Hey,
I can connect to other player...
when i join an online game (or host one) i get the messege
"try to connect to xxx, yyy"
but nothing changes...
ports from 6002-6200 are open, firewall is open to
"/serverproxyonly" <-- i tryed it alredy
i need help with this!
otherwise i dont need the game...
_______________________________________________
#1 Who is your Internet Service Provider (ISP)?
T-online
#2 What brand and make of router are you using?
Speedport W502V
#3 What kind of connection do you have? Cable Modem? DSL? ISDN? ADSL? VDSL? Something else?
ADSL 6000
DemigodLog.txt
________________________________________________
info: Connecting to Impulse LIVE Server.
info: CVP_AppData:
szAppName: Demigod
szPostURL:
szAppExe: Demigod.exe
szAppVersion: MAIN.1.01.0135
szAppDirectory:
szProgramDataDir: C:\Users\Ich\Documents\My Games\Gas Powered Games\Demigod\
szAppCompany: Gas Powered Games
dwTitleID: 444
bAutoCreateDefaultPlayer: 1
bUseNatPunchthrough: 1
bCheckGameVersionOnJoin: 1
bUseTestServer: 0
dwDefaultNATFacilitatorPort: 6000
dwMaxNumConnections: 0
info: Error from CVP. Response XML:
Success
info: >>>Entering CVPInterface::IsAppUpdateRequired()
info: >>>Exiting CVPInterface::IsAppUpdateRequired()
info: *DEBUG: OnHide: \000true
info: MUSIC : Activating cue [Main_Menu]
info: *DEBUG: OnHide: \000false
info: >>>Entering CVPInterface::ClientLogin()
info: >>>Exiting CVPInterface::ClientLogin()
info: >>>Entering CVPInterface::UpdateCharacterDataFromServer(0)
info: >>>Exiting CVPInterface::UpdateCharacterDataFromServer(0)
info: >>>Entering CVPInterface::GetUserPlayerData()
info: >>>Exiting CVPInterface::GetUserPlayerData()
info: Favor Points from impulse: 150
info: Number of favor items from Impulse: 0
info: >>>Entering CVPGetPlayerAchievementsByID for 58436
info: <<<Exiting CVPGetPlayerAchievementsByID
info: Adding name/ID mapping:[boedi:58436]
info: *DEBUG: OnHide: \000true
info: MUSIC : Activating cue [Main_Menu]
info: *DEBUG: OnHide: \000false
info: CVP: entering idle state.
info: *DEBUG: OnHide: \000true
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbybase.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/ui/dialogs/modmanager.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
debug: Loading module '\000/lua/ui/dialogs/dialog_connecting.lua\000'
info: Creating connector
info: LOBBY: Connector created
info: LOBBY: starting with local uid of 58436 [boedi]
info: CVP: entering lobby state.
info: Joining \000{
info: AIPlayerCount=-4,
info: GameName="2on2 NL/EU host",
info: HostedBy="bilzard",
info: HumanPlayerCount=1,
info: NonClosedSlotCount=6,
info: Options={
info: GameType="conquest",
info: conquest={
info: DeathPenalty="Light",
info: ExperienceRate="Normal",
info: FlagCaptureTime="Moderate",
info: FogOfWar="explored",
info: GameSpeed="normal",
info: GoldIncome="High",
info: GruntStrength="Normal",
info: ScenarioFile="/maps/map05/map05_scenario.lua",
info: SpawnRate="Normal",
info: StartingGold="Normal",
info: StartingLevel="One",
info: StartingWarRank="1",
info: Timeouts="0",
info: TowerStrength="Normal",
