Interrupt, slow and stun stacking

We can't stack stuns anymore, but this seems a bit of a pointless solution when it's not really those abilities that cause issues. I'm sick of running up against Pentinence, Pounce, and Foul Grasp. Good luck casting Hammer Slam, or taking a pot, or using any abilities. Or moving.

 

I'm sick of having my Demigod crippled by the enemy team, and there's nothing I can do about it. I've been through the consumables, even taken Orb of Defiance. None of that works for shit. I stacked myself to over 10,000 HP. Just useless.

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Reply #1 Top

What exactly are you asking for? A cooldown on interrupts? That's going to take away a lot of the interest in playing a team game for me. The skill in playing as a team is to use your allies abilities in conjunction with your own, if you can't stack interrupts you're negating the whole point of playing some character combinations and rendering them useless.

Likewise with slows and stuns, it would become even more important to play the right character combos so that you dont have two characters who are going to spam interrupt, you would need one doing slow, one doing interrupt and one doing stun.

Hammer slam does 700 more damage than pounce, and takes off a sizeable chunk of a Sedna player's health unless they are health stacking HARD. You're telling me that if my ally playing Oak casts penitance and the rook goes to slam me I can't interrupt? Sounds just as shit as getting chainstunned/ slow stacked.

Reply #2 Top

You can run from Hammer Slam. You can't run from Pentinence. Maybe Hammer Slam does do a lot more damage than Pounce, but the cooldown's a LOT longer and you can just heal yourself back up. Repeatedly. On the other hand, if I try to heal myself, I'll get pentinenced, and the cooldown from an interrupt is insane, and MUCH longer than from heal, or the interrupt. I can't just click the button again. When was the last time you saw Pounce or Pentinence interrupted?

If you get Hammer Slammed, by the time it rolls round again, you can be gone or healed easily. If I get it interrupted, by the time it rolls round again.. it can be interrupted again. Moreover, if you get two Rooks and you try to double roll/Slam someone, it takes a hell of a timing to get them both off at the right times, and even then, you can run a lot faster than us. If you get Sedna and Sedna, you can double heal whoever you like, whenever you like, and it takes absolutely no skill or timing.

And when you Pounce, all you have to do is not Pounce the same guy simultaneously, and you can just use it whenever the CDs up because you know your teammate Sedna's CD isn't. It's easy to lock a Demigod so he can't use any skills with a pair of interrupts. Compared to double-Slamming someone, which is virtually impossible.

It might actually add some skill to the use of interrupts, instead of just getting a pair of interrupters and a slower and spamming them all day long, which can instantly own any Demigod with no salvation unless they happen to be Oak.

Or, interrupts could be interruption, not interruption PLUS OH MY GOD WHAT THE FUCK COOLDOWN.

Reply #3 Top

what I agree with is that rook's hammer slam is ridiculosuly slow compared to other nukes cast time considering it only affects that area (yes fireball has the same charge time, but fireball chases the enemy no matter if he ran away)....I think that if it goes a bit faster, say 1 sec, MG would feel better :)

Reply #4 Top

Another whine tread of MG...here we go.

Most of the situations you listed are either 2 vs 1 or 3 vs 1....by which you ARE going to die...doesnt matter what they do nor what character you are using.

Second, never use hammer slam without the rock slide....unless of course u still dont have it. Big chance of failing...big damage. \

If you are a good rook, you ll never get your hammer slam interrupted.

Part of being a good player is being able to choose your fights, if you dont like playing against oaks or sednas...the dont; focus on other players.

Interrupt on consumables? lol? dude....wow. Ok first of all, if you use the quick ones there's virtually no chance of them to counter them unless they get extremely lucky. And if you use the big casting time ones while you know the oponent got an interrupt....then you are an idiot. Wait until the oponent uses his interrupt and then use your item.

Reply #5 Top

Quoting Archon, reply 3
what I agree with is that rook's hammer slam is ridiculosuly slow compared to other nukes cast time considering it only affects that area (yes fireball has the same charge time, but fireball chases the enemy no matter if he ran away)....I think that if it goes a bit faster, say 1 sec, MG would feel better
End of Archon's quote

hammer slam.... faster by 1 second? dont you think before you write???

Lets put it this way, a nice example

Ub comes in to attack rook, he starts off with a spit.

Ub and rook enter melee

Rook does a 1 second hammer slam  

Ub is at 25% - 35% hp

Ub retreats

-And thats why sir, its a big NO

Hammer slam deals A LOT of damage already, u cant just buff it like that. It already takes 70% hp out of a normal demigod build. Unless u are stacking hp....which not all builds are good for it.

