Exception Access Violation error

Windows Vista 32

3ghz

2gig ram

Nvidia 9600GT

Selecting game in multiplayer. Changed character, clicked ready. then error window.

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1023f336
    attempted to read memory at 0x0031002e

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 UPNPNAT::add_port_mapping + 262358 bytes ((Unknown)(0) + 0 bytes)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

debug: Loading module '\000/lua/ui/game/cooldown.lua\000'
debug: Loading module '\000/lua/common/targetingmethod.lua\000'
debug: Loading module '\000/lua/keymap/userkeybinding.lua\000'
debug: Loading module '\000/lua/keymap/keymapper.lua\000'
debug: Loading module '\000/lua/keymap/keyactions.lua\000'
info: Background task "Map loader /maps/map05/map05.scmap" finished.
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 59559[82.46.212.178:32952]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from Tw1st3dv3n0m[59559]
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "rich1018" [Powner-PC:61810, uid=56820] has established connections to: 46710, 51998, 58854, 59559
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 56820[127.0.0.1:61810]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 46710[127.0.0.1:61811]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 51998[127.0.0.1:61812]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 59559[127.0.0.1:61813]. We are not
info: ImplCVPInterface::OnNATComplete
info: >>>Entering CVPInterface::GetPlayerData()
info: >>>Exiting CVPInterface::GetPlayerData()
info: Impulse wants us to connect to someone(User ID 59559) at 127.0.0.1 and port 61813. They also say our external IP:Port  is 69.146.245.31:6112
info: NET: using deflate compression for sends to Powner-PC:61813.
info: LOBBY: Game port 6112[UDP] opened for client 59559.
info: LOBBY: Adding peer "Tw1st3dv3n0m" [Powner-PC:61813, uid=59559]
info: System: Connecting to Tw1st3dv3n0m...
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 56820[127.0.0.1:61810]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 46710[127.0.0.1:61811]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 51998[127.0.0.1:61812]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 59559[127.0.0.1:61813]. We are
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "hasslehoff" [Powner-PC:61811, uid=46710] has established connections to: 51998, 56820, 58854, 59559
info: NET: using deflate compression for receives from Powner-PC:61813
info: LOBBY: Processing CONNMSG_ConnectionMade message
info: LOBBY: connection to "Tw1st3dv3n0m" [Powner-PC:61813, uid=59559] made, status=Pending.
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_Join message
info: LOBBY: Got join (name="Tw1st3dv3n0m", uid=59559) from Powner-PC:61813
info: Adding name/ID mapping:[Tw1st3dv3n0m:59559]
info: System: Connection to Tw1st3dv3n0m established.
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "Tw1st3dv3n0m" [Powner-PC:61813, uid=59559] has established connections to: 46710, 56820, 58854
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "rich1018" [Powner-PC:61810, uid=56820] has established connections to: 46710, 58854, 59559
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 59346[92.26.168.167:6112]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from ViSsrsbusiness[59346]
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "rich1018" [Powner-PC:61810, uid=56820] has established connections to: 46710, 58854, 59346, 59559
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "hasslehoff" [Powner-PC:61811, uid=46710] has established connections to: 51998, 56820, 58854, 59346, 59559
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "Tw1st3dv3n0m" [Powner-PC:61813, uid=59559] has established connections to: 46710, 56820, 58854, 59346

2,867 views 12 replies
Reply #1 Top

Today got this while in the queue for a skirmish online.

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00aed3f2
    attempted to read memory at 0x00000004

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 Unknown symbol (address 0x00aed3f2)