info: Victory="conquest",
info: WarScoreIncome="Normal",
info: achievements="true"
info: },
info: flagcontrol={
info: DeathPenalty="Normal",
info: ExperienceRate="Normal",
info: FlagCaptureTime="Moderate",
info: FogOfWar="explored",
info: GameSpeed="normal",
info: GoldIncome="Normal",
info: GruntStrength="Normal",
info: ScenarioFile="/maps/map05/map05_scenario.lua",
info: SpawnRate="Normal",
info: StartingGold="Normal",
info: StartingLevel="One",
info: StartingWarRank="1",
info: Timeouts="0",
info: TowerStrength="Normal",
info: Victory="flagcontrol",
info: WarScoreIncome="Normal",
info: WinningWarScore="10000",
info: achievements="true"
info: },
info: slaughter={
info: DeathPenalty="Normal",
info: ExperienceRate="Normal",
info: FogOfWar="explored",
info: GameSpeed="normal",
info: GoldIncome="Normal",
info: GruntStrength="Normal",
info: KillsToWin="20",
info: ScenarioFile="/maps/map05/map05_scenario.lua",
info: SpawnRate="Normal",
info: StartingGold="Normal",
info: StartingLevel="One",
info: StartingWarRank="1",
info: Timeouts="0",
info: TowerStrength="Normal",
info: Victory="slaughter",
info: WarScoreIncome="Normal",
info: achievements="true"
info: },
info: structuredefense={
info: DeathPenalty="Normal",
info: ExperienceRate="Normal",
info: FogOfWar="explored",
info: GameSpeed="normal",
info: GoldIncome="Normal",
info: GruntStrength="Normal",
info: ScenarioFile="/maps/map05/map05_scenario.lua",
info: SpawnRate="Normal",
info: StartingGold="Normal",
info: StartingLevel="One",
info: StartingWarRank="1",
info: Timeouts="0",
info: TowerStrength="Normal",
info: Victory="structuredefense",
info: WarScoreIncome="Normal",
info: achievements="true"
info: }
info: },
info: TotalPlayerCount=1,
info: Version="MAIN.1.01.0135",
info: dwGameID=549607,
info: dwHostPlayerID=54866
info: }
info: CVP_GameData:
szGameName: (NL) 2on2 NL/EU host
szHostPlayerName: bilzard
szHostIPAddress: 85.145.213.168
szPassword:
szMapName: Prison
szGameSpecificXML (size): 3548
szGameGUID: e6992262-e719-4459-8908-0113e321f8b2
szGameToken:
szStartTime: 0001-01-01T00:00:00
szLastNotificationTime: 2009-06-03T08:00:11.4
szGameVersion:
dwHostPlayerID: 54866
dwHostPort: 0
dwMinPlayers: 1
dwMaxPlayers: 10
dwGameTypeID: 5
dwGameMapID: 60
dwNumPlayers: 2
dwGameID: 549607
bRanked: 0
bPrivate: 0
dwHostTeamID: 0
dwHostEntityID: 0
dwWinningTeamID: 0
info: Adding name/ID mapping:[boedi:58436]
info: >>>Entering CVPInterface::UpdateCharacterDataFromServer(58436)
info: >>>Exiting CVPInterface::UpdateCharacterDataFromServer(58436)
info: >>>Entering CVPInterface::GetUserPlayerData()
info: >>>Exiting CVPInterface::GetUserPlayerData()
info: Favor Points from impulse: 150
info: Number of favor items from Impulse: 0
info: >>>Entering CVPGetPlayerAchievementsByID for 58436
info: <<<Exiting CVPGetPlayerAchievementsByID
info: JoinGame. GameID[549607], Password[]
info: >>>Entering CVPInterface::JoinGame()
info: >>>Exiting CVPInterface::JoinGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: Adding name/ID mapping:[boedi:58436]
info: System: Connecting to game host...
