Suggested change to Blood of the Fallen

It seems like the consensus among experienced players is that the Blood of the Fallen favor item is almost always the best one to take. 800hp right out of the box does seem like a pretty big advantage. Its significant even in the late game. In the early game, it almost seems nonsensical not to take it at least if you think your opponent is going to take it. That characteristic puts the item in danger of being OP.

I would suggest that instead of a straight 800hp bonus, it be changed to a bonus per level. +40hp per level, for example, would make it add up to 800hp at level 20, but wouldn't make it overpowering in the early game.

 

-Kris

 

14,727 views 34 replies
Reply #1 Top

I actually accidently bought the favor item right below blood of the fallen on accident, crimon vial i believe, not sure though, and i really liked the way it worked, it isnt as useful in the beginning but towards the endgame is becomes very useful.

Reply #2 Top

400 + 20 per level would make more sense, but then all the other items would need to be changed to meet a similar scheme. Speed stackers are still going to take the anklet, which gives the same passive bonus as the 6000 gold boots. Some are going to take heaven's wrath, some might take the blade of the serpent. More of an issue is that the majority of the items are nowhere near as powerful as a select few that nearly everyone takes.

Reply #3 Top

Interesting ide,a but ultimately I think it would cause people to abandon Blood of the Fallen and go back to Swift Anklets or other items and never use Blood again, since no other Favor item requires a game long path to getting the most out of it. Whether or not that's a good thing is up for debate, but Blood of the Fallen makes a gigantic difference early game. Why swift anklet and run when you can Blood and stay?

Reply #4 Top

Quoting woppin, reply 2
400 + 20 per level would make more sense, but then all the other items would need to be changed to meet a similar scheme. Speed stackers are still going to take the anklet, which gives the same passive bonus as the 6000 gold boots. Some are going to take heaven's wrath, some might take the blade of the serpent. More of an issue is that the majority of the items are nowhere near as powerful as a select few that nearly everyone takes.

 

Yeah, I'd rather see the other items made more appealing instead of nerfing the current faovirtes. I have no ideas on how, though.

Reply #5 Top

just make all bonuses 1% or 1 hp and the game will be  perfect

Reply #6 Top

Meh, I think Staff of Renewal has it beat by a longshot and Serpent's Blade is excellent too.  The real problem is that general only favor items are a bit boring.

Reply #7 Top

How is it OP? Anyone can choose to either get it or not. What's the problem?

Reply #8 Top

The suggestion is probably that it favors a certain type of build because proportionally it is stronger than the other +stat favor items. I'm of the opinion that this and the anklet are both examples of items that give too large a stat boost.

Consider it takes 3 points in inner grace to get the speed boost of the anklet playing as Sedna.

Reply #9 Top

I`m take Blood of the Fallen only if play Oak. For others - Swift Anklets or Amulet of Teleportation is way better.

Reply #10 Top

Quoting woppin, reply 8
The suggestion is probably that it favors a certain type of build because proportionally it is stronger than the other +stat favor items. I'm of the opinion that this and the anklet are both examples of items that give too large a stat boost.

Consider it takes 3 points in inner grace to get the speed boost of the anklet playing as Sedna.

 

And? You miss out on other great favour items. Lot's of people use a range of fav items, I prefer Blood of the Fallen. If you think using it makes me OP then use it too, then wea re back to even ground. Better yet use something else that works for you.

Reply #11 Top

Blood isn't overpowered or anything, I actually prefer more agressive favor items.

Reply #12 Top

It seems like the consensus among experienced players is that the Blood of the Fallen favor item is almost always the best one to take.

of course it is! a lvl 1 rook with 3100 HP, as if you are going to kill him.

3100 HP = 10x a lvl 1 nuke

Reply #13 Top

Its not OP its fine doesnt need a change.

Its good at the start if you plan on taking damage and cant self heal. Scales badly compared with other items so becomes redundant later in game.

Not everyone takes it read the thread on peoples fav favor items to see that many other are poular.

Reply #14 Top

Amulet of Teleportation = Win. So are Heaven's Wrath, swift anklet (in extremely rare circumstances, mind you), staff of renewal, and Blade of the Serpant. Blood of the fallen is nice, but so are so many other items...

Reply #15 Top

Quoting HateForest, reply 10


 If you think using it makes me OP then use it too, then wea re back to even ground.

I didn't say it was OP, if you read my original post carefully. However I did say there is a problem, and you've just described it perfectly. If the only good response to Blood of the Fallen is to get Blood of the Fallen, then it's a poorly designed game element. (This is assuming the designers of the game want there to be genuine choice concerning favor items.)