Reactor version: 1.00.55
Demigod version MAIN.1.01.0139
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: Active mods in session: \000{ }
debug: Loading module '\000/lua/ui/game/ingameui.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/hud_avatar.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000'
debug: Loading module '\000/lua/game.lua\000'
debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/menus/menuinit.lua\000'
debug: Loading module '\000/lua/ui/sp/tournamentutilities.lua\000'
debug: Loading module '\000/lua/common/heroutil.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/lua/ui/game/orders.lua\000'
debug: Loading module '\000/lua/maui/grid.lua\000'
debug: Loading module '\000/lua/ui/game/abilitybutton.lua\000'
debug: Loading module '\000/lua/ui/game/cooldown.lua\000'
debug: Loading module '\000/lua/common/targetingmethod.lua\000'
debug: Loading module '\000/lua/keymap/userkeybinding.lua\000'
debug: Loading module '\000/lua/keymap/keymapper.lua\000'
debug: Loading module '\000/lua/keymap/keyactions.lua\000'
info: Background task "Map loader /maps/map09/map09.scmap" finished.
info: Calling CVPUpdateGame. gameDataXML [len]: [3530]
info: CVP_GameData:
      szGameName: Instant Action Match
      szHostPlayerName: demigov
      szHostIPAddress: 69.146.247.30
      szPassword: 42730e6a-da0d-460e-a
      szMapName: Leviathan
      szGameSpecificXML (size): 3530
      szGameGUID: c6ff30a9-1de4-4723-809f-28691d12433b
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tV/Dn5uFLOQcQlsb7OmYaLWYdPF8yaD1JB4k4BHpiHZEI+dO1kNWJDvdKG5NkiP/VolZ+vYl7sItXADI3riWqBgnmyogOLEi0pI1RcuhhS/WtBw6pH0fK9tmeuxWQEsKkBWAPICeqVZbI5rdpgjRBPZ6Hv+ggtC4cm7FrweLm0lgAMr6rHL9kqjQSffzYfRpaa7LfgfrdmxgyHMHGbWzXn7D5I4Zt4CngDDX0V1jElvW4C+AiQE1vDhXd32jdLB5BJB5fSsa5ttyBKYkk7FyH4fGufLJdcKGbCCtLWZJd+VQAzNsuyZ/oYvAnizs9f7FmKa5GQ5By8nGW5PB6foZ2QwWE1J1YsXjHOTRR3iw2bYtY=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-08T14:12:15.233
      szGameVersion:
      dwHostPlayerID: 58854
      dwHostPort: 0
      dwMinPlayers: 2
      dwMaxPlayers: 10
      dwGameTypeID: 4
      dwGameMapID: 56
      dwNumPlayers: 4
      dwGameID: 586416
      bRanked: 1
      bPrivate: 1
      dwHostTeamID: 1
      dwHostEntityID: 8
      dwWinningTeamID: 0
info: >>>Entering CVPInterface::UpdateGame()
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 56338[87.144.105.152:6112]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from 78woome78[56338]
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: Calling CVPUpdateGame. gameDataXML [len]: [3530]
info: CVP_GameData:
      szGameName: Instant Action Match
      szHostPlayerName: demigov
      szHostIPAddress: 69.146.247.30
      szPassword: 42730e6a-da0d-460e-a
      szMapName: Leviathan
      szGameSpecificXML (size): 3530
      szGameGUID: c6ff30a9-1de4-4723-809f-28691d12433b
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tV/Dn5uFLOQcQlsb7OmYaLWYdPF8yaD1JB4k4BHpiHZEI+dO1kNWJDvdKG5NkiP/VoCOAWgw3SFVulQwxP7a9r4Yf7U03I6qA9XFRFOFJpSTeAEfopeJIzooJfUc+4UyGtfECvf3MkoPPRt002zq+xZASrvjgSybJXTfhSxEL+Y9vlVwqPpVjPa2XPYfsJw7S4qQXtwqjSBd1Mel6AnyD1IZq7dbWC+c2bsEZrUVPLzna+P41QMj2tRBeAt70iPJLY9xrJoRd64ecMn659IhmUY32q8t98JLGTZQfUBgN/twfKeno6kPBwQDqPQubQc2oQgHLQQ1zTJ4M0KRaBXjrLrqRkhmyEaKdYZ0bQ3NQK/o4=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-08T14:12:15.233
      szGameVersion:
      dwHostPlayerID: 58854
      dwHostPort: 0
      dwMinPlayers: 2
      dwMaxPlayers: 10
      dwGameTypeID: 4
      dwGameMapID: 56
      dwNumPlayers: 4
      dwGameID: 586416
      bRanked: 1
      bPrivate: 1
      dwHostTeamID: 1
      dwHostEntityID: 8
      dwWinningTeamID: 0
info: >>>Entering CVPInterface::UpdateGame()
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 29804[87.143.163.55:6112]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from BaronHwo[29804]
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: Calling CVPUpdateGame. gameDataXML [len]: [3530]
info: CVP_GameData:
      szGameName: Instant Action Match
      szHostPlayerName: demigov
      szHostIPAddress: 69.146.247.30
      szPassword: 42730e6a-da0d-460e-a
      szMapName: Leviathan
      szGameSpecificXML (size): 3530
      szGameGUID: c6ff30a9-1de4-4723-809f-28691d12433b
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tV/Dn5uFLOQcQlsb7OmYaLWYdPF8yaD1JB4k4BHpiHZEI+dO1kNWJDvdKG5NkiP/VoeJY/tbpEsjt8L0W69FYyYuIWSXcuevWcqq30iMhmICwQdJ/rfGZmvlhmjXfMAFoO0CztBzopqQpfPwmWIBoODinF8euK9bMfzyZxniIoiWAA0xTqudlYYfZDPMxrtZiYxDsg+kaG9h4iQ7osYqJAPNN3Wy/qTmrPSL/qymUgzR0yhtjqnyTPGvDCthRUOWEQVJFLuqfKoKzFg7SzM/wsyyPRfkxD6XYDY0ohgAX9lqOiQ139F1vjiecJBgXCcy0DkBerY501zIXTmxPeQ42jLDzsmgRbXLXsXuN4YJT9fZQ=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-08T14:12:15.233
      szGameVersion:
      dwHostPlayerID: 58854
      dwHostPort: 0
      dwMinPlayers: 2
      dwMaxPlayers: 10
      dwGameTypeID: 4
      dwGameMapID: 56
      dwNumPlayers: 4
      dwGameID: 586416
      bRanked: 1
      bPrivate: 1
      dwHostTeamID: 1
      dwHostEntityID: 8
      dwWinningTeamID: 0
info: >>>Entering CVPInterface::UpdateGame()
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: Calling CVPUpdateGame. gameDataXML [len]: [3530]
info: CVP_GameData:
      szGameName: Instant Action Match
      szHostPlayerName: demigov
      szHostIPAddress: 69.146.247.30
      szPassword: 42730e6a-da0d-460e-a
      szMapName: Leviathan
      szGameSpecificXML (size): 3530
      szGameGUID: c6ff30a9-1de4-4723-809f-28691d12433b
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tV/Dn5uFLOQcQlsb7OmYaLWYdPF8yaD1JB4k4BHpiHZEI+dO1kNWJDvdKG5NkiP/Vo+12/eCGYiklz9IszRKjEpu1HfxYTd/LpdE3hq96OISCf3NEjNMlIljxDrFV9bT4LFoVzlx8ItBZKEi2LDVtxtjan7XYKjabagXpqJ+qFES7Tqm8CRLN0HGW2RqJ8bgIVI7Pj42LolqN54RTr76Nbav1NAJug10it3tXkpzuVQgzswceplc7dM7IBE9SH8VF1Eny9wa9MBDDBuiknTE4Fs194v6HlNl30s4WyJf91HlaoKq48ho/N/QqkJJjgmo7kLUsCDqKKyurtjJwecPj+whA7I6r76WI1E2aclXZNs2k=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-08T14:12:15.233
      szGameVersion:
      dwHostPlayerID: 58854
      dwHostPort: 0
      dwMinPlayers: 2
      dwMaxPlayers: 10
      dwGameTypeID: 4
      dwGameMapID: 56
      dwNumPlayers: 4
      dwGameID: 586416
      bRanked: 1
      bPrivate: 1
      dwHostTeamID: 1
      dwHostEntityID: 8
      dwWinningTeamID: 0
info: >>>Entering CVPInterface::UpdateGame()
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: Calling CVPUpdateGame. gameDataXML [len]: [3530]
info: CVP_GameData:
      szGameName: Instant Action Match
      szHostPlayerName: demigov
      szHostIPAddress: 69.146.247.30
      szPassword: 42730e6a-da0d-460e-a
      szMapName: Leviathan
      szGameSpecificXML (size): 3530
      szGameGUID: c6ff30a9-1de4-4723-809f-28691d12433b
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tV/Dn5uFLOQcQlsb7OmYaLWYdPF8yaD1JB4k4BHpiHZEI+dO1kNWJDvdKG5NkiP/VoKmG3i1ym9SGg69etUPtZzLW+wYDtr6eHHDUlGseql1G3shodcPR17PdosHi/pfuWaWYvp04J2jxfJoLx2EN1nXcwD7pihBeYxcD5yn6Dfj5YtLqGctp/TzvBOEijMRq/6LiMwxASo8Hz5b1CMDN2bH/0DTUKu0ORRD37MdY600YF47+4TyHjgcVJjPBM9Ke6SloB9XcLYQRbq8sjLo/AyHbczrMNuuy1DDbX+elyaMZDanOtL7hSZ5RaRliRzxKwLpnyEjFcHbx/h13pWndjX1W3Q2+lOtcWg77LfQUhkYw=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-08T14:12:15.233
      szGameVersion:
      dwHostPlayerID: 58854
      dwHostPort: 0
      dwMinPlayers: 2
      dwMaxPlayers: 10
      dwGameTypeID: 4
      dwGameMapID: 56
      dwNumPlayers: 4
      dwGameID: 586416
      bRanked: 1
      bPrivate: 1
      dwHostTeamID: 1
      dwHostEntityID: 8
      dwWinningTeamID: 0
info: >>>Entering CVPInterface::UpdateGame()
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: RemoveAutomatchPlayer called for BaronHwo[29804]
info: Lobby:ReplacePlayerInSlot(self, slot, PlayerInfo)
debug: Loading module '\000/lua/singleplayerlaunch.lua\000'
debug: Loading module '\000/lua/ui/lobby/ainames.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
warning: Error running ReplacePlayerInSlot script in CScriptObject at 04102900: ...rdock games\demigod\dgdata.zip\lua\system\import.lua(29): access to nonexistent global variable "playerInfo"
         stack traceback:
          [C]: in function `error'
          ...rdock games\demigod\dgdata.zip\lua\system\config.lua(53): in function <...rdock games\demigod\dgdata.zip\lua\system\config.lua:52>
          ...rdock games\demigod\dgdata.zip\lua\system\import.lua(29): in function <...rdock games\demigod\dgdata.zip\lua\system\import.lua:25>
          ... games\demigod\dgdata.zip\lua\ui\lobby\autolobby.lua(107): in function <... games\demigod\dgdata.zip\lua\ui\lobby\autolobby.lua:99>
info: >>>Entering CVPInterface::KickPlayer()
info: ImplCVPInterface::OnPlayerDataUpdated
info: >>>Exiting CVPInterface::KickPlayer()
info: Calling CVPUpdateGame. gameDataXML [len]: [3530]
info: CVP_GameData:
      szGameName: Instant Action Match
      szHostPlayerName: demigov
      szHostIPAddress: 69.146.247.30
      szPassword: 42730e6a-da0d-460e-a
      szMapName: Leviathan
      szGameSpecificXML (size): 3530
      szGameGUID: c6ff30a9-1de4-4723-809f-28691d12433b
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tV/Dn5uFLOQcQlsb7OmYaLWYdPF8yaD1JB4k4BHpiHZEI+dO1kNWJDvdKG5NkiP/VoQ0Z4UdXwK8pmcVdXVv+iBJGPzlqoDP6TinV8k6opfzgJeUnJgi4ONXG34nhNPcDlggdMeKyj8tV2YlwMvooPSoKmlCPXbBn7Tu2U6GynRz/eKxlqNMcIxu1RhZvaJ4+xqeGp+MbDNKtVeueRriYae1e82bcS9noMrC1dSUKWyls66ZS87U7qsblfQ4eFOshIRco6Fqrf31KYKFCgzrn6qW0cEPfFLZjbp/wEFjWSPfKd+gPZjT8WQBb5zgn3lqFC5Caqp/Maqb2kUSyek4Vb5KyWzfI6g3mOZswfuYvytcE=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-08T14:12:15.233
      szGameVersion:
      dwHostPlayerID: 58854
      dwHostPort: 0
      dwMinPlayers: 2
      dwMaxPlayers: 10
      dwGameTypeID: 4
      dwGameMapID: 56
      dwNumPlayers: 4
      dwGameID: 586416
      bRanked: 1
      bPrivate: 1
      dwHostTeamID: 1
      dwHostEntityID: 8
      dwWinningTeamID: 0
info: >>>Entering CVPInterface::UpdateGame()
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: HostUpdateGame(numPlayers[3], maxPlayers[10], gameType[4], mapId[56], mapName[Leviathan])
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated

