It looks like tonight there will be an update from GPG that addresses some of the in-game issues introduced in v1.01 (mainly chasing down opponents and such).
Next week, we should have an update that improves connectivity further for people with multiple IPs, intelligent proxy server handling, and better interaction with the pantheon.
In the meantime, Gas Powered Games is working on version 1.1 of Demigod which is scheduled to have:
- Concede option
- Random Demigod setup option
- Improved pathfinding
The demo version of Demigod will be based on v1.1.
Beyond that we plan to look at having observers and replay handling better as well as a place for people to upload their replays.
My own presence on the Demigod forums and journals will be decreasing after v1.1 pretty dramatically as I begin to focus on
Elemental. But Stardock will continue to have forum support people around to help and Gas Powered Games will be continuing to work on updates which include additional Demigods (no ETA yet) for a long time to come.
I will say that I've instructed the moderators to take a somewhat harder line on the forums regarding rage posting. Especially since most often users have no idea what they're talking about and since I'm not likely to write a tell all book any time soon, they will continue to not know what they're talking about.
Before v1.1, we will be posting a new series of pinned topics based on everything we know.
Below is a summary of legitimate issues Demigod has that we are aware of.
- When players leave the lobby, the kick message sometimes gets called twice which can crash the lobby. (high priority).
- When joining pantheon or skirmish games if a player aborts after the connection is made it can mess up the game (high priority).
- Path finding around edges can be flakey with certain demigod/map combos. Being looked at but considered a high priority.
- Finding ways to deal with "Rage quitters" that is equittable to all (v1.1 is the main thing there).
- People who have two NICs have problems connecting (high priority, ETA is next week).
- People who can't connect normally end up using a Proxy server but Europeans and Australias get high pings (high priority, ETA late next week).
- Favor points aren't tracked if you play onlin against only AI players (known, working as designed).
- Cases where the game crashes in game (being looked at, rare for most people but common for the people who get it, high priority).
- People can connect to everyone but one other player in a lobby (high priority, cause is unknown).
Features for Demigod that are high on our list:
- Much better friends handling (ETA June)
- Multiple in-game channels (ETA June)
- Ability to get messages from friends in game outside the game via Impulse (ETA June)
- Display of a player's experience rating in connection dialog (ETA June)
- Display of a player's disconnect % in connection dialog (ETA June)
- Support for Group Skirmishes/Pantheon (ETA July)
- More Demigods (ETA not known, working with GPG on this)
- More maps (ETA not known, working with GPG on this)
So that's where we're at.
In the meantime, see you online.