Of course you went on to suggest that there are good responses to Blood of the Fallen other than getting Blood of the Fallen yourself. That's fair enough--though I disagree--but here I'm just responding to the line quoted above. You seemed to think what you said in that line negated any idea that there's anything wrong with BotF. What I'm saying is that what you said is exactly what's wrong with BotF.

Reply #16 Top

Quoting pseudomelon, reply 14
Amulet of Teleportation = Win.

Isn't an item that helps you kill generally better than an item that helps you run away? Running away is a step towards losing after all.

 

So are Heaven's Wrath,

Why do people like this item? Doesn't it just do like 250 damage? I hear you can use it to help Reg's snipe, though, which I can see could be nice. It's pretty situational though, and IME Reg doesn't really have any problems finding people to snipe without Heaven's Wrath.

 swift anklet (in extremely rare circumstances, mind you), staff of renewal,[/quote]

I'm not clear about something concerning Staff of Renewal. Who exactly does it heal? Do they have to be near you? (Edited to add: Sorry, I was thinking of a different item here. Disregard! :D Also, I can't figure out what's wrong with the first end-quote  tag above.)

 

 

Reply #17 Top

Quoting Valcurdra, reply 13
Scales badly compared with other items so becomes redundant later in game.

Can you elaborate on the scaling? 800hp seems significant to me even in very late late stages of long games. 800 out of, say, 11000hp is still an extra hit or two, or an extra burst spell in many cases.

And that's assuming a game gets to such a late stage.

But which other items are better in late stages, and why?

Reply #18 Top

It certainly is my go to favor item. But its not OP.

For example: you can equp Reg with Mard’s Hammer (+40 damage, 5%attack speed). Thats a big dps buff at level one. The attack speed also scales much better endgame then the HP.

Now I heard that Heaven’s Wrath allows you to farm two lanes at the same time? Now thats OP.

Reply #19 Top

It gives a sizeable health bonus only eclipsed by the more expensive armor items and boots. I'm not interested in +mana pool from the boots because I need helms in every game I play anyway, so it's a very valuable item.

Saying that if you take it, then I can just take it and we're even is blatantly wrong. Stats have different importance to different characters and more specifically to different builds. By making a +stat item better than the other +stat items (like Mard's Hammer for example) you are giving an advantage to the builds and characters that can take the most advantage of that particular stat.

I'm not saying that BotF is necessarily in need of a giant nerf, but with the current system and the power of HP stacking, it's an item that I take nearly every game, with little concern for what character I'm playing, or for what characters my opponents are playing. It's easier and cheaper to compensate for not having something like the anklet (Use wand of speed) than it is to compensate for not having the blood vial. 

And I have to agree with Stacked, there is very little chance of dying early if you take BotF at the start of a game. You can quite happily get nuked twice and walk away with over half health.

Reply #20 Top

Why do people like this item? Doesn't it just do like 250 damage?

You can clear a lane of lower-level creeps from anywhere on the map and still get the gold and exp. when you do.  An extra wave of exp and gold every 45 seconds is nothing to sneeze at.  The ability to finish off weakened runners (again, from anywhere) is handy, too.

Isn't an item that helps you kill generally better than an item that helps you run away? Running away is a step towards losing after all.

Teleporting simply gets you where you want to be.  It's not necessarily a device for running away. It won't be much good in a map like Prison but if your allies are making a push on the other side of, oh, Mandala or Zikurat or something a bit larger, showing up in 5 seconds rather than a minute will make you much more useful.

Reply #21 Top

Isn't an item that helps you kill generally better than an item that helps you run away? Running away is a step towards losing after all.

You are being confused by the AI.  People do not teleport to escape - you die if you try that.  They run away.

Amulet of Teleportation = Win. So are Heaven's Wrath, swift anklet (in extremely rare circumstances, mind you), staff of renewal, and Blade of the Serpant. Blood of the fallen is nice, but so are so many other items...

Ironically you listed the only other good favor items (maybe Marn's?).  Half of them are assassin only.

Reply #23 Top

BOTF is fine. Need to buff other items. I'm pretty certain no one takes Magic Coin Purse...

Reply #24 Top

Quoting InfiniteVengeance, reply 21

Isn't an item that helps you kill generally better than an item that helps you run away? Running away is a step towards losing after all.


You are being confused by the AI.  People do not teleport to escape - you die if you try that.  They run away.

I'm not sure what you mean by the reference to the AI.

I may be thinking of the wrong item though. I was thinking of the one that lets you zap a few feet away. But maybe the Favor item is the one that let's you teleport as though you had a scroll?

Reply #25 Top

Is Heaven's Wrath AoE or something?