Reply #2 Top

got this while in the lobby for a custom game

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1023f336
    attempted to read memory at 0x002f003c

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 UPNPNAT::add_port_mapping + 262358 bytes ((Unknown)(0) + 0 bytes)

Reactor version: 1.00.55
Demigod version MAIN.1.01.0139
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "ATHFerr" [Powner-PC:58285, uid=48046] has established connections to: 29126, 44807, 49965, 58854, 61538
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "sawgydawg" [Powner-PC:58286, uid=49965] has established connections to: 29126, 44807, 48046, 58854, 61538
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 44807[127.0.0.1:58284]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 48046[127.0.0.1:58285]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 49965[127.0.0.1:58286]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 29126[127.0.0.1:65519]. We are not
info: ImplCVPInterface::OnNATComplete
info: >>>Entering CVPInterface::GetPlayerData()
info: >>>Exiting CVPInterface::GetPlayerData()
info: Impulse wants us to connect to someone(User ID 29126) at 127.0.0.1 and port 65519. They also say our external IP:Port  is 69.146.247.30:6112
info: NET: using deflate compression for sends to Powner-PC:65519.
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 44807[127.0.0.1:58284]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 48046[127.0.0.1:58285]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 49965[127.0.0.1:58286]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 29126[127.0.0.1:65519]. We are
info: LOBBY: Adding peer "Simsum" [Powner-PC:65519, uid=29126]
info: System: Connecting to Simsum...
info: CVP::HandlePlayerDataUpdated
info: NET: using deflate compression for receives from Powner-PC:65519
info: LOBBY: Processing CONNMSG_ConnectionMade message
info: LOBBY: connection to "Simsum" [Powner-PC:65519, uid=29126] made, status=Connecting.
info: Lobby: sent LOBMSG_Join to "Simsum" [Powner-PC:65519, uid=29126][29126]
info: LOBBY: Processing LOBMSG_Welcome message
info: Adding name/ID mapping:[Simsum:29126]
info: System: Connection to Simsum established.
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "Simsum" [Powner-PC:65519, uid=29126] has established connections to: 48046, 49965, 58854
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing CONNMSG_ConnectionClosed message
info: LOBBY: lost connection to "ATHFerr" [Powner-PC:58285, uid=48046], waiting for them to reconnect.
info: System: Lost connection to ATHFerr.
info: NET: using deflate compression for sends to Powner-PC:58285.
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "sawgydawg" [Powner-PC:58286, uid=49965] has established connections to: 29126, 44807, 58854, 61538
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "Simsum" [Powner-PC:65519, uid=29126] has established connections to: 49965, 58854
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing CONNMSG_ConnectionClosed message
info: LOBBY: lost connection to "sawgydawg" [Powner-PC:58286, uid=49965], waiting for them to reconnect.
info: System: Lost connection to sawgydawg.
info: NET: using deflate compression for sends to Powner-PC:58286.
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "Simsum" [Powner-PC:65519, uid=29126] has established connections to: 58854
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing CONNMSG_ConnectionClosed message
info: LOBBY: lost connection to "Simsum" [Powner-PC:65519, uid=29126], waiting for them to reconnect.
info: System: Lost connection to Simsum.
info: NET: using deflate compression for sends to Powner-PC:65519.
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 44807[71.232.91.235:6112]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 49965[64.247.124.210:6112]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from sawgydawg[49965]
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 44807[71.232.91.235:6112]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 48046[75.187.62.86:6112]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from ATHFerr[48046]
info: ImplCVPInterface::OnPlayerDataUpdated

Reply #3 Top

Plenty crashes since last week end, neverhad before except alt-tab bug.

