I have recently been trying out a Sedna build with her minions. The difference between this and the other times I've used it is that I'm having the minions secondary, instead of primary. The way I spec Sedna, there's exactly enough points to max either pounce or minions, and the way I play her, the minions work better.
Not that this is going to be a surprise to anyone who's into this game, but Sedna does very little damage. Pounce just isn't in the league of most attack skills, so I think people tend to pick it up because it interupts. However... Sedna just isn't a damage dealer, so she can't take advantage of an interupted 'port like most characters can.
Sedna has two skill lines that beef up the power of her minions... and when playing a yeti-free build, I eventually got them anyway. The 24hp/s aura is, of course, awesome, and since she spams heal so much, I'd get the cooldown/minion attack speed skill eventually as well.
I love Idol minions. Love them. Sedna buffs one of them passively, bonus! Then I noticed, unlike the other three generals, Sedna buffs her minions generically, which means that includes Idol minions. All six Idol minions get 24hp/s, and 15% attack speed.
Now, I'm not going to regail you with tales about how I smote all my enemies with this setup, because I've only played a few games with it. However, with my playstyle, I did pretty well, better I think than the pounce-included build. General overview: 1 Heal, 2 wind, 3 yeti, 4 heal, 5 wind, 6 silence/yeti*, 7 heal, 8 wind/*the thing you didn't take at level 6... ect, pretty obvious where this is going.