UB Ooze - Please fix ASAP (maybe)

Morning,

I've come across a HUGE frustration playing as UB with an ooze build on the weekend, I'm not sure if it's a deliberate design 'feature' or not. Either way it's really annoying. Anyhow, my point. When turning Ooze on or off the UB stops. This cost me I'd say at least 1 death a game on the weekend out of the 10 or so I played. When you're getting hammered and chased the last thing you want is the hp drain from ooze, but you're better off keeping it on than hitting '3' and then having to click again to keep running, this 1/2 a second can be just enough for an enemy to get that last hit in that they need.I don't really see any logical reason for stopping the beast it would be MUCH better if you could turn it off at will adn it kept running.

Also I'd like to see the 1 second cool down removed as well, it's kinda pointless and can be confusing if you have to flick ooze on and off quickly. Think mob runs in, you hit it and kill them all so you switch off but enemy dg comes in and you hit it on again, he hurts you so you wanna get outta there and switch it off. Thats 3 times you have to both be stopped and also have to time by 1 annoying second your Ooze.

Can GPG please fix this small yet very frustrating 'feature'.

8,269 views 14 replies
Reply #1 Top

+1 for this fix/feature.  DGs shouldnt stop everytime something is clicked.  I'd also like to see an attack-move command.  Its annoying when you try to move into a mob and your army all swarms 1 guy to attack, or you get hit by 2-3 soldiers trying to walk into the mob as a melee fighter.  This is especially true for  generals. 

Reply #2 Top

This is how a lot (all of?) the skill/item activations work in the game. Another one that people complain about a lot is Wand of Speed. When you are trying to run away, stopping (and maybe even turning to attack) is the last thing you want to do. Is it a bug or a feature? Who knows. It's plenty annoying. Specifically for turning an abiltiy on and off... I'm not sure. QoT and TB have to stop moving and wait a moment to swap forms. (EDIT: This is a lie. Only TB has to stop.) I guess the arguement could be made either way.

@ AntiCommie: Attack-move is in the game. It's Alt-click.

Reply #3 Top

Quoting BigAbboTT, reply 2
Specifically for turning an abiltiy on and off... I'm not sure. QoT and TB have to stop moving and wait a moment to swap forms. I guess the arguement could be made either way.

@ AntiCommie: Attack-move is in the game. It's Alt-click.

This.

Reply #4 Top

QoT doesn't stop when you switch forms. You switch on the go.

Reply #5 Top

Also I'd like to see the 1 second cool down removed as well, it's kinda pointless and can be confusing if you have to flick ooze on and off quickly. Think mob runs in, you hit it and kill them all so you switch off but enemy dg comes in and you hit it on again, he hurts you so you wanna get outta there and switch it off. Thats 3 times you have to both be stopped and also have to time by 1 annoying second your Ooze.

No, this helps maintain the balance of the abilitiy, which is to calculate the damage inflicted per second. Removing this, you'd be able to rapidly press 3 to turn the ability on and off, doing a tick's worth of damage each time and thus changing the DPS out-put to well above what was intended if you turned it on and off in less than a second.

However, while stopping when switching modes while playing TB and QoT makes sense, as this would prevent spamming and any benefits that could be derived from that, their forms open up new abilities and grant benefits/cons for each form - Ooze isn't a new form. It doesn't provide new abilities or any additional benefits besides the AoEs that the abilities has. This makes it different to switching froms and as such it should not have the halt movement command triggered when using it.

Reply #6 Top

Quoting ZehDon, reply 5

quoting postAlso I'd like to see the 1 second cool down removed as well, it's kinda pointless and can be confusing if you have to flick ooze on and off quickly. Think mob runs in, you hit it and kill them all so you switch off but enemy dg comes in and you hit it on again, he hurts you so you wanna get outta there and switch it off. Thats 3 times you have to both be stopped and also have to time by 1 annoying second your Ooze.
No, this helps maintain the balance of the abilitiy, which is to calculate the damage inflicted per second. Removing this, you'd be able to rapidly press 3 to turn the ability on and off, doing a tick's worth of damage each time and thus changing the DPS out-put to well above what was intended if you turned it on and off in less than a second.

However, while stopping when switching modes while playing TB and QoT makes sense, as this would prevent spamming and any benefits that could be derived from that, their forms open up new abilities and grant benefits/cons for each form - Ooze isn't a new form. It doesn't provide new abilities or any additional benefits besides the AoEs that the abilities has. This makes it different to switching froms and as such it should not have the halt movement command triggered when using it.

Yeah i see where you are coming from, couldn't the ability be based on a 'universal' tick though instead of a tick starting when you turn it on? This is really annoying having to sit and watch for the ooze icon as you don't know if you just hit '3 3 3' if you've done one of them too fast and still have it switched on. Maybe I just micro too much :P. I believe that extra 50 hp saved from switiching it off is worth it though.

I was pretty sure the stopping issue occured for other classes too, I dont see why any ability needs to stop a DG when it is passive.

Reply #7 Top

Quoting FRANK3NB3RRY, reply 4
QoT doesn't stop when you switch forms. You switch on the go.
Right you are- Thanks!

Reply #8 Top

Quoting BigAbboTT, reply 7

Quoting FRANK3NB3RRY, reply 4QoT doesn't stop when you switch forms. You switch on the go.Right you are- Thanks!

actually he is right and wrong when switching form one way u can  but the other u can't  i think it is even more fucked up  that it does it one way but not the other

Reply #9 Top

Right you are- Thanks!

Actually, most of the time she'll transform while moving, but not always!  Sometimes she will freeze in her tracks.  It's inconsistenly annoying.

Torchbearer transitioning to ice form can be done on the move as well as long as you're spamming move orders.  Going to fire on the other hand requires him to stop while he does it - another thing I think they should fix, as well as his inability to attack while moving in fire form.

Please if this is a feature reconsider it.  If it's a bug, fix it.

ADDITIONALLY I'd like to be able to press the key to activate these abilities ONCE instead of the usual 5-6 times before they work.  Wand of speed is a good one, but Heart of Life also just as often refuses to activate.  I know I hit F1, I heard the sound it normally makes when you hit F1.  So why didn't it work, hmm?  Or the second or third time I hit it?

TB and QoT transitions have the same issue too.

Reply #10 Top

Just make sure you are clicking to the place you want UB to move while you are switching ooze on/off

You only have one Demigod to control so a bit more micromanagement never hurts :)

Reply #11 Top

Everyone else stops when they use an ability, I see no reason for UB to be different. As for removing the cooldown on it, I assure you that taking away the 1-second cooldown would do nothing but increase your frustration as you spammed the button.

Reply #12 Top

the first time you notice that abilities makes you stop  you are frustrated. But after all you only have one unit to manage, knowing that using an item/skill stops you, you only have to clic again after, no big deal.

Reply #13 Top

I didnt realize attack move was in.  I didnt see it in the manual, but I cant say I looked that hard.  Thanks for the info!

Reply #14 Top

Quoting FRANK3NB3RRY, reply 4
QoT doesn't stop when you switch forms. You switch on the go.

Great point. This should be added for certain abilities. The Wand of Speed is the #1 use that shouldnt interrupt movement. Ooze is another.