And my router is not UPnP at all... UPnP service is even disabled on my WinXP.

 

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1023f336
    attempted to read memory at 0x000a003e

Program : D:\Jeux\Impulse\Games\Demigod\bin\Demigod.exe
Cmd line arguments : /skipintro

Callstack:
    UPNPNAT::add_port_mapping + 262358 bytes ((Unknown)(0) + 0 bytes)

Reactor version: 1.00.55
Demigod version MAIN.1.01.0139
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 41615[89.245.75.12:6112]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from ph0ck[41615]
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 41615[127.0.0.1:1966]. We are not
info: ImplCVPInterface::OnNATComplete
info: >>>Entering CVPInterface::GetPlayerData()
info: >>>Exiting CVPInterface::GetPlayerData()
info: Impulse wants us to connect to someone(User ID 41615) at 127.0.0.1 and port 1966. They also say our external IP:Port  is 82.234.111.240:6112
info: NET: using deflate compression for sends to localhost:1966.
info: LOBBY: Adding peer "ph0ck" [localhost:1966, uid=41615]
info: System: Connecting to ph0ck...
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 41615[127.0.0.1:1966]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 41615[127.0.0.1:1966]. We are
info: NET: using deflate compression for receives from localhost:1966
info: LOBBY: Processing CONNMSG_ConnectionMade message
info: LOBBY: connection to "ph0ck" [localhost:1966, uid=41615] made, status=Connecting.
info: Lobby: sent LOBMSG_Join to "ph0ck" [localhost:1966, uid=41615][41615]
info: LOBBY: Processing LOBMSG_Welcome message
info: Adding name/ID mapping:[ph0ck:41615]
info: theirName: 'ph0ck'
info: theirUID: 41615
info: ourUID: 43728
info: ourName: 'elgoretto'
info: mRandomSeed: -841261416
info: Setting audio parameter 'UI_Not_Frontend' to value '1.000000'
info: MUSIC : Activating cue [Lobby]
info: System: Connection to ph0ck established.
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "ph0ck" [localhost:1966, uid=41615] has established connections to: 43728, 48015, 56172, 59633
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_PrivateScriptData message
info: Starting background task "Map loader /maps/map05/map05.scmap"
info: Background task "Map loader /maps/map05/map05.scmap" running.
info: Active game mods for blueprint loading: \000{ }
info: Loading blueprints...
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 41615[127.0.0.1:1966]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 48015[127.0.0.1:1967]. We are not
info: ImplCVPInterface::OnNATComplete
info: >>>Entering CVPInterface::GetPlayerData()
info: >>>Exiting CVPInterface::GetPlayerData()
info: Impulse wants us to connect to someone(User ID 48015) at 127.0.0.1 and port 1967. They also say our external IP:Port  is 82.234.111.240:6112
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 56172[127.0.0.1:1968]. We are not
info: ImplCVPInterface::OnNATComplete
info: >>>Entering CVPInterface::GetPlayerData()
info: >>>Exiting CVPInterface::GetPlayerData()
info: Impulse wants us to connect to someone(User ID 56172) at 127.0.0.1 and port 1968. They also say our external IP:Port  is 82.234.111.240:6112
info: NET: using deflate compression for sends to localhost:1967.
info: LOBBY: Game port 6112[UDP] opened for client 48015.
info: LOBBY: Adding peer "dV666" [localhost:1967, uid=48015]
info: System: Connecting to dV666...
info: NET: using deflate compression for sends to localhost:1968.
info: LOBBY: Game port 6112[UDP] opened for client 56172.
info: LOBBY: Adding peer "Sky-Fire" [localhost:1968, uid=56172]
info: System: Connecting to Sky-Fire...
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 41615[127.0.0.1:1966]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 48015[127.0.0.1:1967]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 56172[127.0.0.1:1968]. We are
info: ImplCVPInterface::OnPlayerDataUpdated
info: NET: using deflate compression for receives from localhost:1968
info: LOBBY: Processing CONNMSG_ConnectionMade message
info: LOBBY: connection to "Sky-Fire" [localhost:1968, uid=56172] made, status=Pending.
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_Join message
info: LOBBY: Got join (name="Sky-Fire", uid=56172) from localhost:1968
info: Adding name/ID mapping:[Sky-Fire:56172]
info: System: Connection to Sky-Fire established.
info: CVP::HandlePlayerDataUpdated
info: NET: using deflate compression for receives from localhost:1967
info: LOBBY: Processing CONNMSG_ConnectionMade message
info: LOBBY: connection to "dV666" [localhost:1967, uid=48015] made, status=Pending.
info: LOBBY: Processing LOBMSG_Join message
info: LOBBY: Got join (name="dV666", uid=48015) from localhost:1967
info: Adding name/ID mapping:[dV666:48015]
info: System: Connection to dV666 established.
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "Sky-Fire" [localhost:1968, uid=56172] has established connections to: 41615, 43728, 48015, 59633

Reply #4 Top

got this just now when trying to open vent as the game was loading

 

c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(1154) unable to set wireframe state, invalid pipeline state

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    unavailable.

