Heals And Shielding VS Burst
I feel like dg is somewhat lacking in the burst department atm as a I see a lot more Sedna + Qot abust in 3v3's, it feels like with the near limitless mana given by stacking velmish and planor and the lack of efficent mana draining items/skills means the only way to counter these characters is with burst.
Obvously there are class dynamics at play (rock paper scissor etc) so not all gods are supposed to have effective tools to deal with these situations, right now i see:
- Rooks rock roll + hammer
- TB with combination of ice for lock out and fire for burst
- Ub or Ere well timed stun (although this is very difficult as heal animation is short and looks like auto attack from a distance) and won't prevent QOT shields
As the only effective ways to counter healing classes.
Of course there are 2v1 situations that tip the burst odds in your favor like QOT thorn armor reduction or Oak buffs, but what class doesn't get rocked in a 2v1? How would a healing reduction skill ala mortal strike from WoW style sound?
So lets discuss the state of healing and shields in dg atm shall we ![]()