My connection)


but...

 

Below i explain why you can play "All other games" and not Demigod so wonderfully.






WoW and stuff (Ur x-box / ps3 games / other Online games) uses something we like to call "Client-Server". Therefor the server just keeps up-to-date with everyone and just sends you nice little info about whats going on.

 

In Demigod its p2p (peer-to-peer) and it doesn't work this way. YOU have to tell everyone in game what is going on just like they have to tell you everything going on with them (See if you think about it ... its pretty crazy huh? ALOT more info going around).

 

So think of it this way ...

 

2v2 - You are DLing from 3 people... their clients are telling you what is going on and you are telling them what is going on (so you are uploading to 3 people as well).

 

3v3 - Gets a little more intense! You are now DLing info from 5 people at a time while uploading your info to 5 different people.

 

5v5 - Now you are DLing from 9 people and uploading to 9 people.

 

See the difference? In WoW / "Other Games" (First-Person shooters ... any xbox/ps3 games) you and the server talk ... thats it. The server updates you what those thousands of kids are doing (On WoW) or the other 32 people (on a first-person shooter) ... your not having to talk and upload what your doing to every single person. Just the server and it takes care of it.

 

So thats the difference. Welcome to p2p. Its your connection...

 

Note: Next patch is suppose to reduce bandwidth by 35%. It comes out this week coming up (hopefully monday) so try after that patch and you should be good ... or maybe at least somewhat playable? Have to wait and see.

Reply #9 Top

I have the exact same problem: http://forums.demigodthegame.com/352593

And i don't think it's a low bandwidth problem, as i've tried another net connection (other ISP), a much slower one than mine (0.36 vs 0.90 Mb/s), and the spikes disappeared on that one (the 0.36 Mb/s one). It may be a ISP problem after all, or just in some cases...I don't know, it's a very strange issue.

Reply #10 Top

Oh, Dead, you changed your avatar xP almost reposted your thread.

 

But yes, plenty of people have this problem. No, it is not the connection. It is being worked on, but we'll see :/

Reply #11 Top

Quoting pseudomelon, reply 10
Oh, Dead, you changed your avatar xP almost reposted your thread.

 

But yes, plenty of people have this problem. No, it is not the connection. It is being worked on, but we'll see :/

 

Actually i thought it was the connection hence the "35% bandwidth reduction" next patch to help ppl w/ this exact issue........ v_v

 

Unless ... its like Dead said and a ISP issue. Then your basically ... screwed unless your ISP really likes you.

Reply #12 Top

Nope, plenty of people with this problem check clear on Torrenting and have well over enough bandwidth. It's either an ISP issue or... Hell, I dunno. We're running out of fingers, eh?

Reply #13 Top

Quoting pseudomelon, reply 12
Nope, plenty of people with this problem check clear on Torrenting and have well over enough bandwidth. It's either an ISP issue or... Hell, I dunno. We're running out of fingers, eh?

 

yesh.

Reply #14 Top

Quoting Makerz, reply 8
It isn't ridiculous. I don't see how so many people on these forums have such crap internet. My internet is the basic from comcast and i pull 30Mb-down , 4-5Mb/sec up ... $55 a month internet a-go-go?

ya i pay 20 bucks a month for my verizon dsl..i have alot of other bills to pay so cant really be paying 55$ a month.

Reply #15 Top

Quoting TheCoroner, reply 14

Quoting Makerz, reply 8It isn't ridiculous. I don't see how so many people on these forums have such crap internet. My internet is the basic from comcast and i pull 30Mb-down , 4-5Mb/sec up ... $55 a month internet a-go-go?
ya i pay 20 bucks a month for my verizon dsl..i have alot of other bills to pay so cant really be paying 55$ a month.


Well .... Stardock/GPG has bills to pay. Can't program the game for every single person. Or buy everyone good ISPs. Thats the part they like to say "Up to the customer"

Reply #16 Top

Actually, there is a valid point here - Demigod simply uses too much Upload Bandwidth for no apparent reason. The fact that they can reduce the requirements by 35% on the first real update patch should point this out. It's netcode was poorly optimised. The most common connection type, according to Steam's survey - and Steam has quite a few users, has a 256kb upload speed. The fact that Demigod requires significantly more to enjoy the complete game is something that should have been advertised or eliminated before launch. I'm interested in seeing exactly what effects 1.01 has on the multiplayer experience.

Reply #17 Top

In reply to Makerz first post... 

 

If i had a available Provider near me who would have such a high upload speed i would switch in an instant. Sadly i have the fastest one available where i live. So "upgrading" to a better connection isnt going to happen sadly.