Reactor version: 1.00.56
Demigod version MAIN.1.01.0139
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

debug: Loading module '\000/characters/siegearcher/siegearcher_character.lua\000'
debug: Loading module '\000/characters/sniper/sniper_character.lua\000'
debug: Loading module '\000/characters/sniper/sniperfury_character.lua\000'
debug: Loading module '\000/characters/spirit/spirit_character.lua\000'
debug: Loading module '\000/characters/trebuchet/hrooktreb_character.lua\000'
debug: Loading module '\000/characters/trebuchet/trebuchet_character.lua\000'
debug: Loading module '\000/characters/unclean_beast/unclean_beast_character.lua\000'
debug: Loading module '\000/characters/unclean_beast/unclean_beast_movie_character.lua\000'
debug: Loading module '\000/characters/vampire/vampire_character.lua\000'
debug: Loading module '\000/characters/vampire_lord/vampire_lord_character.lua\000'
debug: Loading module '\000/characters/waridol/waridol_character.lua\000'
debug: Loading module '\000/characters/whiptail/whiptail_character.lua\000'
debug: Loading module '\000/characters/yeti/yeti_character.lua\000'
debug: Loading module '\000/lua/common/powerupdefinitions.lua\000'
debug: Loading module '\000/lua/common/items/achievement_items.lua\000'
debug: Loading module '\000/lua/common/items/artifact_items.lua\000'
debug: Loading module '\000/lua/common/items/boot_items.lua\000'
debug: Loading module '\000/lua/common/items/chest_items.lua\000'
debug: Loading module '\000/lua/common/items/consumable_items.lua\000'
debug: Loading module '\000/lua/common/items/generals_items.lua\000'
debug: Loading module '\000/lua/common/items/glove_items.lua\000'
debug: Loading module '\000/lua/common/items/helm_items.lua\000'
debug: Loading module '\000/lua/common/items/ring_items.lua\000'
info: adding font file /fonts/hypatiasanspro-black.otf
info: adding font file /fonts/hypatiasanspro-bold.otf
info: adding font file /fonts/hypatiasanspro-extralight.otf
info: adding font file /fonts/hypatiasanspro-light.otf
info: adding font file /fonts/hypatiasanspro-regular.otf
info: adding font file /fonts/hypatiasanspro-semibold.otf
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keymapper.lua\000'
debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000'
debug: Loading module '\000/lua/keymap/keyactions.lua\000'
warning: Key action not found debug_toggle_log_window for key F9
info: Compiled shader: /effects/atlantis.fxo
info: Compiled shader: /effects/cloth.fxo
info: Compiled shader: /effects/cloudring.fxo
info: Compiled shader: /effects/debris.fxo
info: Compiled shader: /effects/decal.fxo
info: Compiled shader: /effects/eye.fxo
info: Compiled shader: /effects/frame.fxo
info: Compiled shader: /effects/ground.fxo
info: Compiled shader: /effects/heightfield.fxo
info: Compiled shader: /effects/highlight.fxo
info: Compiled shader: /effects/jungle.fxo
info: Compiled shader: /effects/lava.fxo
info: Compiled shader: /effects/lifebar.fxo
info: Compiled shader: /effects/lightmap.fxo
info: Compiled shader: /effects/lightshaft.fxo
info: Compiled shader: /effects/mesh.fxo
info: Compiled shader: /effects/minimap.fxo
info: Compiled shader: /effects/particle.fxo
info: Compiled shader: /effects/planet.fxo
info: Compiled shader: /effects/postprocess.fxo
info: Compiled shader: /effects/primbatcher.fxo
info: Compiled shader: /effects/range.fxo
info: Compiled shader: /effects/reticule.fxo
info: Compiled shader: /effects/shadow.fxo
info: Compiled shader: /effects/shroud.fxo
info: Compiled shader: /effects/sky.fxo
info: Compiled shader: /effects/terrain.fxo
info: Compiled shader: /effects/terrain_low.fxo
info: Compiled shader: /effects/ui.fxo
info: Compiled shader: /effects/vision.fxo
info: Compiled shader: /effects/water.fxo
debug: Loading module '\000/lua/options/module_options.lua\000'
debug: Loading module '\000/lua/ui/menus/menumovie.lua\000'
info: Initializing audio at LOD 1, 48000 kHz.
info: FMOD::LoadFEV: Loaded file [c:\program files\stardock games\demigod\sounds\forge.fev]
debug: Loading module '\000/lua/debug/enginestats.lua\000'
debug: Loading module '\000/lua/debug/cvpstats.lua\000'
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
debug: Loading module '\000/lua/ui/game/ingameui.lua\000'
debug: Loading module '\000/lua/ui/game/hud_avatar.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/game.lua\000'
debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/menus/menuinit.lua\000'
debug: Loading module '\000/lua/ui/sp/tournamentutilities.lua\000'
debug: Loading module '\000/lua/common/heroutil.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/lua/ui/game/orders.lua\000'
debug: Loading module '\000/lua/maui/grid.lua\000'
debug: Loading module '\000/lua/ui/game/abilitybutton.lua\000'
debug: Loading module '\000/lua/ui/game/cooldown.lua\000'
debug: Loading module '\000/lua/common/targetingmethod.lua\000'
debug: Loading module '\000/lua/keymap/userkeybinding.lua\000'
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/user/skins/skins.lua\000'
debug: Loading module '\000/lua/ui/splash/splash.lua\000'
debug: Loading module '\000/lua/ui/menus/copyright.lua\000'
warning: c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(873) Invalid call
warning: c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(1154) unable to set wireframe state, invalid pipeline state

Reply #5 Top

got this when I hit to eject player in the connection info window in a pantheon queue

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00991c7b
    attempted to read memory at 0xff1a0084

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 Unknown symbol (address 0x00991c7b)

Reactor version: 1.00.56
Demigod version MAIN.1.01.0139
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

