Please Fix UI

please make UI a priority over new heros!

Hi. I tried out demigod right when it came out on my friend's computer. The first thing i noticed was how clean (and uncluttered) the UI was (GREAT for beginners!), however for veteran RTS / RPG players many things were missing (such as easy way to view ally health). I looked on the boards and there were UI suggestions but GPG and Stardock were too busy fixing the networking issues.

I saw Frogboy post about the possibility of new heros with the new patch and i thought WTF new heros > UI?!

This was probably a month ago and i havnt touched demigod since but i just got some time on my hands before finals and i photoshopped something that I thought 'should' have looked like

new_UI

this post also has some very good suggestions: http://forums.demigodthegame.com/323188

I especially like upper toolbar in the 2nd picture but i think the rest of it is too cluttered

 

lastly, a stardock mod should either pin some posts or create some subforums to better organize these ideas, and have a preview button

Edit..

too lazy to photoshop, just added some comments in a zoomed out screenshot

comments only

1,657 views 10 replies
Reply #1 Top

You should also be able too the health of allies, to know when they might appreciate a heal/shield/whatever. And you should also see the number of minotaurs/archers/healer for generals, to know when to summon more.

 

On top of that, you should be able to enable/disable stuff that appears in the UI.

 

However, new demigods (a whopping total of 2!, no less) have been in the making since the game was released and there's still no ETA for that. Since SD/GPG have not even acknowledged the UI issues, I wouldn't hold my breath.

Reply #2 Top

Would be great if we could target allies / cast spells on them by clicking on another icon than having to click on them too. I don't know how many times I've cast heal / shield on myself because I was too close to a ally when I ment to cast it on them.

 

Reply #3 Top

I agree on all, but i don't think GPG is listening to us or willing to make these fixes.

Reply #4 Top

Why is the minion with the health almost entirely green considered almost dead? The more green you have on a DG bar, the more health you have, so reversing that for the minions is dumb.

Also, they should make the numbers on the HP and MP bars appear constantly.

Reply #5 Top

I second this post

+1

kudos

bump

whatever it takes to be taken in account by Stardock, or GPG, or whoever is in charge of ergonomics and UI tweaks at those companies. I've already suggested similar improvements, and i guess in 2 month, another one will post another "improve UI thread".

http://forums.demigodthegame.com/342558/page/7/#2152307 (my suggestions)

Reply #6 Top

Really nice ideas!!

Reply #7 Top

Great ideas, but there's been a lot of threads like this, some even had screenshots edited as well as yours, but still nothings changed in the UI.

I don't think GPG are going to change the UI anytime soon, heck maybe even never. Really how long does it take to implement something as simple as showing the values of your mana and health on their bars at all times? This is something I'm pretty sure EVERYONE wants.

A fan even made a mod to make the values always show, except of course you cannot play online with any modifications to your game. If a fan has the time and ability to do something as simple as this surely an employee at GPG who is getting PAID to do it should have the time to?

Reply #8 Top

Quoting Milskidasith, reply 4
Why is the minion with the health almost entirely green considered almost dead? The more green you have on a DG bar, the more health you have, so reversing that for the minions is dumb.

Also, they should make the numbers on the HP and MP bars appear constantly.
End of Milskidasith's quote
oops your right, i was thinking red = life and i just needed another color to fill in and i had green stored in bg but the minion managment for this game is terrible unless you want the minions always with you / next to you or your zoomed out enough

I agree with you Dustbin, I'm really hoping that right all of the coders at GPG are too busy trying to fix up the networking aspect of the game and so havnt put in anything new. Supposedly they read the forums, and since the networking thing seems to be almost fixed maybe posting the UI changes now would be a good idea so they will actually see it since digging through the forum for the UI ideas posted back when the game was released will ba a pain (UI is not a good search term since its so short)

For a game that is supposed to be similar to DOTA, really made me wonder if the developers at GPG played DOTA at all or beta tested it w/DOTA players before releasing it...

Reply #9 Top

I really liked this game at first. I'm an avid DOTA player and loved the idea of anything to do with making a similar game. That being said, the first thing that jumped out to me was the UI and and how worthless it was in this game, especially for generals. My major concerns were as such:

1. Minimap navigation. The minimap in Demigod seems to only function as "radar" does in games like Halo. Any RTS player I'm sure was immediately frustrated when they clicked on the minimap, expecting their screen to travel to that sector of the map. Personally, I don't see the point of having a minimap that doesn't allow me to navigate instantly across the battlefield.

2. Pet management. I could really hammer this into the ground but just see above. Warzone has it spot on IMHO.

3. Health Bars. Firstly, I think you should always be able to see Hero health bars instead of having to hover over them. I don't care how much HP the creeps have but I want to be able to see at a glance what the enemy hero's HP is at. Saves me from having to find him through the piles of creeps. Secondly, I can only get certain health bars to show up at certain times. I don't know if this is a bug or if I'm just a squishy-faced ree-ree but it was a bit frustrating. Thirdly, if you're going to display a health bar above the creature/structure I'm hovered over, I don't need a second one off to the side. Allow me to turn on/off the numbers displayed in the HP bar (like WoW). Give me the option to make it as simple or complex as I like.

4. Make it easier to distinguish between light and dark forces. Again, I don't want to have to hover over something before I can make a decision about whether or not I should have it well-done or just a little pink. I want to be able to make split-second decisions and, as said before, make the light forces have a light aura and the dark forces have a dark aura, or something of that nature. Either that or, in the course of some future patch/release, create enough heros so you can have certain heros be Light forces and certain heros be dark forces.

Final note: If you really want to improve upon this game and make it replayable to the infinite power, play DOTA and take some serious notes. Demigod has a great thing going, there is just so much room for improvement that I have a hard time recommending the game to casual gamers that would be thwarted by the UI before they could even have fun with the game.

Reply #10 Top

Rhat first picture is awsome. I hope changes like this get implemented. GPG you reading this? I loved your games so far, please listen to the fans! (Total Annihilation forever!!!)