i remember reading somehwere that people might be interested in some 1v1 solo maps... specificly ment for dueling and unique stratagies. so i thought i might try my hand at a little 1v1 map. this is what i got so far:
New Map: Pit
the actual level its self is suppost be bases underground... no lava or anything just in a cave. beams of light fall on the paths with possibly large mushrooms off to the side for effect. the citadels are placed on large round slabs of rocks with paths leading down onto the cave floor and around the map. in the very center of the map is a large bottemless pit. thats falls deep into the ground. as you can see from the map below the grunts come out of portals next to the citadel and around the pit on either side like so:
as you can see form above there are two types of flags, ones with stat bonuses and ones for portals (like normal) the ones by the portals can be captured to take away the grunt waves and add to you own or the stat ones could be owned for bonuses to you grunts like +15% armor or damage... or maybe increase gold income?
pathing for the grunts is kind of complex... however i have visual aid for this. like you can see below the grunts actually miss each other and meet up with the next wave of forces. this might take some timing tweaks but the effect will be worth it.
so with the grunts missing each other solo demigod have a lot more to think about. specialy since the forces do not meet up at the same place. a good sense of the battlefield will need to be present as well as well placed thought in when to go for flags and push the towers. hopefully something like this would really advance strategy building in the game and inspire other such based maps but on a larger scale.
so a little simplier compared to my other map ideas, however since no word yet on what the Demigod engine can handle i'm not going to waste too much of my time on pointless, impossible maps. simpler the better. love to hear you thought on this... mayube ideas to help enhance the game play a bit. one idea i had was for the grunts the actually miss each other meaning they never go face to face, making DG's work a lot more on defence/offence, wat do u think?
also ideas for th stat flags would be nice