debug: Loading module '\000/characters/queen/queen_open_character.lua\000'
debug: Loading module '\000/characters/queen/queen_open_movie_character.lua\000'
debug: Loading module '\000/characters/rook/rook_character.lua\000'
debug: Loading module '\000/characters/serpent/serpent_character.lua\000'
debug: Loading module '\000/characters/siegearcher/siegearcher02_character.lua\000'
debug: Loading module '\000/characters/siegearcher/siegearcher03_character.lua\000'
debug: Loading module '\000/characters/siegearcher/siegearcher04_character.lua\000'
debug: Loading module '\000/characters/siegearcher/siegearcher_character.lua\000'
debug: Loading module '\000/characters/sniper/sniper_character.lua\000'
debug: Loading module '\000/characters/sniper/sniperfury_character.lua\000'
debug: Loading module '\000/characters/spirit/spirit_character.lua\000'
debug: Loading module '\000/characters/trebuchet/hrooktreb_character.lua\000'
debug: Loading module '\000/characters/trebuchet/trebuchet_character.lua\000'
debug: Loading module '\000/characters/unclean_beast/unclean_beast_character.lua\000'
debug: Loading module '\000/characters/unclean_beast/unclean_beast_movie_character.lua\000'
debug: Loading module '\000/characters/vampire/vampire_character.lua\000'
debug: Loading module '\000/characters/vampire_lord/vampire_lord_character.lua\000'
debug: Loading module '\000/characters/waridol/waridol_character.lua\000'
debug: Loading module '\000/characters/whiptail/whiptail_character.lua\000'
debug: Loading module '\000/characters/yeti/yeti_character.lua\000'
debug: Loading module '\000/lua/common/powerupdefinitions.lua\000'
debug: Loading module '\000/lua/common/items/achievement_items.lua\000'
debug: Loading module '\000/lua/common/items/artifact_items.lua\000'
debug: Loading module '\000/lua/common/items/boot_items.lua\000'
debug: Loading module '\000/lua/common/items/chest_items.lua\000'
debug: Loading module '\000/lua/common/items/consumable_items.lua\000'
debug: Loading module '\000/lua/common/items/generals_items.lua\000'
debug: Loading module '\000/lua/common/items/glove_items.lua\000'
debug: Loading module '\000/lua/common/items/helm_items.lua\000'
debug: Loading module '\000/lua/common/items/ring_items.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
info: Active mods in session: \000{ }
debug: Loading module '\000/lua/ui/game/ingameui.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/hud_avatar.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000'
debug: Loading module '\000/lua/game.lua\000'
debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/menus/menuinit.lua\000'
debug: Loading module '\000/lua/ui/sp/tournamentutilities.lua\000'
debug: Loading module '\000/lua/common/heroutil.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/lua/ui/game/orders.lua\000'
debug: Loading module '\000/lua/maui/grid.lua\000'
debug: Loading module '\000/lua/ui/game/abilitybutton.lua\000'
debug: Loading module '\000/lua/ui/game/cooldown.lua\000'
debug: Loading module '\000/lua/common/targetingmethod.lua\000'
debug: Loading module '\000/lua/keymap/userkeybinding.lua\000'
debug: Loading module '\000/lua/keymap/keymapper.lua\000'
debug: Loading module '\000/lua/keymap/keyactions.lua\000'
info: Background task "Map loader /maps/map09/map09.scmap" finished.
info: Calling CVPUpdateGame. gameDataXML [len]: [3530]
info: CVP_GameData:
      szGameName: Pantheon, The Successor Match
      szHostPlayerName: demigov
      szHostIPAddress: 69.146.247.30
      szPassword: 8f6d4358-0761-45b9-a
      szMapName: Leviathan
      szGameSpecificXML (size): 3530
      szGameGUID: 43afb6eb-92f6-4b85-a2e7-b4a67698b381
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tVvKlLYn+ZeM+tEBli0vMG9Zmwmtf7eAR0HrVmLc54mS+/SOzTxwlY5eYo11pimLlsXfuVjPWvJ+k85W2wPZnPGBqdBbY7gAIqKOSVoFANYIuIRS/KUy/ZOpvpDDkEfxXKyxMmvYuiRn3c60p3Qmnq+jutinfH8zEc8+DUiYMgFjxBmWxzBkZRR7CY8hze4PbiiIQkNiYyZsMVkNgTpA+rXWJF2QPiIKeCWg/ZBe74Lyj8RWCJcoKp1MKXmfCrq9I79ylyZjf2oyPWd2TmO4+GvfONa9lgXD5nhwDIkrrRmIRplrheRLGJer0oRkI789uKiytDw1RgpSVu8PbGWD4oFobqbJImV9b5iqLzKNsFnnY=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-19T14:11:52.697
      szGameVersion:
      dwHostPlayerID: 58854
      dwHostPort: 0
      dwMinPlayers: 2
      dwMaxPlayers: 10
      dwGameTypeID: 4
      dwGameMapID: 56
      dwNumPlayers: 4
      dwGameID: 642954
      bRanked: 1
      bPrivate: 1
      dwHostTeamID: 2
      dwHostEntityID: 4
      dwWinningTeamID: 0
info: >>>Entering CVPInterface::UpdateGame()
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: Calling CVPUpdateGame. gameDataXML [len]: [3530]
info: CVP_GameData:
      szGameName: Pantheon, The Successor Match
      szHostPlayerName: demigov
      szHostIPAddress: 69.146.247.30
      szPassword: 8f6d4358-0761-45b9-a
      szMapName: Leviathan
      szGameSpecificXML (size): 3530
      szGameGUID: 43afb6eb-92f6-4b85-a2e7-b4a67698b381
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tVvKlLYn+ZeM+tEBli0vMG9Zmwmtf7eAR0HrVmLc54mS+/SOzTxwlY5eYo11pimLlsVn7jfxpu4AO9Xt/q/o14FbVHYoYnqvoGkOx4sDPiw/MScOcgvwt+gc7Iubj4G9J0+Aa7PqgxbXLCswVRKnizvQZjPxs1Pb1BVBGNxVx5V3P4wqc+FwI0cQjSLqzYjz8Oxbj4Julbl7BRQNH/h+r5WEuracDpNIHXO9DU66suMwBxfwIWVTcWJHVHjZnaoQRqMPI9RmKqb1xBthOspR6ml7NQ7nCKd6izhLch4j49TeB6qXiklazCFeFugoN2EKAO2wWe/lAhTy8RJom27xs0DAPTMghDcTIB+/GELMdZWPk=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-19T14:11:52.697
      szGameVersion:
      dwHostPlayerID: 58854
      dwHostPort: 0
      dwMinPlayers: 2
      dwMaxPlayers: 10
      dwGameTypeID: 4
      dwGameMapID: 56
      dwNumPlayers: 4
      dwGameID: 642954
      bRanked: 1
      bPrivate: 1
      dwHostTeamID: 2
      dwHostEntityID: 4
      dwWinningTeamID: 0
info: >>>Entering CVPInterface::UpdateGame()
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 64481[69.146.247.30:50107]. We are not
info: ImplCVPInterface::OnNATComplete
info: >>>Entering CVPInterface::GetPlayerData()
info: >>>Exiting CVPInterface::GetPlayerData()
info: Impulse wants us to connect to someone(User ID 64481) at 69.146.247.30 and port 50107. They also say our external IP:Port  is 69.146.247.30:6112
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 52079[69.146.247.30:50108]. We are not
info: ImplCVPInterface::OnNATComplete
info: >>>Entering CVPInterface::GetPlayerData()
info: >>>Exiting CVPInterface::GetPlayerData()
info: Impulse wants us to connect to someone(User ID 52079) at 69.146.247.30 and port 50108. They also say our external IP:Port  is 69.146.247.30:6112
info: NET: using deflate compression for sends to Powner-PC.hosts.bc1.bresnan.net:50107.
info: LOBBY: Game port 6112[UDP] opened for client 64481.
info: LOBBY: Adding peer "Sool95" [Powner-PC.hosts.bc1.bresnan.net:50107, uid=64481]
info: System: Connecting to Sool95...
info: NET: using deflate compression for sends to Powner-PC.hosts.bc1.bresnan.net:50108.
info: LOBBY: Game port 6112[UDP] opened for client 52079.
info: LOBBY: Adding peer "Noker911" [Powner-PC.hosts.bc1.bresnan.net:50108, uid=52079]
info: System: Connecting to Noker911...
info: ImplCVPInterface::OnPlayerDataUpdated
info: NET: using deflate compression for receives from Powner-PC.hosts.bc1.bresnan.net:50108
info: LOBBY: Processing CONNMSG_ConnectionMade message
info: LOBBY: connection to "Noker911" [Powner-PC.hosts.bc1.bresnan.net:50108, uid=52079] made, status=Pending.
info: CVP::HandlePlayerDataUpdated
info: RemoveAutomatchPlayer called for applemanisback[65415]
info: Lobby:ReplacePlayerInSlot(self, slot, PlayerInfo)

