1.01 Regression in pathfinding?

I don't have much evidence, except my own play, and it seems like today, demigods are getting hung up on corners a lot more than they did, or acting in strange ways.

One example, Leviathan, click on the ramp/bridge/path in front of your spawn, then click attack on a demigod anywhere near there, and the demigod will march back to your spawn, before figuring this out.

I wasn't the only one who has commented on it (from both winning and losing teams, in multiple matches) on how it seems even more stupid than it was.

 

One step forward one step backward. (In addition to demigods stopping when trying to use any ranged ability.)

 

 

1,582 views 6 replies
Reply #1 Top

tbh i prefer the old pacth this one is more of a chore to play than fun. It just seems really glitchy, did they not play it once or twice before they released it?

Reply #2 Top

Yep, same thing happened to me a few times today in Cataract. Chasing a demi around a corner often results in being stuck on the corner.

Reply #3 Top

indeed, the ROOK has a very hard time with corners XO

Reply #4 Top

I have noticed this as well.

Reply #5 Top

are you guys chasing with autoattack?  Or are you chasing with a skill?  I know the skills are bugged and if chasing with a skill you will usually stop at the point your target changed directions...ie when they turn the corner you will stop at said corner.  I dunno about autoattack chasing though...

Reply #6 Top

i have had problems with UB with both skills and auto attack. skills will walk to where the target is when i click to cast. problem is when the target moves away (targets tend to move) i still walk to where they were at the time of the click. I dont follow the target at all.

Also, corners = death for UB last patch and this, ive always gotten stuck on corners.