 

About "other" games i was talking about other p2p games. Im not sure which one these would include, but i am pretty sure supreme commander was a P2P game and i had 0 issues with it... playing 4V4s and you had a few 1000 units walking/flying about

 

This alone should be enough of a reason for me to think demigod isnt really handling the traffic right.. Unless offcourse supcom isnt really p2p :p

Reply #18 Top

Quoting Makerz, reply 15

Quoting TheCoroner, reply 14
Quoting Makerz, reply 8It isn't ridiculous. I don't see how so many people on these forums have such crap internet. My internet is the basic from comcast and i pull 30Mb-down , 4-5Mb/sec up ... $55 a month internet a-go-go?
ya i pay 20 bucks a month for my verizon dsl..i have alot of other bills to pay so cant really be paying 55$ a month.

Well .... Stardock/GPG has bills to pay. Can't program the game for every single person. Or buy everyone good ISPs. Thats the part they like to say "Up to the customer"

No like ZehDon said this shows their terrible coding skills instead. It is very immature imo for the developers to trash the users internet connection when they are able to reduce the bandwidth usage by 35% in a single patch. Some people simply cant afford or they dont have a range of internet providers avaliable to them. But really their pathetic coding skills show when I can play 4v4 company of heroes or Dawn of war game completely fine but can barely play a demigod 3v3 game.....It's the game horrible network code and SD needs to stop blaming users connections and put their game on par w/ their competition(Relic must be superior programmers to GSP then in this case).

Reply #19 Top

Pathetic skills? lol

If you had been following the dev journals at all, you would know that they built most of the p2p system over the course of like a week or something insane like that. Give them a break. The (third party) system that they were going to use crapped out on them. They had to do a last-minute hussle to get it working again.

Give them a break already.

 

 

 

 

Seriously though. If this game doesn't run better by Tuesday, there are going to be a lot of very disappointed players. :(

Reply #20 Top

Quoting BigAbboTT, reply 19
Pathetic skills? lol

If you had been following the dev journals at all, you would know that they built most of the p2p system over the course of like a week or something insane like that. Give them a break. The (third party) system that they were going to use crapped out on them. They had to do a last-minute hussle to get it working again.

Seriously though. If this game doesn't run better by Tuesday, there are going to be a lot of very disappointed players.

Yes pathetic skills, though of GSP most likely at not SD but no game should ever be released as the state DG was when it is mainly a MP game. Imagine if this game had an EA label to it, it would be flamed to hell and never see the light of day again. Only thing that is saving SD ass is their excellent reputation and their communication w/ customers abou the problems. I love Stardock as a company but I never want to see them release a game in the state that Demigod was ever again. I'm just saying simply the fact that they are reducing 35% of the games data trasmited shows GSP messed up badly somewhere.


Its really offesnive imo that FB rags on the users connection in his journals but then goes around and has the release a patch reducing 35% of the bandwidth.

Reply #21 Top

Quoting BigAbboTT, reply 19
... If you had been following the dev journals at all, you would know that they built most of the p2p system over the course of like a week or something insane like that. Give them a break. The (third party) system that they were going to use crapped out on them. They had to do a last-minute hussle to get it working again...

Your referring to the publisher's journals, in which they stated they re-built the network in under three weeks. This is an amazing achievement, and I'm still impressed by it. However, this isn't what I'm refering to. The Publisher, Stardock, created the part of the network which links the players together before handing it all off to the Demigod program. Demigod's netcode, the thing that eats up all the bandwidth, was created by Gas Powered Games and was clearly badly optimised before it was released as evidenced by the fact that can reduce the requirement by such a large figure. I suspect we'll see additional netcode improvements as the game progresses - all multiplayer titles do - however the fact that such a massive inital figure was brought out really surprised me. I'd cut them some slack if the game was the size of Supreme Commander - which, funnily enough, actually works fine - and at least appeared to require alot of bandwidth, however frankly I think it was just badly optimised code. At least there is a reduction to give people like me - 1500kbps dl/256kbps ul - a chance to play on our 'poor connections'.

Reply #22 Top

SD has nothing to do with this. Frogboy has said that their are only responsible for the lobby connections. When in game, all that is happening there is GPG business, it's their code.

Reply #23 Top

Quoting Gunney00, reply 18

No like ZehDon said this shows their terrible coding skills instead. It is very immature imo for the developers to trash the users internet connection when they are able to reduce the bandwidth usage by 35% in a single patch.

 

Agreed. It is bad coding i never ever ever ever ever said it wasn't. Find my post where i said it wasn't and i swear ill send you $20 via paypal right now.