Reply #6 Top

when clicking cancel after a connection hang when looking at the connection info window

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100d217f
    attempted to read memory at 0x000a003e

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 UPNPNAT::add_port_mapping + 178687 bytes ((Unknown)(0) + 0 bytes)

Reactor version: 1.00.56
Demigod version MAIN.1.10.0146
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: >>>Exiting CVPInterface::GetTournamentTeamEntityList()
info: >>>Entering CVPInterface::GetTournamentTeamEntityList()
info: >>>Exiting CVPInterface::GetTournamentTeamEntityList()
info: >>>Entering CVPInterface::ExitTournamentQueue()
info: CVP::HandlePlayerDataUpdated
info: Failure from CVPGetPlayerData in HandlePlayerDataUpdated
info: Error in HandlePlayerDataUpdated
info: >>>Exiting CVPInterface::ExitTournamentQueue()
info: Error from CVP. Response XML:
      <?xml version="1.0" encoding="utf-8"?><CVPRemoveFromTournamentQueueResponse><ResponseCode>5001</ResponseCode><ResponseMessage>The parameters you have entered are invalid. Please check your data and try again. (TournamentID)</ResponseMessage></CVPRemoveFromTournamentQueueResponse>
info: >>>Entering CVPInterface::JoinTournament()
info: >>>Exiting CVPInterface::JoinTournament()
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A suitable match has not been found yet.  The system is still attempting to place you in a match.
info: ImplCVPInterface::OnTournamentRequestMatchResponse
info:
      CVP::HandleTournamentRequestMatchResponse
info: >>>Entering CVPInterface::GetLastResponseData()
info: >>>Exiting CVPInterface::GetLastResponseData()
info: CVP: A match is attempting to be made but is not completed.
info: ImplCVPInterface::OnGameDataUpdated
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: Creating connector
info: LOBBY: Connector created
info: LOBBY: starting with local uid of 58854 [demigov]
info: CVP: entering lobby state.
info: System: Connecting to game host...
info: >>>Entering CVPInterface::OnMatchReady()
info: >>>Exiting CVPInterface::OnMatchReady()
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 29835[99.37.178.49:6112]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from CrashMonkeyDog[29835]
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated

Reply #7 Top

Just as I was about to win a game. I clicked to upgrade an ability from lvl up at the same time it started playing my death animation after getting killed. Then it errored out on me.

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x77157d89
    attempted to write memory at 0x8bc44d93

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
 RtlLeaveCriticalSection + 9 bytes ((Unknown)(0) + 0 bytes)

Reactor version: 1.00.56
Demigod version MAIN.1.10.0146
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: Setting audio parameter 'LEVEL' to value '9.000000'
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Can't use \000HGSA01Snipe04
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'WARSCORE' to value '10.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Can't use \000HGSA01Snipe04
info: Can't use \000HGSA01Snipe04
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '11.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'WARSCORE' to value '10.000000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine04_script.lua\000'
warning: VerifyCommand: Target does not have scripted action specified.
info: ARMY1_2 Adding upgrade [CUpgradeStructure01]
debug: Loading module '\000/units/ug/b/ugbartillery01/ugbartillery01_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Can't use \000HGSA01Snipe04
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '12.000000'
debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight04_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: ARMY2_1 Adding upgrade [CTroopNumber03]
info: ARMY2_1 Adding upgrade [CTroopNumber05]
info: ARMY2_1 Adding upgrade [CTroopNumber04]
info: ARMY2_1 Adding upgrade [CTroopNumber06]
info: ARMY2_1 Adding upgrade [CTroopStrength01]
info: ARMY2_1 Adding upgrade [CTroopArmor01]
info: ARMY2_1 Adding upgrade [CBuildingStrength01]
info: ARMY2_1 Adding upgrade [CBuildingHealth01]
info: Eject of itsmevic[53104] requested by demigov[58854]
info: Eject of itsmevic[53104] requested by Zombawee[44102]
info: Eject of itsmevic[53104] requested by Homunculi[32758]
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/units/reinforcements/rgiant/rgiant01_script.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '13.000000'
info: If we are trying to attack the same location, ignore the new request
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Sim crashed hard in DoSimBeat(): ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): attempt to call method `SetText' (a nil value)
      stack traceback:
       ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): in function <...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua:19>
       ...ames\demigod\dgdata.zip\lua\common\validateskill.lua(21): in function <...ames\demigod\dgdata.zip\lua\common\validateskill.lua:17>
       ...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua(118): in function <...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua:116>

Reply #8 Top

Well killing sedna seems to be against law of Luagod ...

"The thread tried to read from or write to a virtual address for which it does not have the appropriate access."

info: KILL VO : [KillHero_hsedna]
info: Sim crashed hard in DoSimBeat(): ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): attempt to call method `SetText' (a nil value)
      stack traceback:
          ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): in function <...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua:19>
          d:\demigod\dgdata.zip\lua\common\validateskill.lua(21): in function <d:\demigod\dgdata.zip\lua\common\validateskill.lua:17>
          d:\demigod\dgdata.zip\lua\sim\skill.lua(118): in function <d:\demigod\dgdata.zip\lua\sim\skill.lua:116>

Reply #9 Top

Got this while going for a routine Gear upgrade.

