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New Egyptian Demigod Anubis/Guardian/Xolotl

New Egyptian Demigod Anubis/Guardian/Xolotl

 

http://forums.demigodthegame.com/349426/page/10/#2248955

Name of Demigod: Xolotl or The Guardian

Type of Demigod: Assassin

General description:  I had an idea for an Egyptian assasin demigod.. one with a dog head; black skin, broad shoulders, 2nd tallest demigod(but not wide like the rook), and very muscular. He would weild a very long spear. There would be a chain that is attached to the wrist of the demigod.. to the end of the spear ( to pull enemys back to him).

His base range would be the same as regulus, he would be average speed, and somewhat low auto attack dmg, but fastest attack speed.The guardian is intended to be played by frontloading as much +dmg as you can to increase Throw's damage mulitplyer, while staying alive with life leach, and outreaching regulus's farthest range, yet being naturally slower.

Abilities:

1st<>Throw- Does 4x melee damage and counts as physical dmg, can be reduced by armor.  Final rank of throw steals 10% of enemys mana and returns it to you. (might recieve benefits of life steal)

  1. Rank1 - .5 second stun
  2. Rank2- (not determined yet) 
  3. Rank3- (not determined yet)
  4. Rank4- (not determined yet) 
  5. Rank5- Steals 10% of enemys max mana, and returns it to you

2nd<>(passive)- Adds life steal and +health per second

  1. +2% life steal and +5 health per second
  2. +2% life steal and +5 health per second
  3. +2% life steal and +5 health per second
  4. +4% life steal and +20 health per second

3rd<>(passive)- Adds physical dmg to auto attack, and rank 3 makes throw ignore amor

  1. +25 dmg
  2. +25 dmg
  3. +25 dmg Throw now ignores armor
  4. +25 dmg
  5. Mana Spirit(spell)- Summons a mana spirit that grants you 30% of your max mana over 15 seconds, spirit has 1k hp and can be killed. 

4th<> Grapple (lvl5)- ability that brings enemys back to you. ( its own ability now , not tied with throw )

5th<> Sand Wall - Cast a sheild on yourself or others that reflects dmg back on the attacker (including abilities, auto dmg, and mines)

  1. Rank1- The next 3 seconds deal 50% dmg back to the attacker
  2. Rank2- The next 5 seconds
  3. Rank3- The next 7 seconds

6th<> passive ability-  adds to melee and throw range

  1. Rank1- Adds +2 to max range
  2. Rank2- Adds +2 to max range
  3. Rank3- Adds +1 to max range

7th<>Scarabs- Infests an area with scarabs untill a demigod enters the area(like mines). When scarabs are removed via debuff or their time runs out, Xolotl (Guardian) receives (not determined yet)% of the dmg that was done in health.

  1. Rank1- 10 dmg every second for 2 minutes
  2. Rank2- 15 dmg every second for 2 minutes
  3. Rank3- 25 dmg every second for 2 minutes
  4. Rank4- 40 dmg every second for 2 minutes

8th<>Summon- summon an ally to you that is over 50% health, can be attained at lvl 7.

(wanted to add invisability, but i doubt the engine supports that, would make it so he had +movement speed and invis breaks on dmg taken, or done to demigod.)

What are your thoughts?

119,122 views 37 replies
Reply #26 Top

Yah exactly

Reply #27 Top

Throw absolutely could not stay in the form you have listed.  Late game with a +melee damage ability your DG would be breaking 600 damage easily on auto-swings, perhaps even higher, meaning it'd be a 2400+ damage STUN that restores mana at high levels.  Way overboard.

Also your final skill on the +autoattack damage has nothing to do with the skill itself...  I know reg's are a little random, like the final point of snipe, but I don't feel they're quite THAT random as a summoned unit at the end of an autoattack enhancing chain.

I don't think the sand wall should reflect mine damage as they're more of a summon than a direct damage attack.  On this ability would the DG take 100% damage and reflect 50% or take 50% and reflect 50%?

On the +health life steal thing, I think it'd be neat if it were a locust swarm, since that's a stereotypical Egyptian plague, only problem is the passive +health wouldn't make sense, but maybe it could give % life steal on attack and then a small, persistent AoE effect which drained health?

Reply #28 Top

Also lemme add that I disagree with the guy who says DG needs to be greek, I really like the idea of bringing in all sorts of pantheons/mythologies.

Reply #29 Top

Quoting qball447, reply 25
yea rook does dmg as hes running cause of the towers not as much damage though, so u could make your guy do not as much damage as he would if he were face 2 face with the with the other guy. like maybe split his damage in half or somthin
Rook's damage while fleeing is pretty trivial compared to his melee damage and it wouldn't scale the way half melee damage would.  50% auto-attack damage would be pretty nuts.  Maybe that's a good thing since it would be unique, but on paper it sounds overkill to me.  Also it would be a new mechanic, no other DG can do that, so it would take extra programming.

Reply #30 Top

Yah he would take 100% dmg and reflect 50% back for sand wall.

Even if auto attack while running away was 5-10% it would still be cool, and worth the uniqueness to balance it.

Wasnt sure where to put summon so i just stuck it there.

The DG/s auto attack would start out lower then any other demigod, yet have a faster attack speed to make up for his very low dmg ( if he had low melee dmg and attack speed). I wrote this somewhere near the top of the post.. had the throw ability in mind.

The throw stun is less important then just a .1 sec interupt, so i could throw that out, and the mana % would need to be balanced a bit.

Reply #32 Top

The DG/s auto attack would start out lower then any other demigod, yet have a faster attack speed to make up for his very low dmg ( if he had low melee dmg and attack speed). I wrote this somewhere near the top of the post.. had the throw ability in mind.
Late game i think it would still get out of hand, especially with something like the bracelet of rage.

Reply #33 Top

Yah mabye, i can see where your comming from. The idea was to have throw be the only scaleable ability.. so that it is good from lvl 1 to level 20+ 2hr games. I think it could be done.

Reply #34 Top

Why does he have 7 active abilities? Why would calling an ally to you be used without griefable? Why would anybody want to take scarabs?

Reply #35 Top

He has 7 abilities bc im not GPG and i threw out some ideas

Bc it would have a limit to % of health so you cant summon below x %

Scarabs do dmg and heal you

Reply #36 Top

Yah mabye, i can see where your comming from. The idea was to have throw be the only scaleable ability.. so that it is good from lvl 1 to level 20+ 2hr games. I think it could be done
You have a point, but I'd love to see the problem fixed some other way since so many characters suffer from it.  A handful of items which increase ability damage by x% would be really cool, imo.

Reply #37 Top

Yah def, those items are needed.