 

Just because i say "YOUR CONNECTION SUCKS"

 

Still doesn't mean im saying "Oh no its all your connection and um yeah stardock is uber programmerz".

No i didn't say that.



BUT you must give them (SOME) credit for this ...

System Requirements

Minimum
  • Windows XP SP3 / Vista SP1
  • 2.4 GHz Processor
  • 512 MB Available System Memory
  • 8 GB Available Hard Drive Space
  • 128 MB 3D Video Card (ATI Radeon X1600 / Nvidia GeForce 6800 or better)
  • Sound Card
  • Broadband Internet Connection for Multiplayer
  • Stardock's Impulse Required for Updates/Digital Download

Recommended
  • 3 GHz Processor (Multicore Supported)
  • 1 GB Available System Memory
  • 256 MB 3D Video Card (ATI Radeon 2600 / Nvidia GeForce 7600 or better)


    please note most kids don't even have the minimum. If your internet connection isn't "Broadband" then yes you can't play. No matter how bad their coding is they DID put that there. So if you don't have the minimum you don't play? Just like if your on a pentium 2 this game wouldnt work either. Same concept. (I KNOW SOME PPL can't help their internet is bad due to where they live .... COMMON SENSE PEOPLE im talking about people that are just CHEAP And then mad stardock doesn't help them w/ their cheapness).

    People like to the think the internet is a different place. For some reason they have a "right" or are "owed" by developers to make games work for their systems so they don't have to upgrade. This doesn't work. You wouldn't ask for new rims on your car unless you could pay for it right? Well ... can't get a new-aged game and then have old stuff and just expect it to work. Its the same concept.

    ALSO NOTE BELOW THE DEFINITION OF "BROADBAND"
  • Broadband Internet access, often shortened to just broadband, is high data rate Internet access—typically contrasted with dial-up access over a 56k modem.

    Dial-up modems are limited to a bitrate of less than 56 kbit/s (kilobits per second) and require the full use of a telephone line—whereas broadband technologies supply more than double this rate and generally without disrupting telephone use.

    Although various minimum bandwidths have been used in definitions of broadband, ranging up from 64 kbit/s up to 1.0 Mbit/s, the 2006 OECD report [1] is typical by defining broadband as having download data transfer rates equal to or faster than 256 kbit/s, while the United States FCC, as of 2008, defines broadband as anything above 768 kbit/s. [2] [3] The trend is to raise the threshold of the broadband definition as the marketplace rolls out faster services.


    See where i highlighted? USED to be 256 kbit/s now since 2008 they up'd it to 768. Some people don't have that so guess what?


    Minimum

    • Windows XP SP3 / Vista SP1
    • 2.4 GHz Processor
    • 512 MB Available System Memory
    • 8 GB Available Hard Drive Space
    • 128 MB 3D Video Card (ATI Radeon X1600 / Nvidia GeForce 6800 or better)
    • Sound Card
    • Broadband Internet Connection for Multiplayer
    • Stardock's Impulse Required for Updates/Digital Download

      You don't have the "minimum" to play. Now go ahead and flame me sure but ... sorry i am just pointing out PURE facts and this time ... surprisingly ... not trying to be a douchebag.

     

Reply #24 Top

Quoting Makerz, reply 23
You don't have the "minimum" to play. Now go ahead and flame me sure but ... sorry i am just pointing out PURE facts and this time ... surprisingly ... not trying to be a douchebag.

If you'd read down the Wiki page you copies and pasted from, you'd have read this lovely little gem:

The Organization for Economic Co-operation and Development (OECD) has defined broadband as 256 kbit/s in at least one direction and this bit rate is the most common baseline that is marketed as "broadband" around the world. There is no specific bitrate defined by the industry, however, and "broadband" can mean lower-bitrate transmission methods.

Being as this game is sold internationally, the American definition means nothing. In my experience, Broadband is a term simply used to describe Internet Connections faster than Dial-Up Internet. If Demigod required a specific connection speed to experience a playable game when using the product as advertised - 5v5 Player-V-Player Mutliplayer - this speed should have been disclosed to the customer in much the same way as CPU or Video Card requirements are disclosed.

Reply #25 Top

Hmmm, did anyone noticed when i've said that, in my case, Demigod WORKS* on a 0.36 Mb/s upload connections and DOESN'T WORK* on a 0.90Mb/s upload connection?

*works= doesn't spikes in any game

*doesn't work=spikes in games larger than 3v3

 

SO IT'S NOT NECESSARILY A LOW BANDWIDTH PROBLEM! It's not that simple so stop talking about facts and shit.