Demigod's Most Useless Abilities
Pretty interesting/short article written by Polynomial. I reccomend everyone give it a read.
Pretty interesting/short article written by Polynomial. I reccomend everyone give it a read.
Plague is a pretty useless skill as well. With 300 damage over 30 seconds most of the infected creeps will probably be killed before it can cause the 25% damage needed to gain a part of the XP. It can help you get an assist if an infected DG is killed but that rarely seems to happen.
However plauge is a L10 ability, not a L15 which is just insult to injury on some of those really useless abilities.
It can also be really useful vs HoL but thats all I can really see for it.
Sedna's Yeti's. They were totally goofin' on that one! ![]()
I disagree on the first skill. It's not one of the awesomest skills, to be sure, but it's 3% for each auto-attack (which is all that Regulus does). If you max out attack speed, which certainly makes sense for Regulus, you'll be shooting every .5 seconds. And if on average 1-in-30 shots triggers the skill, that means once about every 15 seconds. The main problem is not the percentage, which works out favorably enough with a fast attack speed, but that's it's a passive so you're not guaranteed that it goes off when you need it to. You can get lucky and it'll interrupt a cast that you'd have liked to interrupt, or you may not.
But for only 1 point it's far from the most useless skill in the game.
You need a lot of luck for a 3% chance interuppt to do anything useful, lol
Any skill interrupt is a useful interrupt. Some are just more useful than others. The only thing it's really useless for is a generic stun, because .3 seconds really doesn't buy you any time to close distance on a running Demigod, for example.
Take a Torchbearer. How many people build him for auto-attack? Probably not nearly as many as for something like Fireball spam. You can get its cooldown pretty low, which means there's actually a fairly decent chance of Regulus being able to interrupt it. It's probably the best case I can think of to actually put a point in the skill, most other Demigods aren't really that skill dependent.
WTF. Yetis are pro.
The "Death Penalty" in the citadal seems like a waist of money usually. Yetis, yes, I thought I was a totaly noob at first, cause I started out by playing Sedna, and using Yetis, and lost every time (even with level 4 priests/archers/mins). Having to put SIX points in minions to make them viable seems like a waist.
Silence? Perhaps there is a great use for it, I maxed mine out many times, and it seems to make little difference.
Id disagree with th currency update if its more than a 2v2.
In fact most people value currency upgrades at the citadel too low IMO.
The top of the 2 minion abilities for Erebus. Never gotten it, EVER. At least the other one increases the number you can have.
Uproot is another good one, at least at levels 1 and 2.
I'd also say Circle of Fire but I see far too many people getting it......
I would say past 1 point, his range skill is much more useless than this. You only need one point to out-range towers, anything else is a waste.
there is another reason if u got a spit ooze v build u will have great dot plague will add to that making it even harder what i dont get is post mortem
useless skills hmm
counter priest healing is pretty useless seeing as sedna cabn't even aoe creeps so that is pretty useless
oaks rally is pretty useless unless ur a pker as in u hunt demis
rooks poisined arrows there useless they jjust give a small chance of slow down
i found mist useless except if ur near death
You need 3 points to outrange fortresses, I believe. Matters pretty much only in fortress mode, but still.
You don't play regulus much do you? (or pantheon/skirmish for that matter).
You need 1 point to outrange light towers
You need 2 points to outrange archer towers
You need 3 points to outrange fortresses and on Fortress games, this is important
But, if you look real close at the Yetis, they look really cool ![]()
That's true, but it's early game where the 1 point to outrange light towers is the definite advantage. By the time you can sink 3 points into it outranging the towers becomes much less important, and consequently there are better things to put points into.
Though it does depend largely on the item choices. For a glass cannon Regulus, you are quite correct. But with a little bit of armor and health regen (like Crusader's), Regulus is easily capable of taking out an archer tower with mines and auto-attack even in range of it.
Well yeah, they live in the snow, of course they'll look cool. It's cold up there.
Regulus' range is extremely important if you go with an auto attack damage build. It's extra time to react when poking enemy melee DGs at the creep line, it's extra distance you can chase enemy DGs before being hit by their towers. Getting to shoot a QoT or a TB 3 times or so before he reaches you also a big deal. Just makes it much harder for them to put up a fight. The % stun is kind of lol I'll give you that. But if you get your attack rate to about 0.5 it procs enough to be a pain.
dude... doing 500 damage around you and also sending units flying while only triggering his wings... (if i have it right) is neat i think... you hsouldnt make regulus TOO strong cause of al his other long range skillz but with this skill he makes space for himself to shoot clearly... plus an xtra 500 aint nothing.. specially not if you do it in a goru0p.. cause 500 x 10 enemys around you alreaddy means 5000 DMG.. plus... spcae ^^
i hate the article the dude is wacko
Not really.. It's very useful for taking away the benefit of priest idols from your enemy demi's. It's situational and getting 2 pts in healing wind is good already so if you want to going 1 more point to remove enemy priests from the equation when you are trying to take out enemy DG's is nice.
Disagree again. I don't have much footing to stand on this time but it's good for chasing and if you are a minion Oak it's really good to give you the BOOM GOES THE DYNAMITE power.
small chance per arrow, so actually there's a rather decent chance it'll proc.
I don't use mist that much either but it's a counter to any animation based ability. Fireball, Hammer smash, spit, etc. It's far from useless. Also, it's Erebus's only other AoE ( bat swarm is kinda expensive and you usually want to hold onto that cool down for special reasons ).
Deadeye is pretty weak. Chance for an interrupt once every 15 seconds is pretty useless.
First couple of levels of Uproot are to weak to do much, and Tribute is too little too late. Plague is only useful to stop Heart of Life.
Post Mortem however sends smaller creeps flying and so is very useful, while Circle of Fire is excellent against towers, creeps and area denial.
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Mist makes Erebus almost invincible with a high mana regen rate.
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