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: MUSIC : Activating cue [Main_Menu]
info: >>>Entering CVPInterface::QuitGame()
info: >>>Exiting CVPInterface::QuitGame()
info: Adding name/ID mapping:[boedi:58436]
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: DiscoveryService.GameFound(0)
info: DiscoveryService.GameFound(1)
info: DiscoveryService.GameFound(2)
info: DiscoveryService.GameFound(3)
info: DiscoveryService.GameFound(4)
info: DiscoveryService.GameFound(5)
info: >>>Entering CVPInterface::QuitGame()
info: >>>Exiting CVPInterface::QuitGame()
info: Error from CVP. Response XML:
<?xml version="1.0" encoding="utf-8"?><CVPGetPlayerInfoResponse><ResponseCode>0</ResponseCode><ResponseMessage>Success</ResponseMessage><Players><Player><Default>true</Default><DirectConnectEnabled>false</DirectConnectEnabled><PlayerID>58436</PlayerID><PlayerName>boedi</PlayerName><TitleID>444</TitleID><PlayerData /><AIPlayer>false</AIPlayer><MMGroup>1</MMGroup><EarnedFavorPts>150</EarnedFavorPts><EarnedFavorPoints>150</EarnedFavorPoints><SpentFavorPts>0</SpentFavorPts><SpentFavorPoints>0</SpentFavorPoints><CurrentFavorPts>150</CurrentFavorPts><CurrentFavorPoints>150</CurrentFavorPoints><CurrentWinningStreak>0</CurrentWinningStreak><CurrentLosingStreak>0</CurrentLosingStreak><CurrentDropoutStreak>0</CurrentDropoutStreak><LargestWinningStreak>0</LargestWinningStreak><LargestLosingStreak>0</LargestLosingStreak><LargestDropoutStreak>0</LargestDropoutStreak><TotalWins>0</TotalWins><TotalLosses>0</TotalLosses><TotalDropouts>0</TotalDropouts><TotalPlaytime>0</TotalPlaytime><TerritoryID>2</TerritoryID><Country>DE</Country></Player></Players></CVPGetPlayerInfoResponse>
info: Adding name/ID mapping:[boedi:58436]
info: MUSIC : Activating cue [Main_Menu]
info: *DEBUG: OnHide: \000false
info: Adding name/ID mapping:[boedi:58436]
info: *DEBUG: OnHide: \000true
info: MUSIC : Activating cue [Main_Menu]
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
info: MUSIC : Activating cue [Main_Menu]
info: Impulse error when calling GetPlayerData in AddPlayer. Unable to add player: [0] to game.
info: Run time: 0h01m21s
ImpulsReactor.log
___________________________________________________
[06-03-2009 14:00:51 199] RequestFile: C:\Users\Ich\Documents\My Games\Gas Powered Games\Demigod\ImpulseReactor\CVPGetApplicationInfoRequest_2009-06-03T14-00-51-199.xml
[06-03-2009 14:00:52 002] Setting App Directory: E:\Spiele2\Stardock Games\Demigod\bin\
[06-03-2009 14:00:52 002] loading file E:\Spiele2\Stardock Games\Demigod\bin\ImpulseReactor.xml
[06-03-2009 14:00:52 318] (ERROR) GetConnectionMode: Failed to find registry key HKEY_LOCAL_MACHINE\Software\Stardock\ComponentManager\Settings\ConnectionMode -- Defaulting to normal connection mode
[06-03-2009 14:00:52 975] CVPIsAppUpdateRequired
Installed version: 1.01.099
Latest version: 1.01.099 (server 1, beta 0)
[06-03-2009 14:00:54 973] GetPlayerDataByID: 58436 not found
[06-03-2009 14:01:14 454] CVP: JoinGame 549607
[06-03-2009 14:01:15 078] CVP: Connection mode is NORMAL (CONNECTION ACTIVITY)
[06-03-2009 14:01:15 104] Timeout time set to 30000
[06-03-2009 14:01:15 104] CVPMultiplayerEngine: NAT punchthrough is enabled.
[06-03-2009 14:01:15 104] CVPMultiplayerEngine::SetupNATPunchthrough()
[06-03-2009 14:01:15 105] CVPMultiplayerEngine: setting up NAT Punchthrough Client
[06-03-2009 14:01:15 105] CVPMultiplayerEngine: Attaching NAT Punchthrough plugin
[06-03-2009 14:01:15 105] CVPMultiplayerEngine starting as database client
[06-03-2009 14:01:15 105] client starting with 1 socket descriptors.