 

______________________________________________________________________________

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x007551cb
    attempted to read memory at 0x000000c8

Program : E:\Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    Unknown symbol (address 0x007551cb)

Reactor version: 1.00.56
Demigod version MAIN.1.10.0146
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Can't use \000HOAKPenitence03
info: Can't use \000HOAKPenitence03
info: If we are trying to attack our current target, ignore the new request
info: Can't use \000HOAKPenitence03
info: If we are trying to attack our current target, ignore the new request
warning: *ACHIEVEMENT WARNING: No tracking of goalIndex = goal1 - achievement = hoak21
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: Can't use \000HOAKPenitence03
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Can't use \000HOAKPenitence03
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack the same location, ignore the new request
debug: Loading module '\000/lua/user/powerupaction.lua\000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to guard ourselves, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to guard someone guarding us, ignore the new request
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request

Reply #10 Top

Here is another one I got clicking "INTERNET"

______________________________________________

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x7d64f053
    attempted to write memory at 0x00000014

Program : E:\Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    RtlValidateHeap + 50555 bytes ((Unknown)(0) + 0 bytes)

Reactor version: 1.00.56
Demigod version MAIN.1.10.0146
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: Compiled shader: /effects/shroud.fxo
info: Compiled shader: /effects/sky.fxo
info: Compiled shader: /effects/terrain.fxo
info: Compiled shader: /effects/terrain_low.fxo
info: Compiled shader: /effects/ui.fxo
info: Compiled shader: /effects/vision.fxo
info: Compiled shader: /effects/water.fxo
debug: Loading module '\000/lua/options/module_options.lua\000'
debug: Loading module '\000/lua/ui/menus/menumovie.lua\000'
info: Initializing audio at LOD 1, 48000 kHz.
info: FMOD::LoadFEV: Loaded file [e:\games\demigod\sounds\forge.fev]
debug: Loading module '\000/lua/debug/enginestats.lua\000'
debug: Loading module '\000/lua/debug/cvpstats.lua\000'
debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
debug: Loading module '\000/lua/ui/game/ingameui.lua\000'
debug: Loading module '\000/lua/ui/game/hud_avatar.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/game.lua\000'
debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/menus/menuinit.lua\000'
debug: Loading module '\000/lua/ui/sp/tournamentutilities.lua\000'
debug: Loading module '\000/lua/common/heroutil.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/lua/ui/game/orders.lua\000'
debug: Loading module '\000/lua/maui/grid.lua\000'
debug: Loading module '\000/lua/ui/game/abilitybutton.lua\000'
debug: Loading module '\000/lua/ui/game/cooldown.lua\000'
debug: Loading module '\000/lua/common/targetingmethod.lua\000'
debug: Loading module '\000/lua/keymap/userkeybinding.lua\000'
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/user/skins/skins.lua\000'
debug: Loading module '\000/lua/ui/splash/splash.lua\000'
debug: Loading module '\000/lua/ui/menus/copyright.lua\000'
warning: Movie "/movies/dg_intro_subtitles.bik" doesn't exist.
warning: Error opening movie /movies/dg_intro_subtitles.bik
debug: Loading module '\000/lua/ui/menus/achievements/achievements.lua\000'
debug: Loading module '\000/lua/ui/menus/menuscreen.lua\000'
debug: Loading module '\000/lua/maui/scrolledcontrollist.lua\000'
debug: Loading module '\000/lua/ui/game/achievement.lua\000'
debug: Loading module '\000/lua/ui/menus/logomovie.lua\000'
debug: Loading module '\000/lua/ui/menus/impulsemp/impulsemp.lua\000'
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
debug: Loading module '\000/lua/ui/menus/join/join.lua\000'
debug: Loading module '\000/lua/maui/easyeditfield.lua\000'
debug: Loading module '\000/lua/multiplayer/cvp.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
info: Clearing out old game data
info: LOBBY: Refreshing Available Games List from Impulse.
info: You are not logged in.
debug: Loading module '\000/lua/ui/menus/main/main.lua\000'
debug: Loading module '\000/lua/ui/menus/menubuttonframe.lua\000'
warning: Screen has no bindings: \000main
debug: Loading module '\000/lua/ui/menus/mpchoosefaction/mpchoosefaction.lua\000'
debug: Loading module '\000/lua/ui/menus/mpinstantactionheroselect/mpinstantactionheroselect.lua\000'
warning: Error opening movie
warning: Screen has no bindings: \000mpinstantactionheroselect
debug: Loading module '\000/lua/ui/menus/mplogin/mplogin.lua\000'
debug: Loading module '\000/lua/ui/controls/combo.lua\000'
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
debug: Loading module '\000/lua/ui/menus/mpstandings/mpstandings.lua\000'
debug: Loading module '\000/lua/ui/menus/mpsub/mpsub.lua\000'
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
debug: Loading module '\000/lua/ui/menus/mptournamentcomplete/mptournamentcomplete.lua\000'
debug: Loading module '\000/lua/ui/menus/mptournamentheroselect/mptournamentheroselect.lua\000'
warning: Error opening movie
debug: Loading module '\000/lua/ui/menus/options/options.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/options/module_keybinds.lua\000'
debug: Loading module '\000/lua/keymap/userbindablecommands.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/ui/menus/profile/profile.lua\000'
debug: Loading module '\000/lua/ui/menus/replays/replays.lua\000'
debug: Loading module '\000/lua/ui/menus/spstandings/spstandings.lua\000'
debug: Loading module '\000/lua/ui/menus/spsub/spsub.lua\000'
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
debug: Loading module '\000/lua/ui/menus/sptournamentcomplete/sptournamentcomplete.lua\000'
debug: Loading module '\000/lua/ui/menus/sptournamentcontinue/sptournamentcontinue.lua\000'
debug: Loading module '\000/lua/ui/menus/sptournamentnew/sptournamentnew.lua\000'
warning: Error opening movie
debug: Loading module '\000/lua/ui/menus/sptournamentsub/sptournamentsub.lua\000'
info: *DEBUG: OnHide: \000false
info: *DEBUG: OnHide: \000true
info: MUSIC : Activating cue [Main_Menu]
info: MUSIC : Activating cue [Main_Menu]
info: *DEBUG: OnHide: \000false
info: Connecting to Impulse LIVE Server.
info: CVP_AppData:
      szAppName: Demigod
      szPostURL:
      szAppExe: Demigod.exe
      szAppVersion: MAIN.1.10.0146
      szAppDirectory:
      szProgramDataDir: D:\Documents and Settings\Administrator\My Documents\My Games\Gas Powered Games\Demigod\
      szAppCompany: Gas Powered Games
      dwTitleID: 444
      bAutoCreateDefaultPlayer: 1
      bUseNatPunchthrough: 1
      bCheckGameVersionOnJoin: 1
      bUseTestServer: 0
      dwDefaultNATFacilitatorPort: 6000
      dwMaxNumConnections: 0
info: Error from CVP. Response XML:
      Success
info: >>>Entering CVPInterface::IsAppUpdateRequired()

Reply #11 Top

If you are experiencing crashes, please download this zip file and run the .cmd inside. It will gather a variety of debugging info and generate another zip file in My Documents\My Games\Gas Powered Games\Demigod\reports which you can email to [email protected]. They will then pass the info on to the developers if they cannot help solve the issue.

Reply #12 Top

Thanks Kryo, I will start using this after every crash, which is a couple times a night.