Reply #6 Top

Yep, two Sednas can heal each other until the cows come home. I don't think two rooks on the other team are going to care though because heal doesn't deal any damage. On the other hand if two rooks managed to double hammer slam me you'd have kill gold, assist gold, and I'd be waiting a little while to reenter the game. All it takes is one of you boulder rolling me after I pounce you when you're hunting together.

Pounce and heal get interrupted occaisionally. You know what happens when my heal get interrupted? I DIE. REALLY FAST. THAT is why it has a low cast time, because Sedna would useless without it.

You're also ignoring the fact Sedna is barely going to scratch you without using pounce. If you stand there and auto attack her she'll die. She has low hp, does low damage, has low armor. If you go to hammer slam she'll pounce you, but what if you hold slam in reserve rather than going for it straight away? I've interrupted tiny cast times like the one for spit simply by predicting what my opponent is going to do. Be less predictable and you'll get interrupted less. Wait for the pounce, THEN slam. If she uses silence to interrupt that then she's just used up a giant chunk of her mana pool and may well run away. That's a win for you.

EDIT: I'm not sure how you left Silence off that list...you can stop people from using their abilities pretty effectively with two sednas. But the point remains that 2 Sedna players can't deal much damage to creeps and barely any to players.

Reply #7 Top

Woppin: Nobody cares about the side effects of being double hammer slammed, because it's never going to happen. Even if I were to somehow have absolutely perfect timing between both Rooks, and anything less would result in just one Slam, the other Sedna can easily heal you, Pounce one rook, or both to save you, assuming you weren't silly enough to stand in a line. On the contrary, it's easy to spam pounce till the dogs come home. Moreover, if there's two sednas and two rooks, they can both Pounce one Rook, but two Rooks can't roll one Sedna. Or rather, you could roll two Sednas, but the co-ordination to do that is off the charts compared to that required to double Pounce.

Pounce and Heal scale absolutely. If there's two Sednas, Pounce becomes doubly as effective as one Sedna, and Heal even more so. Hammer Slam and Boulder Roll cannot ever possibly achieve that in practice, and even if they did, double heal would heal up the damage extremely quickly.

As for low damage, perhaps you haven't played against any decent Sednas, but most of them will stack Bishops and Siege Archers. Sedna may be no Rook in terms of DPS, but she's impossible to kill when your Roll and Hammer Slam does only 400 damage after she Heals herself, and then Pounce is 1000 to you.

 

As for quick consumables, a 750HP pot vs 1000 damage pounce or 800 pentinence. Yeah, that's good stuff right there.

UB and Rook are fighting. UB Spits Rook. Then, when Rook is casting Hammer Slam, UB uses Foul Grasp and Interrupts him. Rook gets facepwned.  Alternatively, UB can just Grasp Rook at any time and then run away from the Hammer Slam that he knows is coming, and Rook gets fucked over.

 

Yes, Hammer Slam does a lot of damage. But after that's gone off, Rook sucks, unless you want me to spend an entire minute+ preparing a tower farm beforehand and hoping the enemy team will fight there, and if it gets interrupted, he's got nothing. So if your enemy stacks more than 3k health, you're fucked, and it absolutely does not scale in team games compared to how well other abilities do.

Reply #8 Top

Boulder Roll: 2.5 Sec stun

Slam: 1.5 sec cast

How are you not hitting things again?

 

I play Sedna exclusively and I can tell you that the good Sedna players don't get Bishops because they heal less than High Priests due to a typo in the lua files. You're also now dragging the entire ability tree into the argument. Where are your towers? I can't, as a Sedna, go near a large tower farm until quite late in the game without getting slaughtered. You have lane control and I'll struggle to take it from you.

Maybe you're just not very good at playing rook?

Reply #10 Top

Or, interrupts could be interruption, not interruption PLUS OH MY GOD WHAT THE FUCK COOLDOWN.
End of quote

ROFL, TB for the loss.

Yep, two one Sedna can heal each other everyone until the cows come home.
End of quote

If you are a good rook, you ll never get your hammer slam interrupted make your opponent waste their interrupt
End of quote

edited for correction ;)

Reply #11 Top

1. Stack HP

2. Spam towers in exp lanes

3. Boulder Roll DGs at half or less HP

4. ???

5. Profit

Reply #12 Top

All I know is all this qq makes my vagina hurt...