[06-03-2009 14:01:15 117] CVPShowConnectionMiniWindow
[06-03-2009 14:01:15 118] UpdateDatabaseRecord with row ID 58436 and priority 1
[06-03-2009 14:01:15 604] Message received by CVPMultiplayerEngine: ID_CONNECTION_REQUEST_ACCEPTED from 209.124.63.249:6002 GUID: 3353816516.2129357636.2194453501.1811441018
[06-03-2009 14:01:15 605] Connected to facilitator at 209.124.63.249:6002. My External: 80.128.92.152:62008 My Internal: 192.168.2.101:62008 (CONNECTION ACTIVITY)
[06-03-2009 14:01:15 605] UpdateDatabaseRecord with row ID 58436 and priority 1
[06-03-2009 14:01:15 880] Message received by CVPMultiplayerEngine: ID_DATABASE_QUERY_REPLY from 209.124.63.249:6002 GUID: 3353816516.2129357636.2194453501.1811441018
[06-03-2009 14:01:15 880] ID_DATABASE_QUERY_REPLY RECIEVED, numofplayers 2 tickcount 1324527531 (Server Timestamp: 08:01:49.0343)
[06-03-2009 14:01:15 880] UpdateGameData table with 2 rows
[06-03-2009 14:01:15 880] CVP: Game Data Updated with 2 records
[06-03-2009 14:01:15 880] Record Index 0: TitleID: 444, GameID: 549607, PlayerName: fresh.MidNa PlayerID: 54092 SystemAddress: 94.209.170.191:6112, Connected to: PendingConnections:
[06-03-2009 14:01:15 880] GetPlayerDataByID: 54092 not found
[06-03-2009 14:01:15 881] Proxying-Via-Peer: (REGISTERING PLAYER) Registering player # 54092 at 94.209.170.191:6112 (At index 0)
[06-03-2009 14:01:15 881] Pinging player at fresh.MidNa (54092) at 94.209.170.191:6112 (CONNECTION ACTIVITY)
[06-03-2009 14:01:15 882] Pinging player at fresh.MidNa (54092) at 94.209.170.191:6112 (CONNECTION ACTIVITY)
[06-03-2009 14:01:15 882] Attempt to connect to player 54092 was not made because local client is not connected to host
[06-03-2009 14:01:15 882] Record Index 1: TitleID: 444, GameID: 549607, PlayerName: boedi PlayerID: 58436 SystemAddress: 80.128.92.152:62008, Connected to: PendingConnections:
[06-03-2009 14:01:15 883] CVPOnPlayerDataUpdatedCallback
[06-03-2009 14:01:15 883] CVPDefaultPlayerDataUpdatedCallback had 2 players
[06-03-2009 14:01:15 883] UpdateDatabaseRecord with row ID 58436 and priority 0
[06-03-2009 14:01:15 933] Message received by CVPMultiplayerEngine: ID_PING from 94.209.170.191:6112 GUID: 4294967295.4294967295.4294967295.4294967295
[06-03-2009 14:01:15 993] Message received by CVPMultiplayerEngine: ID_PONG from 94.209.170.191:6112 GUID: 3655840408.3218953715.1806706038.1702584428
[06-03-2009 14:01:15 993] Received PONG with data
[06-03-2009 14:01:15 993] Received PONG from player 54092 with address 94.209.170.191:6112
[06-03-2009 14:01:15 994] Message received by CVPMultiplayerEngine: ID_PONG from 94.209.170.191:6112 GUID: 3655840408.3218953715.1806706038.1702584428
[06-03-2009 14:01:15 994] Received PONG with data
[06-03-2009 14:01:15 994] Received PONG from player 54092 with address 94.209.170.191:6112
[06-03-2009 14:01:15 995] UpdateDatabaseRecord with row ID 58436 and priority 0
[06-03-2009 14:01:33 995] Message received by CVPMultiplayerEngine: MP_MSG_PLAYER_QUIT from 209.124.63.249:6002 GUID: 3353816516.2129357636.2194453501.1811441018
[06-03-2009 14:01:33 998] SetIsConnected with PlayerID 54092 and status 0
[06-03-2009 14:01:33 998] SetIsConnected: Status is 0
[06-03-2009 14:01:33 998] SetIsConnected: Removing Connection for player 54092
[06-03-2009 14:01:33 999] CVPOnPlayerDataUpdatedCallback
[06-03-2009 14:01:34 000] CVPDefaultPlayerDataUpdatedCallback had 2 players
[06-03-2009 14:01:34 000] UpdateDatabaseRecord with row ID 58436 and priority 0
[06-03-2009 14:01:43 095] CMultiplayerEngine::Shutdown for CVPMultiplayerEngine. Send Disconnect notification: 1, Restart: 0
[06-03-2009 14:01:43 385] CVP: Refresh Login called
[06-03-2009 14:01:43 500] GetPlayerDataByID: 58436 not found
[06-03-2009 14:01:43 893] GetPlayerDataByID: 58436 not found
[06-03-2009 14:01:54 349] GetPlayerDataByID: 0 not found