Heals And Shielding VS Burst

I feel like dg is somewhat lacking in the burst department atm as a I see a lot more Sedna + Qot abust in 3v3's, it feels like with the near limitless mana given by stacking velmish and planor and the lack of efficent mana draining items/skills means the only way to counter these characters is with burst.

Obvously there are class dynamics at play (rock paper scissor etc) so not all gods are supposed to have effective tools to deal with these situations, right now i see:

- Rooks rock roll + hammer

- TB with combination of ice for lock out and fire for burst

- Ub or Ere well timed stun (although this is very difficult as heal animation is short and looks like auto attack from a distance) and won't prevent QOT shields

As the only effective ways to counter healing classes.

 

Of course there are 2v1 situations that tip the burst odds in your favor like QOT thorn armor reduction or Oak buffs, but what class doesn't get rocked in a 2v1? How would a healing reduction skill ala mortal strike from WoW style sound?

So lets discuss the state of healing and shields in dg atm shall we :D

 

1,458 views 10 replies
Reply #1 Top

And here was I, thinking heal scaled badly.

Priests heal for a percentage of total hp and for free, so when you get in a situation where their heal isn't enough, your heal probably isn't gonna make much of a difference.

That's my experience.

Reply #2 Top

Sedna's heal could use a more noticable animation since it's pretty hard to see, especially when she's in the middle of a crowd of minions/creeps, and perhaps a 1 second cast time instead of half a second, but I honestly think it's balanced enough.

As for QoT's shield, it's good early-game but by late-game it can be easily torn apart.

Reply #3 Top

sedna's heals are OP, u can easily out heal a 3 dps combo(a 3 dps combo fails hard when they have no kills under their belt).

this is how i do it:

to start off i get blood soaked wand, 1 tp scroll, and a health potion

then lvl heal, inner grace, healing wind, and magnificent presence

pounce lvl 1 for interrupt, only lvl 1(its a healing build)

other helpful tips:

never heal yourself in big fights, only use potions on yourself in big fights, you do not want to waste your cooldown or mana.

always use blood soaked wand cooldown instead of using up mana.

always carry health potions and TP scrolls.

 

 

anyways, burst damage is very bad with lower cost items, only high cost damage items are useful, mageslayer/ashkandor etc..

the only other useful items imo to counter this healing + shielding is gauntlets of despair or warlords punisher.

other than that, it just comes down to your skills at interrupting.

Reply #4 Top

I agree on both counts, I typically play UB and I feel like there's really no chance of me taking down either Qot or Sda until the late game because of the reasons mentioned, 

 

They can get a very healthy lead which can significantly delay me from reaching the point where my dps over takes them and against better players sometimes I never reach that point 

Reply #5 Top

there are really no ways to scale up your burst damage other than by levelling up and healing/shielding is intended as a direct counter to burst damage. 

 

the most effective way to kill Sedna or QoT is with a high sustained damage output from powerful auto-attacks or large minion armies. obviously this sort of thing is hard to come by before the mid to late game. 

 

Sedna in particular has NO ability whatever to defend herself from minion armies. a bunch of Spirits or Nightwalkers or Idol Summons will take her down easily. as will a Mageslayer (or better) equipped Beast or Regulus.  Demigods that rely more on burst damage (Torch Bearer, Hammer Slam builds of Rook) will have immense trouble against Healers but that's intended design. 

Reply #6 Top

I agree on both counts, I typically play UB and I feel like there's really no chance of me taking down either Qot or Sda until the late game because of the reasons mentioned,
End of quote

Actually, I find Sedna and QoT (and Regulus) to be the easiest demigods to kill with UB. It all depends on your skill allocation.

Unless you stack HP items, UB is heavy-hitting but fragile.

Reply #7 Top

Quoting blackraxor, reply 6

I agree on both counts, I typically play UB and I feel like there's really no chance of me taking down either Qot or Sda until the late game because of the reasons mentioned,
Actually, I find Sedna and QoT (and Regulus) to be the easiest demigods to kill with UB. It all depends on your skill allocation.

Unless you stack HP items, UB is heavy-hitting but fragile.
End of blackraxor's quote

And if you do stack HP items, he is heavy hitting, heavy debuffing, and about as tanky as you can get without self-healing skills. So... yeah, HP stacking rocks!

Reply #8 Top

Quoting blackraxor, reply 6

I agree on both counts, I typically play UB and I feel like there's really no chance of me taking down either Qot or Sda until the late game because of the reasons mentioned,
Actually, I find Sedna and QoT (and Regulus) to be the easiest demigods to kill with UB. It all depends on your skill allocation.

Unless you stack HP items, UB is heavy-hitting but fragile.
End of blackraxor's quote

Depends on the map, typically I play 3v3 on Cataract and with the amount of avaliable turrets to run to only the sloppiest Sednas/Qot get caught in the first 10 min. Prison is a differnt story

I would say Reg and TB are easiest for ub

 

Reply #9 Top

Depends on the map, typically I play 3v3 on Cataract and with the amount of avaliable turrets to run to only the sloppiest Sednas/Qot get caught in the first 10 min. Prison is a differnt story
End of quote

Nah, Hammer Rook is the easiest for UB; since you can just run through Rook to keep him from  hammer slamming you, and the pathing for another hammer slam (while under him) might KEEP him under you... yeah, he's an easy kill.

Tower rook = :(

Reply #10 Top

Oak with a full spirit army + penitence + surge of faith will kill sedna before her cooldown comes back after her first heal.

 

Also stuns with quick cast time (foul grasp, penitence, deep freeze) can interrupt her heal completely if timed right and she's really screwed